I played it several times when it came out.
My takes on it were:-
Good initiative ideas e.g. shoot, run forward, get into some cover & recover.
Too many rules for designing teams, & when I took the time & effort to do that for other players,
no one could remember all the traits.

In short, a great game if each player raises ONLY ONE team, & uses it a LOT.
Then games would get quicker & traits would be remembered.
I however, want to raise LOTS of teams & keep changing which I play with, so...
gave away my copy of Rogue Stars & use Galactic Heroes a LOT.
