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Author Topic: Voidfighter.  (Read 24513 times)

Offline Easy E

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Re: Voidfighter.
« Reply #15 on: June 18, 2025, 08:45:00 PM »
It looks like in the US Void Fighter was pushed back in the release schedule and Pacific Command was moved up. 

No idea why or if this is a worldwide thing or not. I hope it does not get Operation: Flashpoint'ed!
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Offline Rick

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Re: Voidfighter.
« Reply #16 on: June 18, 2025, 09:31:30 PM »
The Osprey website still has it as August 28th, most outlets have it as that date. Where is the information that it's been pushed back from?
I don't think it's going to be operation flashpointed - for one thing, the author got Space Weirdo's published ok so that's points in his favour!
According to the release schedule from this January, Pacific Command was always due out the month before Voidfighter, although this was originally May and June so they are already overdue! From what I can see on the Osprey website, Pacific Command has already been released and selling since May.
« Last Edit: June 18, 2025, 09:42:08 PM by Rick »

Offline Rick

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Re: Voidfighter.
« Reply #17 on: June 19, 2025, 01:34:27 AM »
It looks like in the US Void Fighter was pushed back in the release schedule and Pacific Command was moved up. 

No idea why or if this is a worldwide thing or not. I hope it does not get Operation: Flashpoint'ed!
There was a rumour floating around that Voidfighter was pushed back because someone was bringing out a space fighter computer game (Galactic Intrusion?) at the same time. Whether that's true or not, I've no idea - Osprey can be a bit opaque at times!

Offline Easy E

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Re: Voidfighter.
« Reply #18 on: June 19, 2025, 03:37:44 PM »
The Osprey website still has it as August 28th, most outlets have it as that date. Where is the information that it's been pushed back from?
I don't think it's going to be operation flashpointed - for one thing, the author got Space Weirdo's published ok so that's points in his favour!
According to the release schedule from this January, Pacific Command was always due out the month before Voidfighter, although this was originally May and June so they are already overdue! From what I can see on the Osprey website, Pacific Command has already been released and selling since May.

Not pushed back from the August date, pushed back from an earlier date.  It wss supposed to come out before Pacific Command when I saw them first announced the end of 2024.

I am just glad it is coming out.   

Offline Rick

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Re: Voidfighter.
« Reply #19 on: June 19, 2025, 06:23:14 PM »
Not pushed back from the August date, pushed back from an earlier date.  It wss supposed to come out before Pacific Command when I saw them first announced the end of 2024.

I am just glad it is coming out.
You really should've led with that! It would have saved me a lot of time scratching round for little snippets of information!
Osprey being Osprey, we probably won't know anything about it until after its release, but I'm also kinda looking forward to this one as well. Could be quite good.

Offline Rick

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Re: Voidfighter.
« Reply #20 on: August 23, 2025, 03:49:19 PM »
So I pre-ordered the Voidfighter book a couple of months ago and I've just had a notification that my order has been despatched, so (hopefully) I should get it in the next few days.

Offline has.been

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Re: Voidfighter.
« Reply #21 on: August 24, 2025, 10:10:11 PM »
The only information I saw in the Hobby press said, 'August' for both Void Fighter & Pacific Command.
Saturday I was at Brit-Con & saw PC on a stall. I asked about VF & the nice man said that he had been told 'next week'.
Hope to get a copy at Colours.

Offline Rick

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Re: Voidfighter.
« Reply #22 on: August 25, 2025, 12:58:47 AM »
The date I'd found previously was the 28th August, but I preordered mine through Zatu games and they reckon I'll have it this tuesday, around lunchtime!  lol

Offline Easy E

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Re: Voidfighter.
« Reply #23 on: August 25, 2025, 08:14:37 PM »
I saw the 26th of August a few places.  However, I am waiting to try and get it at retail. I am quirky that way. 

I will say, I have seen more "Social Media" advertising for it than I have seen for other Osprey Games rules. 

Edit: GMG has there copy.....

« Last Edit: August 25, 2025, 08:27:11 PM by Easy E »

Offline Rick

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Re: Voidfighter.
« Reply #24 on: August 25, 2025, 10:43:54 PM »
Well I think this set of rules would likely come up as 'eagerly anticipated' - ex X-wing players are hoping for something to use their collection with, Silent Death and other game players are looking for a simple set that will bring players of the different games together and people who hadn't thought of playing are looking at this and thinking about getting a dozen models or so.
I hope I didn't miss anyone! But you get the idea - I think this set has generated a bit of a buzz around and about, I wouldn't be surprised if this sold very well indeed.
As to this video, it's a common way of presenting such things but it's a terrible format - pages of text you can't read and a narrator who sounds like he picked the book up for the first time less than 5 minutes ago and is stumbling through it, reading out the  irrelevant and ignoring the relevant. Ugh - I got less than a quarter of the way through and I think I'll just wait until my copy arrives. It's pretty much what we thought might be the case - the rules are a 'Silent Death lite' with some mechanics from 'Space Weirdo's' - 3 main ship types, a load of special rules, and it's likely to be the flavour and variations of these special rules/traits that will make or break this game.

Offline warwell

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Re: Voidfighter.
« Reply #25 on: August 26, 2025, 12:06:41 AM »
I preordered on Kindle. Delivery date is 8/28

Offline Rick

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Re: Voidfighter.
« Reply #26 on: August 26, 2025, 05:23:04 PM »
I got my copy just before lunch and it does look quite good at first glance - the basic rules are clean and fairly simple with few surprises, although the 'unopposed roll' appears a little clunky; it could have been made a little bit simpler. A good list of upgrades and traits for the 3 ship classes gives quite a broad range of ship types for your squadron. Players familiar with X-wing will find a lot to like in this game; plenty of manouvres and actions that are a little reminiscent of X-wing and enough variation to keep their models gainfully employed on the table. Players who are familiar with 'Silent Death' will find some of the gunnery and defence opposed roll mechanics simplified but familiar, although the lack of different ship types compared to SD will feel a bit restrictive.
All in all it's a good, solid set of rules that I do like a lot - I can see myself playing this as a default set without losing interest, after all, if you do lose interest in your ships, just redesign 'em and field them again.
However, I do find myself hoping that Casey Garske is looking towards a 2nd edition with more variation in ship types and traits; personally I think it would add a lot more depth and flavour to this game and establish it as the spacefighter game, rather than SD or X-wing lite.
Anyway, get a copy and enjoy playing this game.
« Last Edit: August 26, 2025, 05:24:35 PM by Rick »

Offline Rick

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Re: Voidfighter.
« Reply #27 on: August 28, 2025, 05:38:50 AM »
Just noticed that EM4 miniatures have a sale on their plastic spaceships - 60 fighters (12 designs) for £22.50.

Offline Daeothar

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Re: Voidfighter.
« Reply #28 on: August 28, 2025, 09:32:35 AM »
Even more interested now  :)

And I'd vote for an expansion rather than a new edition to introduce new ship types. You know; as with Frostgrave, just to cut down on the tedious edition thing...
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Offline Rick

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Re: Voidfighter.
« Reply #29 on: August 28, 2025, 05:22:18 PM »
Even more interested now  :)

And I'd vote for an expansion rather than a new edition to introduce new ship types. You know; as with Frostgrave, just to cut down on the tedious edition thing...
Do be interested, it's a good, solid set of rules - the only minor quibble I have is the 'unopposed roll' which is exactly the same as the 'opposed roll' except you get anyone else to roll the dice instead of the opposing player. I get that the author thought it was a good idea at the time but having a set target number to beat would be simpler in the case of space junk like asteroids where you have 2d10 of them on the table. The more exotic terrain (where there are fewer of them) could benefit from the randomness of the throw so there's a case for keeping it for them. Apart from that, there are a couple of places where the rules could've benefitted from a little more info (how many gravitic anomalies?) but overall, virtually no typo's (Osprey proofreaders earning their corn again!) and a set of rules that I really think I'm going to enjoy playing with (which is great after the disappointment of 'A Billion Suns').
I've already started rebasing my ships (not strictly necessary as the rules cater for square, hexagonal or round basing) on sturdier, square bases and I'm dusting off my Night Brood hatchling fighters to use as bioships. Also digging out my asteroid stands (I think I may have overbought some years ago - I appear to have 50 bases of asteroids, I feel a very special scenario in the works!)
So, I'm enthusiastic about these rules - Silent Death certainly has more crunch but there's quite a lot of book-keeping involved which is largely absent from these rules - a much simpler but just as fun set that should get you playing with more ships and less time needed to finish a game.
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