*

Recent Topics

Author Topic: Pharoah's Amazon Jungle of Terror  (Read 6100 times)

Offline cwchmc

  • Scientist
  • Posts: 209
Pharoah's Amazon Jungle of Terror
« on: 25 April 2007, 03:39:16 PM »
Here's some pix from a .45 Adventure game we played over the weekend. i'm sorry I don't have time to come up with a clever story write-up to go along with the pictures.

The Board Set-Up


Victor Enrique Fernando Pantera and his Chico-Chico followers creep towards the hidden temple


Jungle Jim, Evelyn the spunky American reporter, and Manuel the driver head through the dense jungle.


An Elephant suddenly appears out of the jungle


Opium Plantation guards dart across the open ground.


Chico-Chico head hunters creeping through the jungle.


The Chico-Chico headhunters reach the temple


The undead emerge from the ancient tomb.


More undead from the back of the temple!!!!


After sacrificing the Chico-Chico's to fight the undead, Victor enters the temple to face his destiny.

Offline Operator5

  • Scatterbrained Genius
  • Posts: 3344
  • The Silent Sentinel
    • Rattrap Productions LLC
Pharoah's Amazon Jungle of Terror
« Reply #1 on: 25 April 2007, 03:57:53 PM »
Looks like a great board!

Did you use Encounter Markers at all?
Richard A. Johnson
On Facebook: Rattrap on Facebook

Offline cwchmc

  • Scientist
  • Posts: 209
Pharoah's Amazon Jungle of Terror
« Reply #2 on: 25 April 2007, 04:02:50 PM »
Yes, we did. The Elephant was the result of an encounter marker and the zombies released from the back of the temple was the result of an encounter marker. After that, everyone was afraid to go near the other markers.  :lol:

Chuck

Offline Operator5

  • Scatterbrained Genius
  • Posts: 3344
  • The Silent Sentinel
    • Rattrap Productions LLC
Pharoah's Amazon Jungle of Terror
« Reply #3 on: 25 April 2007, 04:16:38 PM »
Awesome! It's good to keep your players jumpy.

 :lol:

Seriously, I'd like to hear all about the game and anything interesting that occurred.

Offline cwchmc

  • Scientist
  • Posts: 209
Pharoah's Amazon Jungle of Terror
« Reply #4 on: 25 April 2007, 04:45:32 PM »
Ok. I didn't run this game, but I'll pass along what i can. We played a little loose with the rules. We used card activation instead of the regular Intiative rules, which I thought worked pretty well. Grade 3's got 2 cards each and everyone else got 1 card. An idea stolen from GASLIGHT I think.
The other change John(who set-up and ran the game) made to the rules was with damage. Instead of the normal damage rules, we made an opposed DR vs WS roll for every attack and only ever marked off one box. This was to make the characters a little hardier because of the larger than normal board. I think it worked ok with all the weapons with WS 3 or 4 but the higher WS weapons were weakened a bit much.
There were only 4 Encounter Markers and i believe John had the results for each pre-determined instead of using a random card draw as per normal. The Elephant moved a random distance in a random directiuon each time his card came up. He rarely attacked anyone, but he had a trample attack. If he moved over a figure, it had to make a Dodge test of take a hit to each location. Made avoiding the Elephant a big part of the game at the beginning.
I'll probably use the card activation in some games I run. I liked the way the random intiative worked out. The Damage changes I don't think I will use in any of my games.
If you have any specific questions let me know.

Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19650
    • Boot Hill Miniatures
Pharoah's Amazon Jungle of Terror
« Reply #5 on: 25 April 2007, 05:59:56 PM »
Cool!  :)  I really like the jungle terrain pieces as well.  :)
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Operator5

  • Scatterbrained Genius
  • Posts: 3344
  • The Silent Sentinel
    • Rattrap Productions LLC
Pharoah's Amazon Jungle of Terror
« Reply #6 on: 25 April 2007, 06:31:30 PM »
One thing you may want to try for card activation (to tie it into DODGE like it is written) is to give out 1 card for every 2 DODGE points (rounded down). Then you could give a bonus card to Grade 3 models. Some models could have up to three cards with that system, but it keeps it closer to the intent of the rules.

Just a suggestion.

Offline cwchmc

  • Scientist
  • Posts: 209
Pharoah's Amazon Jungle of Terror
« Reply #7 on: 25 April 2007, 06:39:43 PM »
Thats a good idea. I'll try that when I run my next game. I'll be sure to let you know how it works.

Chuck

Offline Grimm

  • Two-time LPL Champion (Season 2 and 3) Supporting Adventurer
  • The Colonial Tales Winner
  • Scatterbrained Genius
  • *
  • Posts: 3640
    • Grimms-Hangar on Facebook
Pharoah's Amazon Jungle of Terror
« Reply #8 on: 25 April 2007, 07:36:41 PM »
Very nice Game Report : )
Please can you tell me what you mean with Grade 3's got 2 cards each and everyone else got 1 card.If that means that Grade 3 get wo turnes and everyone else got 1?

cheers Grimm
ttps://www.facebook.com/pages/Grimms-Hangar/196455560521708

Offline cwchmc

  • Scientist
  • Posts: 209
Pharoah's Amazon Jungle of Terror
« Reply #9 on: 25 April 2007, 08:02:06 PM »
Grimm: Yeah...thats basically it. Instead of rolling intiative and activating characters in DG order, we had a deck with all the characters in it. Each Grade 3 had 2 cards in the deck and Grade's 1 & 2 had 1 card each. We would flip cards and that character would activate. By the time we went through the deck each Grade 3 had activated twice and all other characters activated once.

Chuck

Offline jizbrand

  • Student
  • Posts: 13
Pharoah's Amazon Jungle of Terror
« Reply #10 on: 25 April 2007, 10:36:00 PM »
Just to clarify the WS issue:  none of the weapons we used met the criteria for inflicting two wounds (two boxes).  All of them were WS 3, 4, or 5; all the DRs were 4 or better, so no weapons were WS >= 2xDR.

Offline cwchmc

  • Scientist
  • Posts: 209
Pharoah's Amazon Jungle of Terror
« Reply #11 on: 25 April 2007, 10:47:17 PM »
:oops: oops...you are right, John. i was thinking the SMG had a higher WS at close range. But there was no instance where a model would have taken more than one wound from a single attack. So basically the only change we made to damage was always doing an opposed roll. It felt fine when we were playing, it was later that i was thinking the SMG's maybe should have been more powerful. Actually it probably didn't change their effectiveness much at all.

Chuck

Offline tabletop

  • Librarian
  • Posts: 135
    • http://www.tabletop-terrain.com
Pharoah's Amazon Jungle of Terror
« Reply #12 on: 26 April 2007, 12:08:02 AM »
Actually card activation is a good idea imho. I often find my players forget the activation order half way through a turn so started giving them '1,2,3,4' etc tokens, but we still occasionally have issues forgetting which figures have gone etc.

I should have thought of activation cards for Pulp .45 earlier...because we already use card for Mordheim! I'll gleefully steal this idea for my next campaign I think because anything that reduces book keeping is good.
Tabletop Terrain Gaming in 28 and 15mm!

Offline mahon

  • Bookworm
  • Posts: 89
    • Chest Of Colors: All About Miniature Painting
Pharoah's Amazon Jungle of Terror
« Reply #13 on: 26 April 2007, 11:06:07 AM »
There's an alternative version of card activation which does allow higher grade/dodge characters to activate earlier, but doesn't give them additional turns:

Give cards as usual (eg. 1 per 2 points of dodge, +1 card for being grade 3, maybe -1 card for being grade 1/2) but you only activete ONCE per turn, when your first card is drawn. Then you ignore the next cards for the same character.

More cards for some characters mean that even though they don't activate more often, their cards can be drawn earlier (just because there are more of them).

Worked good for me in other games.
Mahon
Chest of Colors: All About Miniature Painting

Offline Operator5

  • Scatterbrained Genius
  • Posts: 3344
  • The Silent Sentinel
    • Rattrap Productions LLC
Pharoah's Amazon Jungle of Terror
« Reply #14 on: 26 April 2007, 11:11:47 AM »
That is exactly what I meant when I posted (just more clearly stated by Mahon). It keeps the figures at one activation each but still makes it random.

 

Related Topics

  Subject / Started by Replies Last post
13 Replies
5505 Views
Last post 03 November 2008, 06:59:43 PM
by Bako
12 Replies
11207 Views
Last post 20 September 2009, 04:49:28 PM
by warrenss2
0 Replies
1558 Views
Last post 16 February 2010, 02:39:25 PM
by timothymayer
8 Replies
2791 Views
Last post 31 July 2011, 01:02:24 AM
by magokiron
5 Replies
2037 Views
Last post 21 April 2015, 05:59:04 PM
by Tars Tarkas