Savage Worlds - Explorer's EditionAfter I "discovered" SW Showdown I wanted to get a deeper look in this system. I have ignored this ruleset some years, propably because I thought of it more of an RPG while it is actually based on a good (adventure/skirmish) wargame engine. In fact I think some other rulesets draw a lot of inspiration from SW.
I got this booklet used for 4 Euros including postage but for the pricetag of 9.99 this should be in the shelf of every pen&paper roleplayer and of most wargamers, too.
Discovering ScarfolkTravel guide of a fictional north east english county, stuck in the weirdest of 70's. It is based on the discoveries of the
Scarfolk Council blog.
Full of dark humor and weirdness it also provides some nice inspiration. Maybe for a Savage World scenario wher the players have to investigate the Scarfolk office supply cult?