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Author Topic: How do you like your Weird WW2?  (Read 11306 times)

Offline Pappa Midnight

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Re: How do you like your Weird WW2?
« Reply #30 on: 12 April 2010, 10:42:44 PM »
I like my Weird war extreme: Zombies, mad scientists, occult, wonder weapons, MECHA, Vampires, werewolves, apemen........you get the idea :D

BTW: Anyone who dislikes Mecha shouldn't watch coming Saturday's Dr Who........Daleks in British WW2 livery!!!!
It also looks like their might be spaceships that look very much like Spitfires!

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Offline Steve F

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Re: How do you like your Weird WW2?
« Reply #31 on: 13 April 2010, 10:03:37 AM »
Spits versus Dalek flying saucers.  Yay!

It's a specific type of mech that's the problem, at least for me: walkers.  They would be such big, easy targets with so many vulnerable spots.  I'm all for mad science, but I just couldn't believe that one of those would survive on a battlefield.  Possibly I swallow the elephants but strain at this gnat because I'm a bit too old to have been exposed to anime in my childhood.
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Offline supervike

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Re: How do you like your Weird WW2?
« Reply #32 on: 14 April 2010, 01:00:55 PM »
Swallow the elephant, but strain at the gnat?

Never heard that expression before, it's quite clever....



Offline Calimero

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Re: How do you like your Weird WW2?
« Reply #33 on: 14 April 2010, 01:29:03 PM »
That sounds about right to me, but absolutely NO mechas- they're just plain ridiculous and impractical.

I really don’t like mecha either. They just look unpractical and a bit silly to me… plus a bunch of Ewoks are able to take them down easily… lol
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Offline fitterpete

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Re: How do you like your Weird WW2?
« Reply #34 on: 20 April 2010, 12:50:15 AM »
  I have yet to find a rules set or setting that I really like for Weird War.SOTR just doesn't do it for me(the models are great and I have a large collection of them) I fell they just "missed" on a lot of stuff.Storm of Eagles  is a cool background till Hitlers successers start using poison gas(if that nut job didn't resort to it I can't see Doenitz,Goring and Guderian using it)ProjectX seems way to occult for my taste.
I have so much Weird/Continuation War stuff I think I'll just make my own background.

Offline Snate56

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Re: How do you like your Weird WW2?
« Reply #35 on: 04 May 2010, 01:57:26 AM »
I like the occult take on it, AKA Hellboy, but I also like the super science approach too. Rocketship Empires is WWII in space and I been thinking of throwing together a type of Stargate scenario to hit a bunch of players with.
I like the Gear Kreig mechs because they can shift to a lower profile form and they will be smaller also because I was going to use them as powered suits in 28mm scale.
I need some female characters though, nurses, soldiers and the like. Artizan has some nice pilots and there's a nice female mechanic in the AE-WWII line if I can just get her separately!


SteveN

Offline Capt. E.W. Brimmage

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Re: How do you like your Weird WW2?
« Reply #36 on: 05 May 2010, 03:00:43 PM »
I like the more mild occult side. Should somebody else at the club decide to take up SoTR though with mechs or other superscience, I will be more than happy to meet them with crazy stuff of my own.

Offline The Gray Ghost

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Re: How do you like your Weird WW2?
« Reply #37 on: 06 July 2010, 11:12:07 PM »

Now there are differing universes within the field, how do you take yours?

Some prefer the superscience and giant walkers, some the more occult.  Some insinuate the War never ended....etc. etc.


I like both but I rarely mix the two on the same table top.
I used to be with it, but then they changed what it was. Now what I'm with isn't it anymore and what is it seems weird and scary.

Offline Rob_bresnen

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Re: How do you like your Weird WW2?
« Reply #38 on: 07 July 2010, 12:09:12 AM »
I like both but I rarely mix the two on the same table top.

I agree. I read a book on writing once, and it gave a good piece of advice. If you wnat to develop a believable narative, you can only have one piece of 'Melodrama'. This means you can have occult stuff with vampires,  cultists and alike, or you can have supersience, but not both. Add more than one element and it gets silly. That's why in somthing like x-files, you hand stories with aliens, and you had stories with supernatural montsers, but they never mixed them up in the same episode.
Zombies have a cross over paeal, and work in both camps, I think.
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Offline Abbner Home

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Re: How do you like your Weird WW2?
« Reply #39 on: 07 July 2010, 02:16:19 AM »
Our weird setting has ended up including a lot of elements. Supernatural and weird science elements are liberally incorporated. Right now we largely follow the course of history and the missions are generally to prevent the Axis supernatural or super-science foe de jure from inflicting a major turn in the favor of the bad guys.

So Dr. Johannes Plendl and his advanced radars, the target of one raid, is guarded by Lehre Posten - the science guard (please forgive my inarticulate use of German) with advanced armor and night sight weapons. The whole operation is watched over by a uniformed Gestapo agent who is also a vampire. The raid was in Greece and after the commandos silently disembarked the HMS Tuna and headed for shore in their rafts they were "attacked" by a trio of sirens and their deadly song.

So a bit of everything for us. Except walkers, so far.

Offline pixelgeek

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Re: How do you like your Weird WW2?
« Reply #40 on: 07 July 2010, 03:24:38 AM »
I like it all. I have a hard time trying to rationalize Mechs but I am a big fan of superheroes, occult, hi-tech, genetic abominations... what have you.

Offline Scorpio

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Re: How do you like your Weird WW2?
« Reply #41 on: 07 July 2010, 07:24:43 PM »
  I have yet to find a rules set or setting that I really like for Weird War.

Let me recommend the AE-WWII setting for you, as an option. Yes, there's a wide range of occult and super-science out there, yes. But none of it is too prevalent or overpowering, and their historical research is pretty much unmatched in my experience. Borrow a book, check it out.
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Offline aliensurfer

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Re: How do you like your Weird WW2?
« Reply #42 on: 13 July 2010, 02:07:32 PM »
I'm tempted to start this genre (along with every other genre) and would start it at a key point in WW2 where if something different happened the war extended past 1945 - perhaps D-day the weather turned bad and there wasn't another time slot for a month or longer. Something that perhaps allowed Germany just long enough to produce some of their 'super' weapons - the jet fighters, the bomber that could reach New York, the atomic bomb. For me, my game would start like this and a few atomic bombs would drop - the first would be Germany hitting New York to try and force America out of the fight - but it has the reverse effect and makes the country more determined to stop Hitler. I would have Japan pushing on from China more into Russia, meaning Russia couldn't send as much at Germany. D-day would happen and the allies would get a foothold on parts of Europe. The war would spread further around the Middle East and Africa than it did. From that springboard I'd flesh it out more, start adding in newer technology - more assault rifles would come in, the Allies would start to make better tanks, Germany would have ballistic missiles beyond the V2's abilities and jet fighters and long range bombers. Germany and the Allies will have had and used atomic weapons - not many but some key places would have been hit. Russia would be desperate to get some and would even try a small commando force to move through Canada into the US etc.

 

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