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Author Topic: Strange aeons serpentmen  (Read 2080 times)

Offline fairoaks024

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Strange aeons serpentmen
« on: April 27, 2010, 05:03:01 PM »
Just finished painting Uncle mikes Serpentmen for a game and thought i'd post them up here..


The serpentmen lurkers prepare some foul scheme



And lucky watson about to endure another grisly end.

In the second photo you can make out the relative sizes, the 2 hooded serpentmen are the same height as Lucky, the serpentman leader is a good neck and head taller.
as usual, lovely figures and great to paint,

regards

jim
Cult of the black goat cultist No.10

Offline D@rth J@ymZ

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Re: Strange aeons serpentmen
« Reply #1 on: April 27, 2010, 05:11:03 PM »
Very nice Jim, would you mind sharing your recipe for black (highlighting)?
Now you see that evil will always triumph because good is dumb...
- Dark Helmet

Offline fairoaks024

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Re: Strange aeons serpentmen
« Reply #2 on: April 27, 2010, 06:06:41 PM »
Hi D@rth J@ymz,

thanks very much, the black is pretty straight forward, I use GW chaos black as a base, then add a little bleached bone for the first highlight, then repeat with a little more bleached bone twice more.

I use bleached bone rahter than white, as it adds a slightly 'soft' look to the grey as opposed to the grey you get by adding skull white.

hope that helps,

regards

jim

Offline Uncle Mike

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    • Strange Aeons
Re: Strange aeons serpentmen
« Reply #3 on: April 27, 2010, 07:31:36 PM »
Great Job!!! fantastic colors on those robes and thanx for the kind words...these are some of my favorite models in the line so far, glad you like 'em.

Offline D@rth J@ymZ

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Re: Strange aeons serpentmen
« Reply #4 on: April 27, 2010, 08:26:50 PM »
Thanks Jim, I have used a simlair recipe before (on the Strange Aeons werewolf!) but it came out a little lighter.  I've been mucking around trying various colour combos for highlighting black (Black highlighted with blue in Rd 8 of the LPL for example on "The Council of Thirteen" - Murch Cultists). I really like the look that you've pulled off there.

Excellent work, keep 'em coming!

Offline Argonor

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Re: Strange aeons serpentmen
« Reply #5 on: April 28, 2010, 02:20:06 PM »
Great little altar, too...

About the black - you would get the same effect by mixing your black from brown and blue and then mixing in white (bone is basically white broken with a tiny amount of brown),

Artists avoid pre-fab black, as it gives a dull 'flat' black, whereas brown/blue mix gives a more organic colour.
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline pixelgeek

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Re: Strange aeons serpentmen
« Reply #6 on: May 13, 2010, 05:59:19 PM »
Privateer makes a paint called Coal Black that is useful to use as a base and then do a black wash over it to do the shadows. That leaves the coal black as a first "highlight" and then you can touch it up after that.

Black is really tricky because the highlight will inform the appearance of the material. Some "black" materials have blue or even greenish highlights because of they properties of the material.

Offline Lupus

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Re: Strange aeons serpentmen
« Reply #7 on: June 02, 2010, 01:41:44 PM »
Very nice amte i need to get on and paint somemore stuff now i'm back from hol's..

Just love the whole look they give as a group.
Become who you really are... [/i]

 

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