*
Welcome, Guest. Please login or register.
April 26, 2024, 04:25:32 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: Power Armour Rebooted  (Read 9413 times)

Offline Photographer

  • Mad Scientist
  • Posts: 545
    • Double 0 Sven
Power Armour Rebooted
« on: August 27, 2010, 10:55:19 PM »




« Last Edit: September 03, 2010, 07:12:59 PM by Photographer »
Secret Agent KKBB Blog

http://double0sven.blogspot.com/

Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
  • Remember Reach.
Re: Power Armour
« Reply #1 on: August 28, 2010, 07:42:40 PM »
Sorry mate, too thick basecoat and highlighting... you've obliterated alot of the detail, the paint's so thick it's clogging up the joints at the shoulders and visor!

I really would suggest a little dip in the N stuff and start to thin your paints, (especially if foundation paints I'm thinking?).

The Commander



Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline TheMightyFlip

  • Mastermind
  • Posts: 1606
  • Smoggie!!
    • Flips Miniatures
Re: Power Armour
« Reply #2 on: August 28, 2010, 08:25:02 PM »


My humble take on the em4 Power Armor.

Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
  • Remember Reach.
Re: Power Armour
« Reply #3 on: August 28, 2010, 09:46:54 PM »
Photographer's ones are later Coppplestone (future wars).

Mine are painted in US colours for SOTR, nice police style there flips.

;)

Offline Westfalia Chris

  • Cardboard Warlord
  • Administrator
  • Galactic Brain
  • Posts: 7477
  • Elaborate! Elucidate! Evaluate!
Re: Power Armour
« Reply #4 on: August 31, 2010, 09:15:37 PM »
While I generally like yellow powered armour and mechs (hell, I have a yellow army of those!), I think yours would benefit tremendously from added definition; it's just yellow. You could try adding dark orange or rust-coloured shades to non-moving panel joints, and fine black ones where moving parts touch. Not only does it define the different limbs, it also helps to make the yellow look brighter.

Here's a Space Marine of mine to illustrate what I mean:



Also, you could add some of those "warning stripes" around the "turntable" at the minigun barrels' base.
« Last Edit: August 31, 2010, 09:17:44 PM by Westfalia Chris »

Offline Photographer

  • Mad Scientist
  • Posts: 545
    • Double 0 Sven
Re: Power Armour
« Reply #5 on: August 31, 2010, 09:31:19 PM »
While I generally like yellow powered armour and mechs (hell, I have a yellow army of those!), I think yours would benefit tremendously from added definition; it's just yellow. You could try adding dark orange or rust-coloured shades to non-moving panel joints, and fine black ones where moving parts touch. Not only does it define the different limbs, it also helps to make the yellow look brighter.

Here's a Space Marine of mine to illustrate what I mean:



Also, you could add some of those "warning stripes" around the "turntable" at the minigun barrels' base.

Thank you very much for the advice. I am very annoyed that I chose yellow for the figure and this was the result I achieved. I think I will do as you suggst and add black lines. It was a complete nightmare painting yellow on something that size.

Offline MrHarold

  • Mad Scientist
  • Posts: 665
  • Leading the way to where ever it is we're going...
    • ClearHorizon Miniatures
Re: Power Armour
« Reply #6 on: August 31, 2010, 09:57:50 PM »
Ink it! I think a wash with GW Devlan Mud (or something similar) would work magic!
ClearHorizon Miniatures - 15mm Sci-Fi Miniatures
http://www.clearhorizonminiatures.com

ClearHorizon Salavge - 15mm Miniatures Blog
http://clearhorizonsalvage.blogspot.com

Offline Photographer

  • Mad Scientist
  • Posts: 545
    • Double 0 Sven
Re: Power Armour
« Reply #7 on: August 31, 2010, 10:22:13 PM »
Ink it! I think a wash with GW Devlan Mud (or something similar) would work magic!

We can do that!

Offline MrHarold

  • Mad Scientist
  • Posts: 665
  • Leading the way to where ever it is we're going...
    • ClearHorizon Miniatures
Re: Power Armour
« Reply #8 on: August 31, 2010, 11:02:14 PM »
Niicceee... already looking much better... I came to believe in the magic of washes (and inks) after I used them on a project of mine: http://www.rebelminis.com/bizohu.html

It's hard to tell from the pictures so much, but in real life the ink really made the miniatures stand out. Now, especially with my 15mm stuff, I always wash, and I love my devlan mud!

I

Offline Westfalia Chris

  • Cardboard Warlord
  • Administrator
  • Galactic Brain
  • Posts: 7477
  • Elaborate! Elucidate! Evaluate!
Re: Power Armour
« Reply #9 on: August 31, 2010, 11:15:09 PM »
Thank you very much for the advice. I am very annoyed that I chose yellow for the figure and this was the result I achieved. I think I will do as you suggst and add black lines. It was a complete nightmare painting yellow on something that size.

Yellow is quite unforgiving if you aim for a bright result (i.e. not an "ochre/sandy" finish). It's not made easier by the fact that many acrylic yellows don't cover that well (I think it's a general problem with non-cadmium-based pigments). I've tried numerous brands over the years, and the best (as far as I'm concerned) is Revell Aqua Color (available from Hobbycraft and Modelzone stores, for example), applied in two or three rather thin coats over a good, clean white basecoat.

Next, I usually define recessed areas with the aforementioned ochre/orange/rust wash, depending on how clean I want it (clear orange, or "signal orange" is best for "clean yellows"). You can then highlight using yellow lightened with small amounts of bone white (don't use pure white since that comes out chalky - I suspect you did that with the original model from the photos).

Here are some other yellow figures painted using that method:

« Last Edit: August 31, 2010, 11:17:51 PM by Westfalia Chris »

Offline MrHarold

  • Mad Scientist
  • Posts: 665
  • Leading the way to where ever it is we're going...
    • ClearHorizon Miniatures
Re: Power Armour
« Reply #10 on: August 31, 2010, 11:28:37 PM »
Nice lookin figs!

Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
  • Remember Reach.
Re: Power Armour
« Reply #11 on: September 01, 2010, 12:21:15 AM »
Yellow isn't a knightmare to paint if you a) take your time & b) thin your paints!  ;)



I still think that half your problem is using neat foundation paints.


Strip it down again and start again with thinner paints.

Offline Jonas

  • Scatterbrained Genius
  • Posts: 2144
  • OUT OF PRINT!
    • Deathworld Adventures
Re: Power Armour
« Reply #12 on: September 02, 2010, 07:09:14 PM »
Yellow isn't a knightmare to paint if you a) take your time & b) thin your paints!  ;)



I still think that half your problem is using neat foundation paints.


Strip it down again and start again with thinner paints.

this looks great and where is the model from?

Offline Ramshackle_Curtis

  • Mastermind
  • Posts: 1284
    • http://www.ramshacklegames.co.uk/
Re: Power Armour
« Reply #13 on: September 02, 2010, 10:24:32 PM »
The last version is much better than the first! Looks good.

Offline TheMightyFlip

  • Mastermind
  • Posts: 1606
  • Smoggie!!
    • Flips Miniatures
Re: Power Armour
« Reply #14 on: September 03, 2010, 06:51:19 AM »
One way to paint yellow I found is start with red, then orange, then yellow, its time comsuming and yo u really need to thin your paints down to prevent it looking gloopy.

 

Related Topics

  Subject / Started by Replies Last post
8 Replies
3970 Views
Last post April 17, 2007, 03:47:25 AM
by pixelgeek
0 Replies
2153 Views
Last post June 07, 2007, 11:49:43 PM
by pixelgeek
6 Replies
3029 Views
Last post June 02, 2010, 07:43:28 PM
by Commander Vyper
40 Replies
10118 Views
Last post September 21, 2011, 06:51:56 PM
by Mr.Marx
6 Replies
8190 Views
Last post August 11, 2012, 04:21:34 AM
by G2