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Author Topic: WK's Renaissance fantasy project - Witchhunters and more released (10/02)  (Read 186663 times)

Online white knight

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If all goes well, moulding is scheduled next week, so then we'll know what went where and which items are easy to split off to sell on their own.  :)

At the very least, complete horse kits and complete rider kits will be available on their own.

Offline redzed

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If there was a LIKE button I'd click it  :-*
Commission Painting undertaken, PM or email me.

Offline Erny

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Any chance that just the barding could be bought? If there is, any chance that they woudl fit on the original plastic citadel monster horse?

Online white knight

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Can you link to a picture of said horse?

Offline jgodwin17

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I definitely fall into that boat with Comsquare, some of my denizens of Mordheim would absolutely love to get access to some of those sallet helms (and I'm also pretty eager about those Death God knights). Keep up the good work!

Online white knight

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Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
« Reply #845 on: June 08, 2016, 07:33:32 PM »
While the knights are getting ready to ride out, another longtime project is coming to fruition.

I've long wanted to get some Renaissance Witchhunters figures done, clad in heavy armour and with the iconic hats. The idea probably goes back to some conversions I saw several decades ago that left a general impression with me. The armoured dollies made for the footknight figures offered a good base to jump off from. All three models sculpted by Mick Darpa.

Witchhunter Captain With No Name. Very loosely based on the Man With No Name and a certain H.S., he loves his cigars almost as much as he loves the way a plan comes together. His heavy broadsword is the perfect tool for chopping up all manner of undead and witchbreed.



Witchhunter Pistolier. Because sometimes it's just nice to put some distance between you and the enemy.



Witchhunter specialising in vampire control. Armed with a warhammer and a set of wooden stakes. You don't want to run into him if you're a child of the night, especially with that neckguard protecting him from your bite.


Offline LordOdo

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Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
« Reply #846 on: June 08, 2016, 08:40:30 PM »
Oooh those are great!!
''Its so much easier to build something new than work up the courage to actually paint some.'' -Wyrmalla (2015)


Offline manic _miner

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Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
« Reply #847 on: June 08, 2016, 08:44:07 PM »
 Those are rather nice.

Offline FramFramson

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Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
« Reply #848 on: June 09, 2016, 03:05:02 AM »
The sculpting is lovely - the concepts, faces, and poses are great. The only thing that's bugging me is that the first fellow looks a little off somehow, as if his torso is too big or squat for the rest of his body? Maybe it's just me, but I feel like he needs a millimetre or two added just above his belt.


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Online white knight

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Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
« Reply #849 on: June 09, 2016, 11:16:23 AM »
I see what you mean, but it's the way the armour is designed that gives that impression, which is accentuated by placing a belt over it, that actually sits higher than at normal waist height.

Offline DeafNala

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Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
« Reply #850 on: June 09, 2016, 12:12:38 PM »
TERRIFIC LOOKING miniatures! You can't do Renaissance without including some Old Lady Burners.
I'd NEVER join a club that would have me as a member.  G.Marx

Offline mweaver

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Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
« Reply #851 on: June 13, 2016, 03:50:24 AM »
Excellent!  I wants some, I do.

Offline FramFramson

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Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
« Reply #852 on: June 13, 2016, 04:18:43 PM »
I see what you mean, but it's the way the armour is designed that gives that impression, which is accentuated by placing a belt over it, that actually sits higher than at normal waist height.

Looking at it again, I think the difference in materials also contributes to the illusion, with metal below and greenstuff above. So you're right and he will probably look fine once cast.

Online white knight

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The mounted knights have been added to the Getting Some section: http://whiteknightminiatureimperium.blogspot.be/search/label/Getting%20Some%20Humans

Mounted knights from different knightly orders, sculpted by FP. Note, due to the aim to keep these as modular as possible, these kits are only for advanced modelers and will require some filing and filling for optimal results, as well as the need to pin the feet to the base once you have combined the horse bodyparts into the desired position. This was unavoidable as different combinations lead to different angles for the legs.

A full set of 6 knights with all the options weighs in at around 500g, which accounts for the unfortunate pricetag. I did include a discount for ordering multiple sets.





You also have the option to get just the riders or just the horses.



Online white knight

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Forgot to add, anyone that was asking about specific bits only, I didn't make that an option on the blog, but you can always mail your specific requests and we'll look at what can be done.

 

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