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Author Topic: WK's Renaissance fantasy project - Witchhunters and more released (10/02)  (Read 187481 times)

Offline Philhelm

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I love the foot knights.  How do they scale with other 28mm ranges?

Offline Timbor

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Those turned out quite nice for the amount of parts in them!  I am sure fp will be happy to see this!
Paint log - leadadventureforum.com/index.php?topic=36840.0

Blog - My life in Millimetres

Offline white knight

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    • WK's Miniature Imperium
I love the foot knights.  How do they scale with other 28mm ranges?

They are about the size of the nineties GW reiksguard on foot. So not quit as small as some historical 28mm ranges and not quite as big as current heroic scale.

Offline white knight

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Re: WK's Renaissance fantasy project - More Witchhunter greens (08/06)
« Reply #858 on: August 06, 2016, 12:06:29 PM »
Now for something different, the (for now) final installment of the Witchhunter set, all sculpted by Mick Darpa in a deliberate 90's style.

This band of witchhunters travel with a cleric for some moral and divine support. Of course, given the nature of their calling, it's a cleric of the God of Death, so the grim appearance and the skullfaced mask might not lift the group's morale much, but you can't have everything.



A minor update to the witchhunter with pistols from last time, in the form of the addition of a small dagger to the backside:


Offline white knight

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Re: WK's Renaissance fantasy project - New Dwarf greens (21/8)
« Reply #859 on: August 21, 2016, 05:13:19 PM »
It's been a while since there's been another update on the dwarfs, but John just sent me the final pictures for the next two sets: Dismounted Dwarf Knights of the Great Bear: 8 models including full command.

First, the Captain and Sergeant for the unit. I included the center pictures because they give a frontal look at the models, but note that the hammers on those were still WIP and final look is as shown on the left side of the image:



Standard Bearer and musician:



4 full plated, fur cape wearing, hammerwielding helpings of dwarven wrath:



A closer look at the individual models:





I think John did a good job on these and they are the best of all the dwarven footknights we had done. They wouldn't look too out of place with the Ewal Dvergar either.

Offline clam

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Re: WK's Renaissance fantasy project - New Dwarf greens (21/8)
« Reply #860 on: August 21, 2016, 06:36:48 PM »
Oh, I really like those  :-* :-* :-*


Love them all but the bare headed Captain stands out - I could actually see a hole unit of such wild-men in my range :)


Offline The Dozing Dragon

  • Scatterbrained Genius
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Re: WK's Renaissance fantasy project - New Dwarf greens (21/8)
« Reply #861 on: August 21, 2016, 08:59:44 PM »
Nooooooooooooooooooooooo............................I've still got a hundred or more to paint!!!

Offline white knight

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Re: WK's Renaissance fantasy project - New Dwarf greens (21/8)
« Reply #862 on: August 22, 2016, 06:33:05 PM »
Tough luck.

Offline white knight

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Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
« Reply #863 on: November 01, 2016, 06:34:21 PM »
Just realised I somehow forgot to upload these sculpts by Mick Darpa for the Command group for the Templar Knights of the God of Death. The rank and file were shown earlier here.

The Champion's helmet is inspired by the Lord model in the MB/GW Battlemasters game, always a favourite with me. He's sporting a cloack covered in Raven feathers, because he's special.



The musician is a sturdy fellow who can get away with having only a bird on his helmet to show his allegiance:



The standard bearer:



These are scheduled to be mastermoulded this week or the next (finally), so productionmoulding hopefully won't be too far behind on both the command and the rank and file (assuming funds stretch that far).

Offline fred

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Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
« Reply #864 on: November 01, 2016, 06:54:20 PM »
They are great. Somehow I have missed all of this previously :(
But at least I have found them now.

Particularly like the latest command group, and the witch hunters.

Offline AKULA

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Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
« Reply #865 on: November 01, 2016, 07:03:02 PM »
I just have to admire the sheer scale of your range Seb

 8)

Offline white knight

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Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
« Reply #866 on: November 02, 2016, 09:17:59 AM »
Smaller now that I had to sell off large chunks to keep paying my home renovation bills.  ::)

Offline DeafNala

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Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
« Reply #867 on: November 02, 2016, 10:44:16 AM »
All the new miniatures are WONDERFUL...the raven cloaked Guy & Associates would be SPLENDID as the Raven Guard for Mordheim AND the W.I.P. Dwarf with hammer & attitude is FANTASTIC. OUTSTANDING WORK  as always!
I'd NEVER join a club that would have me as a member.  G.Marx

Offline mweaver

  • Scatterbrained Genius
  • Posts: 2684
Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
« Reply #868 on: November 03, 2016, 03:32:46 AM »
OoooOOoOOOOOOoo more dwarves!

-Michael

Offline .:Gunslinger:.

  • Scientist
  • Posts: 398
Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
« Reply #869 on: November 03, 2016, 04:19:14 PM »
 ;D :-* Wow the Knight with the feather cloak is amazing! I like the bear-dwarves a lot too!

 

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