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Author Topic: WK's Renaissance fantasy project - Witchhunters and more released (10/02)  (Read 186671 times)

Offline DeafNala

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Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
« Reply #930 on: January 08, 2018, 11:50:12 AM »
Glad you like them gentlemen!

I didn't know that (not that it would have made any difference). ;)

It didn't make any difference to G.W. either. Their original Witch Hunter heroes were for the most part heavily armored.
Making them compatible with a game that isn't widely played would be rather silly, AND they are BEAUTIFUL miniatures.
I'd NEVER join a club that would have me as a member.  G.Marx

Offline white knight

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Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
« Reply #931 on: January 09, 2018, 09:56:52 AM »
I suppose the advantage of the sensible armour is one could also use the girl as a male youth who's not old enough to shave, yet has seen things that would make many older men soil themselves...

Offline LordOdo

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Re: WK's Renaissance fantasy project - New(ish) character models (28/4)
« Reply #932 on: January 09, 2018, 02:08:30 PM »
A few characters are to be added to the range. While these were sculpted some years ago, they have only been available in limited quantities for a very short time (2 month period).

While you've been introduced before to the Graf's lovely daughters, we were yet to encounter their stepmother, the Graf's new wife. Noone really knows where she came from, though she herself says she descends from a royal lineage and claims the title of "Queen of Hearts". Tensions have been running high between the Graf's daughters and their stepmother... Model sculpted by Shane Hoyle.



Am I right when I assume she is (sadly) not possible to acquire anymore? :(
''Its so much easier to build something new than work up the courage to actually paint some.'' -Wyrmalla (2015)


Offline white knight

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Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
« Reply #933 on: January 09, 2018, 04:45:42 PM »
She will be, when I have a spare slot on a productionmould.

Offline Dr Mathias

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Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
« Reply #934 on: January 09, 2018, 04:54:43 PM »
& the Girl, lovely as she is couldn't be used with a Witch Hunter War Band.

Just curious, why couldn't she be used in a WH band? I played them back in the day... I don't have the book at hand.
a mixture of quick parts, sarcastic humour, reserve, and caprice.
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Offline LordOdo

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Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
« Reply #935 on: January 09, 2018, 05:17:20 PM »
She will be, when I have a spare slot on a productionmould.

Great, as I'm building her a home in the current Build Something Contest :D

Offline white knight

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Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
« Reply #936 on: January 09, 2018, 07:28:52 PM »
The most fierce and feared of all the witchhunters is their Lord Commander, sometimes referred to as the Witchhunter General. The model is a bit of a collaboration between two sculptors, as the basic horse blank and armoured body are the ones done by FP, that also serve as the basis for the mounted knights and the additional detail is sculpted over that by Mick Darpa who did the footknights and witchhunters.



A close up of just the rider, with his pet raven.



And a closer look at the horse:



I initially wanted the horse to be a singlepiece casting, but when I checked with the mouldmaker, he was of the opinion that it would be too wide and wouldn't cast properly (which I guess is why these type of barded horses in metal are usually multipart). Not wanting to go the split in the middle route I tried to work out a way to keep the naked horse body one piece and the barding separate. As the thin barding pieces from the mounted knights presented their own challenges in moulding, I wanted more solid pieces, which meant reducing the bulk of the horse body. Fingers crossed that it will all work out as planned in moulding.



Offline killshot

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Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
« Reply #937 on: January 10, 2018, 11:11:52 PM »
That’s a good looking model!

Any chance of a were-bear champion of the Bear Knights?

Offline white knight

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Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
« Reply #938 on: January 12, 2018, 10:22:20 AM »
Thanks.

I'll be honest with you: no. The list of things I want to get done is already longer than I'm likely to have money for in the next decade, so unless it's something I really get excited about, new additions are unlikely.  :)

Offline killshot

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Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
« Reply #939 on: January 12, 2018, 11:49:04 AM »
That’s understandable, White Knight.  Email sent regarding the Bear Knights.

Offline pocoloco

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Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
« Reply #940 on: January 12, 2018, 03:28:02 PM »
Lovely looking figure that general!  :-*

Needs to go on my purchase list, any timeframe for the availability? And please if possible, reserve one for me :D

Offline white knight

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Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
« Reply #941 on: January 12, 2018, 06:31:30 PM »
The greens arrived at the mouldmakers yesterday. They need to be mastermoulded, cast, sent back to me for inspection and cleaning, sent back, productionmoulded and cast again. So March-April is likely, Salute allowing.

Offline DeafNala

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Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
« Reply #942 on: January 15, 2018, 01:57:39 AM »
The Witch Hunter General is a VERY IMPRESSIVE piece. OUTSTANDING WORK!

Just curious, why couldn't she be used in a WH band? I played them back in the day... I don't have the book at hand.

G.W's spin on the Witch Hunters & women, in general, & the Sisters of Sigmar, in particular, is that the Old Lady Burners feel women are unfit to serve Sigmar.
G.W. has some pretty lame ideas, but I think they were trying to make the Sisters & the Hunters natural enemies rather than given allies.

Offline white knight

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Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
« Reply #943 on: January 15, 2018, 11:36:30 AM »
New backstory:

Quote
As a young girl, Isobel lost her family and her home in a single stroke during a raid of beastmen and chaos worshippers. Surviving some time as a street urcheon, the events left her with a burning hatred of chaos. She had but one desire, to become a witchhunter to punish the denizens of chaos. She knew the order would never accept her, since they deemed her gender unfit to serve Sigmar. With the lean and toughened physique awarded her through life on the streets and in back alley fights, she was able to successfully disguise herself as a boy and begin her training. So far, she has been able to avoid detection by her fellow witchhunters, though she sometimes shudders to think how her companions would react if they were ever to learn the truth...

Offline DeafNala

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Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
« Reply #944 on: January 15, 2018, 01:13:10 PM »
SPLENDID! That would do the trick, as well as adding to the story line. VERY WELL DONE, white knight!

 

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