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Author Topic: WK's Renaissance fantasy project - Witchhunters and more released (10/02)  (Read 197854 times)

Offline white knight

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Re: WK's secret dwarf project
« Reply #30 on: 17 September 2010, 07:08:05 PM »
I've said too much already. It will be a surprise. ;)

Offline thebinmann

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Re: WK's secret dwarf project
« Reply #31 on: 17 September 2010, 08:08:05 PM »
I kow it is early in the game but any idea of timeline or price?

Thanks

PS where are you based in Belgium?

Offline Thantsants

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Re: WK's secret dwarf project
« Reply #32 on: 17 September 2010, 09:21:17 PM »
Gnome allies would be nice - armed with really long pikes and roundhead style helmets!  ;D

Offline rob_the_robgoblin

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Re: WK's secret dwarf project
« Reply #33 on: 17 September 2010, 10:00:58 PM »
No! Pointy red helmets!!!!  :D

Offline white knight

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Re: WK's secret dwarf project
« Reply #34 on: 17 September 2010, 10:14:53 PM »
I kow it is early in the game but any idea of timeline or price?

Thanks

PS where are you based in Belgium?

No idea. As soon as possible and as reasonably priced as possible. :)

Brussels.

Offline white knight

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Re: WK's secret dwarf project
« Reply #35 on: 17 September 2010, 10:15:44 PM »
No gnomes. Probably not ever. At the very least not before the dwarf subject has been thoroughly covered.

Offline thebinmann

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Re: WK's secret dwarf project
« Reply #36 on: 17 September 2010, 10:18:21 PM »
No idea. As soon as possible and as reasonably priced as possible. :)

Brussels.

I used to live in Lille, but am now miles away in Tours

Offline Thantsants

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Re: WK's secret dwarf project
« Reply #37 on: 17 September 2010, 10:59:13 PM »
Quote
No gnomes. Probably not ever.

Aaah you're gnome fun...

...sorry, I'll get my coat!  ::)

Can't wait to see the next release!

Offline white knight

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Re: WK's secret dwarf project
« Reply #38 on: 19 September 2010, 01:21:23 PM »
A few bad quality images to show the components:






Offline rob_the_robgoblin

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Re: WK's secret dwarf project
« Reply #39 on: 19 September 2010, 02:03:28 PM »
Beautiful Greens.

Offline white knight

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Re: WK's secret dwarf project - update 11/20
« Reply #40 on: 20 November 2010, 01:50:34 PM »
The next few greens (browns) have arrived. There are 4 heads (+1 feather), 2 rider bodies and 2 ponies. More rider and pony variants will be added after this initial set  has been moulded. They are loosely based on historical reiters, with a more spanish twist added. The unreleased marauder general on pony also influenced the design of the ponies. They have short beards as these are young dwarves who haven't yet learned the valuable lesson that the only right place for a dwarf is with both feet firmly planted on the ground.



Some assembled pictures. Note that these are just tacked on and therefore don't show the most optimal fit. This also applies to the feather which is separate from the helmet.





A closer look at the heads.
« Last Edit: 20 November 2010, 01:52:12 PM by white knight »

Offline Svennn

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Re: WK's secret dwarf project - update 11/20
« Reply #41 on: 20 November 2010, 02:05:14 PM »
Bloody marvellous :-* :-* :-*

Influenced ::) :o
"A jewelled sceptre plucked by order to serve their cause"

Offline white knight

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Re: WK's secret dwarf project - update 11/20
« Reply #42 on: 20 November 2010, 02:17:22 PM »
Influenced ::) :o

Well, it's not a straight copy.  ::)

Offline white knight

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Re: WK's secret dwarf project - update 11/20
« Reply #43 on: 20 November 2010, 03:28:58 PM »
Just a quicky to show that they also work with the earlier heads:


And that it works both ways...  ;D

Offline manic _miner

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Re: WK's secret dwarf project - update 11/20
« Reply #44 on: 20 November 2010, 03:57:47 PM »
 Great additions to the growing range.Love the pony's.

 

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