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Author Topic: new fallout scenery  (Read 8793 times)

Offline bigmanfran

  • Librarian
  • Posts: 124
    • The Angry Lurker
Re: new fallout scenery
« Reply #15 on: November 07, 2010, 03:02:20 PM »
Very nice stuff.
Bitter,twisted and resentful.

http://theangrylurker.blogspot.com/

Offline area23

  • Mastermind
  • Posts: 1239
    • area23
Re: new fallout scenery
« Reply #16 on: November 07, 2010, 04:51:51 PM »
How many packs of kinder eggs did you had to eat for those four piles of tires??
If you don't believe in lead, you're already dead.
+++AREA23 BLOG+++

Offline Hawkeye

  • Mastermind
  • Posts: 1197
Re: new fallout scenery
« Reply #17 on: November 07, 2010, 05:16:16 PM »
Excellent use of the Plasticville schoolhouse - it looks fantastic! You've done a great job on it, and, of course, it fits right into the Fallout "look" as well.
Sono Pazzi Questi Romani

Offline YIU

  • Mad Scientist
  • Posts: 739
Re: new fallout scenery
« Reply #18 on: November 07, 2010, 08:14:18 PM »
Awesome and the paint job on the Plasticville building is fantastic.

Where did you get the police car from ?
I wish I were an octopus to paint more miniatures...Cthulhu must be a great painter

Offline Bako

  • Scatterbrained Genius
  • Posts: 2990
  • Loopy as a clock-work orange.
    • Hitting Dirtside
Re: new fallout scenery
« Reply #19 on: November 10, 2010, 09:37:53 AM »
Check out New vegas when you hit Great Khan territory, that standard fits great.

The Khans? I thought I got rid of those jerks after they terrorized Shady Sands. :)

Where did you get the police car from ?

Marx Cars of the Future. You can often find packs of them on eVilbay. I've got a dozen or so kicking aboot the storage bins.
Everything is better with lizardmen.

Offline Verderer

  • Mad Scientist
  • Posts: 964
Re: new fallout scenery
« Reply #20 on: November 10, 2010, 11:39:04 AM »
Great job, I am so nicking these ideas for my own Fallout project... :D

Isn't it about high time some company released some 'not' Fallout minis: vault dwellers, molerats, robots, Deathclaws and mirelurks, just to name a few from the top of me head? We can get plenty of the other wasteland inhabitants, but these would be so cool.

Offline majorsmith

  • Scatterbrained Genius
  • Posts: 3784
Re: new fallout scenery
« Reply #21 on: November 10, 2010, 12:15:50 PM »
the police car is a slight conversion too, chopped off  the fin that runs down the centre of the car, added the lights and 2 small exhaust pipes on the back

Offline AKULA

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6271
    • Little Wars
Re: new fallout scenery
« Reply #22 on: November 10, 2010, 04:47:53 PM »
lovely work

 8)

Offline blackstone

  • Mastermind
  • Posts: 1203
    • Toad King Castings
Re: new fallout scenery
« Reply #23 on: November 10, 2010, 05:02:43 PM »
Yeah, that looks great! :)

Offline Anpu

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  • Mastermind
  • *
  • Posts: 1221
  • Life in the vault is about to change...
Re: new fallout scenery
« Reply #24 on: November 10, 2010, 05:04:52 PM »
Inspiring!  :-*   :D I will be stealing ideas for my own fallout stuff =)

 

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