It's been a while since my last VSF outing. But now I finally succumbed to the lure that is VSF and brought out a few minis.
I've been in a bit of a limbo with regards to what rules to use. And for this game we chose to use the Epic Armageddon rules. I has a nice command and control element, and the units are capable of moving a lot around the table, which makes it quite tactical. Obviously better suited (and only intended) for larger games.
Here's the start set up. Unfortunately I only have 1 army myself, and my opponent had none. So I had to "invent" a Martian coalition out of whatever I had lying around.
The following may thus appear a bit chaotic. But in reality this has always been the core of my VSF. Vild syg fantasi - wild crazy imagination.

Start set-up

The two train sets, the Prussian camp and the little camp with the cars were the objectives.

The Martians choose to move forwards with their walkers as the first thing.

On both sides.

Wobbly wobbly get an objective.

The Martians had Raal Magumbo in there ranks. He had of course brought some POW's to the party.

A horrible blop was seen in the distant horizon flanked by Martian chickens.

A local brainwashed tyrannosaur tried to get to a Prussian combat walker.

The automatons move forward at the flank

And everyone else is trying to hug some objectives.

...both hither and dither

Much to my disappointment the sailors soon faced a Martian ray cannon. Luckily it turned out that ray cannon made a lot more noise than actual damage.

Meanwhile the tyranosaur had found and maimed the first Prussian combat walker.

Chaos

The punch cards and tube amps of the automatons must have been overloaded, when they decided to advance up to the savage Martian wild men and fire at them. The Martians soon retaliated.

Some of the brave sailors run efter the meeting with the ray guns. A big unknown Martian dino follows suit.

Left to themselves the rest of the seamen had to deal with it. Luckily a steam tank was able to plough through the first Martian walker. To the effect that the rest of the walkers ran off scared.

A daring move from the dinosaur overwhelmes the Prussian high command. They were convinced that it would stay in pursuit of the sailors, but instead it chose to attack the steam tank.

And that steam tank got it!

The Martian chicken launch a daring attack againt the sailors holding the objective. They move into firefight distance.

Much to their dismay they roll abysmally poor and lose the combat against all odds.

The lone surviving chicken run off never to be seen again.

The Martian Overlord chooses to take action. He attacks the sailors alone and unsupported. They get a beating. It's always hard to defend when you've been shot and is attacked by fresh enemy.

Blop takes another objective.

And the dino contests the last one.
2-0 victory to the Martian Coalition and a nice field test of Epic VSF. I really like the manoeuvrability of the system. I guess it does seem a bit strange that there's both "firing" and "firefighting", where the last one is close combat with guns at 6'' distance. But then again... not a major problem, if even any problem.
I think it's easily outweighed by the host of things I find good about the game.