My 2nd chapter in our ongoing game of Strange Aeons.
The heroes travel by riverboat into the dark Congo where they seek to solve the bizarre murders which have plagued the local tribes for weeks.


News of their arrival has spread and little do the heroes know, the villanous La Loup Garou (the French rogue Legonaire, Rougue Threshold Agent) awaits them with his Tcho Tcho tibesman (x2 Henchmen). La Loup has learned the secret of controlling insects from the Tcho Tcho and has been using this power to steal and kill from the locals.
Mr. James and his men debark from the boat, leaving Griffin the rifleman on the bridge to cover their movement through the jungle.



The heroes take their time positioning and leaving the boat providing La Loupe pleanty of time to advance his tribesmen and swarms.

Just as Mr. James and his lucky civilian sidekick begin to debark the forces of La Loup Garou attack from behind a large outcropping of rock.
The surprise is on La Loupe though...Mr. James tricked the villain into entering his rifleman's kill zone.

The heroes rifleman takes an amazing first shot between the rocks avoiding La Loupes underlings and kills the villan dead. Losing La Loup, the leutinant skill is gone allowing the heroes a definate advantage. They are able to route the 4 swarms with some difficulty.
The Tcho Tcho Tribesman with the blowgun moves to shoot the heroic Mr. James while he faces the deadly swarms but is also killed by another single shot from the deadly rifleman.

Soon all that remains is a lone Tcho Tcho tribesman armed with a venomous snake. He charges and knocks the heroes civilian sidekick unconsious and dies in a hail of 45 rounds from Mr. James.

With La Loupe and his band routed, the team searches the area and discovers another map piece. And again, I find myself frustrated by defeat and the devastating power of the heroes Rifleman. Swearing vengance on my sons. I return with anewed vigor to painting my large group of armed cultists. Just wait... just wait.....