I've read through the rules and played a few games using the preview rules they had available for download. The basic rules are quick and easy to learn. They remind me of Legends of the Old West, but with all the rule elements I didn't care for fixed. Using a D10 instead of a D6 broadens the results favorably. Skill level effects outcome fairly well.
There is a set of game changing effects outside of the normal run of fighting called Unusual Occurrences. They function like plot devices in a movie: Fog rolling in, imminent sunrise or sunset, mob of angry villagers. At best you can only use it once per game and they can change the tide of battle.
The four factions look well organized, each with strengths and weaknesses. The Werewolves seem to pose the greatest degree of difficulty to be successful with as they are weighed heavily in the melee.
I'll be playing several games in the upcoming weeks and I'll be sure to post after action reports as I can.
Mike