*

Recent Topics

Author Topic: A few questions regarding Pirate rules and ships  (Read 7045 times)

Offline Galland

  • Scatterbrained Genius
  • Posts: 2023
Re: A few questions regarding Pirate rules and ships
« Reply #15 on: 04 March 2011, 11:52:46 PM »
As allready stated, the longing for a habour area (or to satisfy some... wharfs, and I didnt even tell you this in swedish), stems from the sort of iconic atmosphere they create. I wanted one for a pulp WWII game setting, and got side tracked in to the pirate world while sitting and drinking coffee and reading this forum... there you go, hence habour (wharfs? :-P). I decided to make one to still my hunger for pirate adventure. I think that the WII stuff will have to wait for a while. Also, it gave me a very good and valid reason to enlarge my lead mountain.
Once again, thanks for all the good input!
« Last Edit: 05 March 2011, 12:42:38 AM by Galland »
Tintin - Pulp Adventures in a orderly fashion
Gallows Falls - Western Village
Eisende - Mordheim costal village WIP
Rome - SPQR & Hail Caesar

Offline Galland

  • Scatterbrained Genius
  • Posts: 2023
Re: A few questions regarding Pirate rules and ships
« Reply #16 on: 05 March 2011, 11:26:44 PM »
I got the Legends of the High Seas today, and it sure looks fine. I am not sure why people seem to have something against it, but I suppose I will know soon enough after having tested it a few times.

We have decided to give good old Mordheim a chance again, but set the setting to Sartosa, the Games Workshop Old World pirate island. I think it will be fun, I allways did like the Mordheim game.

Offline Christian

  • Scatterbrained Genius
  • Posts: 2686
  • ... standing on the shoulders of giants.
    • INCLTVS REX - Late Antique wargames blog
Re: A few questions regarding Pirate rules and ships
« Reply #17 on: 05 March 2011, 11:43:20 PM »
Eureka have got a great selections of ship goodies: swivel guns, cannon, ship wheel, coils of rope, even!

See here:
http://eurekamin.com.au/index.php?cPath=87_126_170&sort=3a&page=2

Offline Mako

  • Mad Scientist
  • Posts: 790
Re: A few questions regarding Pirate rules and ships
« Reply #18 on: 06 March 2011, 01:33:33 AM »
LotHS is quite good for land-based scenarios, but falls down for the naval portion of the game, since the sailing rules, and combat system are a bit abstract.

For keeping track of a ship's crew, letting them gain experience, and fighting balanced battles, it does a pretty good job.

For vessel to vessel combat, other systems are better, e.g. Sailpower, or Thoroughbred's Prevailing Winds rules.  The latter was written for the War of 1812 lake battles, but they can be easily converted to offshore combat using sloops, brigs, and other vessels. 


 

Related Topics

  Subject / Started by Replies Last post
27 Replies
22347 Views
Last post 30 July 2017, 07:22:45 PM
by flapjack52
5 Replies
3913 Views
Last post 27 January 2009, 06:36:37 PM
by warrenpeace
5 Replies
6237 Views
Last post 16 May 2011, 08:55:37 PM
by marianas_gamer
10 Replies
4620 Views
Last post 06 June 2010, 12:46:01 PM
by cianty
16 Replies
12870 Views
Last post 28 October 2011, 02:04:50 AM
by Doomsdave