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Author Topic: Strike Force Commander Sneak Peek!  (Read 2583 times)

Offline Faust23

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    • Strategic Elite: Skirmish Wargames for the Discerning Strategist
Strike Force Commander Sneak Peek!
« on: 21 April 2011, 01:47:30 AM »
Greetings LAF members!  I have posted a sneak peek of my skirmish wargame, Strike Force Commander, on my blog page for those interested.

I will be releasing the game later this year, once artwork, diagrams, and final publishing has been completed.

You can read more here: http://4sparta.blogspot.com/

Any questions or comments are welcome.

Enjoy,

Faust23
Author of the Origins Award 2013 Nominated Brink of Battle: Skirmish Gaming through the Ages; Epic Heroes: Skirmish Gaming in the Realms of Fantasy; and Scrappers: Post-Apocalyptic Skirmish Wargames published by Osprey Games

Offline Wirelizard

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Re: Strike Force Commander Sneak Peek!
« Reply #1 on: 21 April 2011, 02:17:36 AM »
Regardless of the merits of your new rules, crossposting is generally frowned upon on LAF, and I count NINE copies of this post spread across the forum... One here on Other Adventures would have been enough.

Offline Faust23

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Re: Strike Force Commander Sneak Peek!
« Reply #2 on: 21 April 2011, 04:44:46 AM »
Hmmm...I didn't know that.  I will retract the others forthwith.  Thanks for the heads up.

Offline Faust23

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Re: Strike Force Commander Sneak Peek!
« Reply #3 on: 21 April 2011, 04:04:35 PM »
I've added a voting tool to my blog page.  If you read the sneak peek and feel inclined, please vote to let me know what you thought.

Thanks,

Faust23

Offline Arlequín

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Re: Strike Force Commander Sneak Peek!
« Reply #4 on: 21 April 2011, 04:48:52 PM »
crossposting is generally frowned upon on LAF

More than frowned upon, it is actually against the Forum Rules (see above). Still no harm, no foul, and Faust23 has restored harmony.  ;)

Good luck with your venture!  :)

Offline Faust23

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Re: Strike Force Commander Sneak Peek!
« Reply #5 on: 22 April 2011, 05:06:30 PM »
For those who read the sneak peek, what do you think?

Offline Arlequín

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Re: Strike Force Commander Sneak Peek!
« Reply #6 on: 22 April 2011, 05:36:23 PM »
It's a little difficult to say really. It reads well and appears to be complicated enough for the size of the game, but not to complicated so as to take away the enjoyment. Obviously without anything more than what is a 'statement' of what you intend to offer through the rules, it would be difficult to judge whether they are good or not. Often the finer points of the game's mechanics don't become apparent until you actually pick up the rules and play them. There is then either, an 'Eureka' moment, or you vow never to play them again. 

I personally don't see any problem with a single set of rules for all periods, but some people do, so that might put some people off. Most rule writers quietly write their rules, play them exhaustively, iron out the bugs and get them right before offering them up. By offering parts of the rules as you write them, you run the risk of accepting input which may result in a set of rules created by committee, which never works out well.

Other than that the ideas sound okay and if the finished product works as you intend, it should give people a challenging couple of hours play, which is all people generally want. 

Offline Faust23

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Re: Strike Force Commander Sneak Peek!
« Reply #7 on: 22 April 2011, 06:01:10 PM »
Thanks for your feedback Jim.  I agree with your 'rules by committee' concept.  That's why I only released the overview, rather than get into more of the meat.

To generate interest closer to release I'll show a bit more of the guts of it.  Until then, I will keep the overview in place.

Ultimately, the only true test of any game is to play it 4 or 5 times. 

As for the one game for all periods, well, I think more people will like one purchase that can fit all of their areas of interest, than have to buy a separate product for each, only to find they bought the same game several times.  This is based on many years of reading posts from the members of several different forums. 

For a historical game, like this, the only thing that differentiates warriors through history is their equipment and training.  That is the premise I used in design.  Play testing has proven it to work well. 

Thanks again for your comments.

 

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