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Author Topic: AE Bounty battle report "Pirate Raid"  (Read 3257 times)

Offline Ironworker

  • Mastermind
  • Posts: 1198
    • http://ironworkersminiatures.blogspot.com/
AE Bounty battle report "Pirate Raid"
« on: 28 May 2011, 06:21:31 PM »


We played a game of AE Bounty Thursday night in our homebrew setting we are using on the spaceport project.  Check it out onmy blog. http://ironworkersminiatures.blogspot.com/2011/05/ae-bounty-battle-report-pirate-raid.html

Offline Bloodysword

  • Scientist
  • Posts: 259
Re: AE Bounty battle report "Pirate Raid"
« Reply #1 on: 28 May 2011, 07:15:01 PM »
great job on the report.  they are always entertaining.

Offline Dentatus

  • Scatterbrained Genius
  • Posts: 2362
    • Stalker7.com
Re: AE Bounty battle report "Pirate Raid"
« Reply #2 on: 29 May 2011, 02:50:17 AM »
Looks cool. Sounds cool. Tell me more about the game. Campaign system? Core mechanics? Slot anybody's figs in? Easy to learn and play? Tons of bookkeeping?
Anything you're not too keen on? Need lots of House Rule patches?

I'm interested in generic sci fi games but I'd like a bit more info before I spend $$$. Thanks.

Offline Ironworker

  • Mastermind
  • Posts: 1198
    • http://ironworkersminiatures.blogspot.com/
Re: AE Bounty battle report "Pirate Raid"
« Reply #3 on: 29 May 2011, 08:09:05 AM »
Looks cool. Sounds cool. Tell me more about the game. Campaign system? Core mechanics? Slot anybody's figs in? Easy to learn and play? Tons of bookkeeping?
Anything you're not too keen on? Need lots of House Rule patches?

I'm interested in generic sci fi games but I'd like a bit more info before I spend $$$. Thanks.

The game plays really nice and is pretty easy to understand.  I haven't played enough to go into the campaign section but there are basic rules for that.  One core mechanic I really like is the way cover is used.  It is always assumed that a model behind cover is using the cover to it's best advantage so cover is handled by type and not how much of the model is showing.  They have their own figs but the system is set up to be totally generic.  They do have some "Aliens" for the Bountyverse which is their setting but I play in my own setting with my own figs.  
Seems fairly easy to learn asside from force building.  Putting your force together is complicated especially at first.  It's not a point build system.  There are different sizes of crews will different options and more options depending on what faction you choose.  All the crew sizes balance against each other.  For instance a two man crew is far more heroic and elite a build than a large crew but they both work in a game against each other.  At first the system seems very restrictive but the more you mess with it the more interesting it becomes.  
As you can see we are using Copplestone, Games Workshow, and Urban Mammoth figs in this battle.  The weapons and gear are generic enough that you can use pretty much any sci-fi figs you own to  build your crew.

It's pretty cool if you already have a bunch of painted sci-fi figs for wargames or rpgs.  
« Last Edit: 29 May 2011, 04:40:36 PM by Ironworker »

Offline Rob_bresnen

  • Scatterbrained Genius
  • Posts: 2423
Re: AE Bounty battle report "Pirate Raid"
« Reply #4 on: 29 May 2011, 09:27:46 AM »
Good battle report, and nice pictures. Thanks for the link.
Theres more 28mm Superhero Madness at my blog, http://fourcoloursupers.blogspot.com/
And for Ultra-modern Wargaming check out Hotel Zugando at http://ultramoderngaming.blogspot.co.uk/

 

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