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Author Topic: Dust Warfare  (Read 25086 times)

Offline YPU

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Re: Dust Warfare
« Reply #15 on: 09 August 2011, 10:29:10 PM »
I like the allied waked a bot better then the german one, what is up with those legs? two freight crane legs and two spidery ones? how does that work?
3d designer, sculptor and printer, at your service!

Offline Weird WWII

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Re: Dust Warfare
« Reply #16 on: 10 August 2011, 03:13:05 AM »
Those German walker's feet will sink right into any soft ground.  Its like walking on spear tips.

Still like the original ones better,
Brian
Keep it WEIRD!

Offline YPU

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Re: Dust Warfare
« Reply #17 on: 10 August 2011, 08:44:05 PM »
Those German walker's feet will sink right into any soft ground.  Its like walking on spear tips.

Still like the original ones better,
Brian

Actually maybe that's the idea, like a artillery piece nailed in place only with the legs, that being said, I still don't like the look of them.

Offline Kitsune

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Re: Dust Warfare
« Reply #18 on: 11 August 2011, 11:09:23 AM »
Looking forward to Dust Warfare a lot. Just need to get around to painting Dust Tactics units now.

Offline Achilles

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Re: Dust Warfare
« Reply #19 on: 13 August 2011, 03:16:30 PM »
I am very interested, Andy's 1st edition Starship Trooper rules are IMO one of the best rulesets around.

Well; most of the BF:Evo stuff is based on it. ;)

Andy has said on the FFG forums that there's a 99% chance FFG won't allow rules to be published for historical units outside what they sell, but that he would 'endorse' fan made rules for them. So no Shermans, Tigers or T34's alongside the walkers. :(

All life is an experiment.
The more experiments you make, the better.
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Offline SBMiniaturesGuy

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Re: Dust Warfare
« Reply #20 on: 14 August 2011, 04:25:28 AM »
No worries about mixing historical vehicles in with the new 1/56th scale Gear Krieg combat walkers!! Gear Krieg is the original dieselpunk Weird War setting, and we're finally going to get it up-scaled to 28mm over at Gears & Guts, a Company B spin-off! The first two walkers will be the US Combat Walker M11 "General Early" and the German PanzerKampfer V "Valkyrie." Next we'll release the Japanese Type 38 ShiKi walker, followed by the British Cavalier and Italian LC1/40. These have all been prototyped. Also on the workbench is a 28mm X-7 ATGM set (with crew), and the Kätzchen APC.

http://www.facebook.com/pages/Gears-Guts/229252220422916?sk=wall

Here's a BATREP with the Gear Krieg vehicles mixed in with DUST mechs, historical stuff and some other odds and ends. This game was done with the upcoming new NUTS! War Without End weird war rules from Two Hour Wargames.

http://leadadventureforum.com/index.php?topic=30015.0



All this coming to you this September!
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Offline Agis

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Re: Dust Warfare
« Reply #21 on: 14 August 2011, 08:04:13 AM »
Well; most of the BF:Evo stuff is based on it. ;)
Andy has said on the FFG forums that there's a 99% chance FFG won't allow rules to be published for historical units outside what they sell, but that he would 'endorse' fan made rules for them. So no Shermans, Tigers or T34's alongside the walkers. :(
I am of course perfectly aware of the tight connection between SST and BF:Evo ...
(Having written most WaW books) However the core SST has some very unique game mechanics that were missing in later Evo releases.

Anyway - the reluctance to produce historic vehicle stats come IMO from the HUGE amount of work to balance these right.
I have tons of spreadsheets with armour values etc. to get my Vehicle Compendiums and now my Technical Manuals right.
Maybe I should do a generic Weird War book that allows to combine both walkers and real life WWII vehicles, similar to the way my Gear Krieg books work.
cheers and keep on gaming, Agis - https://www.adpublishing.de

Offline Weird WWII

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Re: Dust Warfare
« Reply #22 on: 14 August 2011, 01:06:50 PM »
Not smart to have a limited or incomplete rulebook.  Stick it all in there so the gamers can go wild.  Buyers will get more for their cash and be allot more happy knowing they can use anything they want be it WWII or WWWII. 

JMO,
Brian

Offline Willypold

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Re: Dust Warfare
« Reply #23 on: 14 August 2011, 01:39:36 PM »
Maybe I should do a generic Weird War book that allows to combine both walkers and real life WWII vehicles, similar to the way my Gear Krieg books work.

Sounds absolutely great! Please do! I already have a couple of historic vehicles to go with my Dust Tactics/AT-43 walkers.

Offline Last Chancer

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Re: Dust Warfare
« Reply #24 on: 14 August 2011, 04:13:50 PM »
Agis
As they say in Robocop. "I'd buy that for a dollar!"

Seriously, that would be an awesome book to have for Dust.

Offline Achilles

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Re: Dust Warfare
« Reply #25 on: 14 August 2011, 04:38:05 PM »
I am of course perfectly aware of the tight connection between SST and BF:Evo ...
(Having written most WaW books) However the core SST has some very unique game mechanics that were missing in later Evo releases.

Anyway - the reluctance to produce historic vehicle stats come IMO from the HUGE amount of work to balance these right.
I have tons of spreadsheets with armour values etc. to get my Vehicle Compendiums and now my Technical Manuals right.
Maybe I should do a generic Weird War book that allows to combine both walkers and real life WWII vehicles, similar to the way my Gear Krieg books work.

Hence my winky. ;)

I love all your WaW expansions Agis; a generic book ala SotTR would be brilliant.

Offline Weird WWII

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Re: Dust Warfare
« Reply #26 on: 14 August 2011, 04:41:56 PM »
On the flip side, it doesn't take much to do mods off your favorite rules for whatever you want to do without having someone else do it for ya.  ;)

Brian

Offline Marauder

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Re: Dust Warfare
« Reply #27 on: 14 August 2011, 06:28:22 PM »
I don't see FFG ever doing stats for models they aren't producing.  That doesn't fit in their business model.  They are very much into selling those miniatures and providing a set of rules that are fairly tournament focused as opposed to being more hobby focused - which most of the other WWWII games seem to be more geared towards.

I have lots of Dust models, and I'll pick up warfare to check it out, but I'll likely never play much - I've certainly never played Tactics either, although I did enjoy reading the books that came with the starter. 

I have a 1:48 Tiger I to go with along with my axis models.  There are so many games out their right now that you could use this stuff with - Defiance, Fast and Dirty, Fubar, Warengine, No Limits, Gruntz and SOTR just to name a few - all of those will let you add real world elements to our weird forces.  I'm looking forward to NUTS and any weird supplements from VD.  I'm even writing my own set of rules so that we can play with all our miniatures from various collections.

Honestly I think FFG has Dust nailed down exactly where they want it.  If you are the type that wants to expand and go beyond, just take the cool walkers from them and move on to a ruleset that gives you all that you want.  Plus we really don't need FFG to produce real tanks for us, there are so many of those for the all scales already!

Offline SBMiniaturesGuy

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Re: Dust Warfare
« Reply #28 on: 16 August 2011, 04:43:52 PM »
The upcoming new NUTS! War Without End weird war rules from Two Hour Wargames will have analog stats for all of the WW2 mecha out there, including "not" DUST mechs. You can also build your own vehicles. The rules are designed for the NUTS! system and in addition to WW2 mecha will have rules for all of the "heavy metal" for Allies and Axis (the various E-series German tanks, US T-28 superheavy, etc.), the X-7 ATGM, Night Vision systems, rocket packs, power armor suits, death rays, gas weapons, zombies, and super soldiers. You'll be able to use whatever figure or tank/mech you want with these rules to achieve the level of Weirdness in your games that you want.

Offline Marauder

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Re: Dust Warfare
« Reply #29 on: 16 August 2011, 06:52:30 PM »
The upcoming new NUTS! War Without End weird war rules from Two Hour Wargames will have analog stats for all of the WW2 mecha out there, including "not" DUST mechs. You can also build your own vehicles. The rules are designed for the NUTS! system and in addition to WW2 mecha will have rules for all of the "heavy metal" for Allies and Axis (the various E-series German tanks, US T-28 superheavy, etc.), the X-7 ATGM, Night Vision systems, rocket packs, power armor suits, death rays, gas weapons, zombies, and super soldiers. You'll be able to use whatever figure or tank/mech you want with these rules to achieve the level of Weirdness in your games that you want.

Sounds amazing.  Just to clarify - you need the core NUTS book for the rule mechanics and non-weird units and then get War without end for all the weird stuff right?

-Tim

 

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