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Author Topic: A nifty way to make objective markers with random numbers...  (Read 7138 times)

Offline Sangennaru

  • Galactic Brain
  • Posts: 5779
  • The Lazy One
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Re: A nifty way to make objective markers with random numbers...
« Reply #15 on: July 31, 2011, 02:19:45 PM »
'not am innovitive design'?, sorry I think that is!

Quote lol lol

i was used to put some counter covered, but in some way they are too similar , and you can get confused. This way is much pratical (and esthetically satisfactory! :) )

Offline Silent Invader

  • Galactic Brain
  • Posts: 9666
Re: A nifty way to make objective markers with random numbers...
« Reply #16 on: July 31, 2011, 04:41:44 PM »
Neat idea!  8)
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Offline Operator5

  • Scatterbrained Genius
  • Posts: 3344
  • The Silent Sentinel
    • Rattrap Productions LLC
Re: A nifty way to make objective markers with random numbers...
« Reply #17 on: July 31, 2011, 05:01:35 PM »
Brilliant and added to my list of things to do.
Richard A. Johnson
On Facebook: Rattrap on Facebook

Offline phreedh

  • Scatterbrained Genius
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Re: A nifty way to make objective markers with random numbers...
« Reply #18 on: July 31, 2011, 05:05:00 PM »
Cheers all for the kind words! :)
Please visit my miniature gaming blog at http://ministuff.godzilla.se


Offline phreedh

  • Scatterbrained Genius
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Re: A nifty way to make objective markers with random numbers...
« Reply #19 on: July 31, 2011, 11:54:29 PM »
Pretty cool idea 8)

BTW, where are the two figures from?
80s citadel :)

Offline HerbyF

  • Mastermind
  • Posts: 1981
  • Why fear nightmares when you can be one
Re: A nifty way to make objective markers with random numbers...
« Reply #20 on: August 01, 2011, 03:21:43 AM »
This is a brilliant idea. I have used markers in the past for roll playing and the player started remembering what was under each marker. This will really help switch thing up.
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Offline Peter@BattleScape

  • Scientist
  • Posts: 298
Re: A nifty way to make objective markers with random numbers...
« Reply #21 on: August 01, 2011, 03:47:32 AM »
Well that is anther idea that I will be stealing!!! :-* :-* :-*

Pete
BattleScape Military Books & Miniatures
www.BattleScape.com.au

Offline magokiron

  • Mastermind
  • Posts: 1394
Re: A nifty way to make objective markers with random numbers...
« Reply #22 on: August 01, 2011, 05:35:13 AM »
 :o  :o  :-*  :-*

Simple, elegant and good looking.

I will be using something like this for my games.

Thanks for sharing your SUPER IDEA!

Best wishes.
I know you're too old to play with toy soldiers. So give them to me... NOW!

Offline Relic

  • Mad Scientist
  • Posts: 690
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Re: A nifty way to make objective markers with random numbers...
« Reply #23 on: August 01, 2011, 10:40:38 AM »
marvelous idea I will certainly copy that ;)

Offline Red Orc

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Re: A nifty way to make objective markers with random numbers...
« Reply #24 on: August 01, 2011, 04:02:44 PM »
Very nice solution to a continuing problem - players will insist on remembering that the chest is booby-trapped and the pile of barrels is the real treasure... Very nice indeed, thanks.

Offline gnomehome

  • Mad Scientist
  • Posts: 562
Re: A nifty way to make objective markers with random numbers...
« Reply #25 on: August 02, 2011, 12:23:46 PM »
This is a very 'elegant' idea with a brilliant execution. Great work.
I like my games like my orange juice: pulpy with no added sugar or artificial sweeteners

 

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