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Author Topic: Scaffolding Mogadish pt 2  (Read 2136 times)

Offline nevermore

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Scaffolding Mogadish pt 2
« on: September 02, 2011, 10:00:25 AM »


















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Offline snitcythedog

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Re: Scaffolding Mogadish pt 2
« Reply #1 on: September 02, 2011, 05:17:28 PM »
Well thought out and executed.  Very nice job expanding in the three dimensional axis.  This is a great new way to do that.
Snitchy sends.
A bottle of scotch and two aspirin a day will greatly reduce your awareness of heart disease.
"Never argue with a fool, onlookers may not be able to tell the difference"... Mark Twain
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Offline Marine0846

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Re: Scaffolding Mogadish pt 2
« Reply #2 on: September 04, 2011, 02:36:24 AM »
Great idea.  :-*
 Can't wait to see the terrain when you game with it.
Semper Fi, Mac

Offline nevermore

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Re: Scaffolding Mogadish pt 2
« Reply #3 on: September 04, 2011, 04:53:23 PM »
Working on my shanty town at the moment should be done this week, really pleased with the way its looking, cheerrs for the feedback

malc.

Offline Plynkes

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Re: Scaffolding Mogadish pt 2
« Reply #4 on: September 04, 2011, 05:15:14 PM »
That's really cool. Quite versatile I imagine, too. Could be used for many different locations. North Africa, Italy, Middle East, a Pulp game involving heroic archaeologists, etc.
With Cat-Like Tread
Upon our prey we steal...

Offline Galland

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Re: Scaffolding Mogadish pt 2
« Reply #5 on: September 07, 2011, 05:12:22 PM »
That's really cool. Quite versatile I imagine, too. Could be used for many different locations. North Africa, Italy, Middle East, a Pulp game involving heroic archaeologists, etc.

I was just thinking the same. I am really impressed with this thread and Masons one in the Fantasy section. Really a great source of inspiration.
Tintin - Pulp Adventures in a orderly fashion
Gallows Falls - Western Village
Eisende - Mordheim costal village WIP
Rome - SPQR & Hail Caesar

 

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