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Author Topic: [Pardulon] Post-apoc shanties (Squatter Camp released 10.11.2011)  (Read 8144 times)

Offline Zafarelli

  • Resin Nabob
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[Pardulon] Post-apoc shanties (Squatter Camp released 10.11.2011)
« on: September 22, 2011, 03:33:59 PM »
For anyone who has not been following the thread in the workbench: I have been working on a new post-apoc project, and am proud to finally present the first two kits from the new range:


Thanks for looking!
« Last Edit: November 10, 2011, 03:27:43 PM by Zafarelli »
Resin buildings, scenery and other useful stuff: www.pardulon-models.com

Offline Altius

  • Bookworm
  • Posts: 94
Re: [Pardulon] New range of post-apoc shanties
« Reply #1 on: September 22, 2011, 06:55:52 PM »
Very nice stuff!

Offline Commander Vyper

  • Galactic Brain
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Re: [Pardulon] New range of post-apoc shanties
« Reply #2 on: September 22, 2011, 06:56:45 PM »
You got them done, good stuff.  :-*
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline Phelan

  • Bookworm
  • Posts: 82
Re: [Pardulon] New range of post-apoc shanties
« Reply #3 on: September 22, 2011, 08:32:14 PM »
Interesting tin huts!  :)

Offline Anpu

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Re: [Pardulon] New range of post-apoc shanties
« Reply #4 on: September 22, 2011, 08:35:30 PM »
Just waiting for this months ration of cash then I will put in an order.

Offline elysium64

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Re: [Pardulon] New range of post-apoc shanties
« Reply #5 on: September 22, 2011, 08:50:04 PM »
Lovely stuff, but saving up for these is hard as saved cart already in excess of £200.00 with out these. but order will be forthcoming once I sell more stuff as I need these for my STALKER project.

Offline Diakon

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Re: [Pardulon] New range of post-apoc shanties
« Reply #6 on: September 22, 2011, 08:52:32 PM »
Excellent. Gonna NEED some of these.
 :o

Offline zizi666

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Re: [Pardulon] New range of post-apoc shanties
« Reply #7 on: September 22, 2011, 11:37:15 PM »
Well, I know where I'll be drooling (and spending some cash) at Crisis.  :D
Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

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Offline Sinewgrab

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Re: [Pardulon] New range of post-apoc shanties
« Reply #8 on: September 23, 2011, 03:12:35 AM »
Oh, gods, my poor poor pocketbook.
"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline cheetor

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Re: [Pardulon] New range of post-apoc shanties
« Reply #9 on: September 23, 2011, 10:09:30 AM »


I am very happy with the previous shacks that I got from Pardulon.  I hope to have the new pair (just ordered) ready for the table by mid-October with a little luck.

Cool looking stuff.


Offline Zafarelli

  • Resin Nabob
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Re: [Pardulon] New range of post-apoc shanties
« Reply #10 on: October 10, 2011, 12:38:12 PM »
Two more have been added:


Edit: oops, messed up the link  :?
« Last Edit: October 10, 2011, 10:24:26 PM by Zafarelli »

Offline mattblackgod

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Re: [Pardulon] Post-apoc shanties (new models 10.10.2011)
« Reply #11 on: October 11, 2011, 08:27:10 AM »
Nice work! More things to add to my shopping list!  lol
Mattblackgod's world - Games and minis blog.

Offline uti long smile

  • Galactic Brain
  • Posts: 4358
Re: [Pardulon] Post-apoc shanties (new models 10.10.2011)
« Reply #12 on: October 11, 2011, 01:27:53 PM »
I spent most of the weekend trying to resist buying Rage for the Xbox. This isn't helping :)

Lovely stuff as ever.
Something Crooked this way comes...
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Wargaming in the world of Cult TV

Offline Zafarelli

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Re: [Pardulon] Post-apoc shanties (new models 10.10.2011)
« Reply #13 on: October 11, 2011, 07:43:43 PM »
I spent most of the weekend trying to resist buying Rage for the Xbox. This isn't helping :)

Lovely stuff as ever.

I have to admit that I'm having the same troubles ;) But with Crisis coming up, spending nights playing computer games are out of the question. Maybe afterwards. Tell me how it's like :)

Offline TheMightyFlip

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Re: [Pardulon] Post-apoc shanties (new models 10.10.2011)
« Reply #14 on: October 11, 2011, 08:18:44 PM »
I bought Rage...is ok, but the auto save only saves at the beginning of each new area, so you need to save constantly as you will die often and end up having to redo 20 to 40 minutes worth of gaming...  :-[

 

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