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Author Topic: Dr. The Viking's current ramblings: Dark Side of The Moon page 35  (Read 73420 times)

Offline OSHIROmodels

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You crazy Viking  lol

cheers

James

Offline Dr. The Viking

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You crazy Viking  lol

cheers

James

Join the dark side, Jim!
My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

Offline Dr. The Viking

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So on the workbench this week are new citizens of Røvede:



First I'm making 6 Star Trek conventioneers... or are they? Maybe they really are time travelling Klingons?

And secondly three vampire kids that are going to hang around the play grounds of Røvede.

More interestingly the second coming seems to have come and gone... or at least lost it's momentum. Jesus arrived in Røvede during 1989 and found the place so horridly depraved and depressed that he gave up and moved into a flat over the local grill and bar - "Røvede Bodega & Grill". He changed his name to Jens Christian Snedkersen and now goes round town searching for beer with his good eye closed waiting to lead an uprising against Stein Bagger - the ultimate evil ruler of Røvede.

And lastly there's Elvis... who's toting guns and throwing grenades in his music shop in town center as he's been since he fled the spot light in the seventies.



I've also begun work on the first of the tanks of the Python corporation. A terrorist organisation hell bent on throwing down the rules of law and installing anarchy instead. They'll be attacking Røvede in force at the next Åcon in one year.
« Last Edit: 03 July 2012, 08:37:01 AM by Dr. The Viking »

Offline Remington

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What the... Who the... Whaaa'?

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Offline OSHIROmodels

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You crazy Viking  lol

This  lol

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Offline Dr. The Viking

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Re: Dr. The Viking's current ramblings Lost World mumbo jumbo page 9
« Reply #125 on: 05 July 2012, 10:10:20 AM »
I love all things dinosaur and lost world. And I'm now going to attempt to copy WolfGirls nice terrain for my own collection...

Basiscly the first thing here is some kind of jungle rock with a podium on top where the jungle people can sacrifice to the lizard gods.







Here the blood of innocents will be spilled

I also dug out this old piece and am a bit in doubt where to go with it... either make it fit in my adobe city or let it be ork?!



« Last Edit: 05 July 2012, 10:20:22 AM by Dr. The Viking »

Offline Dr. The Viking

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Re: Dr. The Viking's current ramblings Lost World stuff page 9
« Reply #126 on: 05 July 2012, 01:45:00 PM »






Hmmm... not entirely satisfied. As if they don't look crowded enough. But then again - I do want to use them for gaming too.... should be room to place the minis.

I think I'll try sticking a few more palm trees on them eventually.
« Last Edit: 05 July 2012, 01:46:44 PM by Dr. The Viking »

Offline Dr. The Viking

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Re: Dr. The Viking's current ramblings Lost World stuff page 9
« Reply #127 on: 07 July 2012, 02:03:21 PM »



More jungle on the way to the lost world.



A downed aeroplane and a parachute in a tree or hanging from a cliff is next on my to do schedule also.

Offline Ray Rivers

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Re: Dr. The Viking's current ramblings Lost World stuff page 9
« Reply #128 on: 07 July 2012, 03:39:50 PM »
 :-*

Looking good. I really like the rock formations, exactly what any Lost World needs.

More jungle on the way to the lost world.

Can never have enough jungle...  ;)

Offline Andym

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Re: Dr. The Viking's current ramblings Lost World stuff page 9
« Reply #129 on: 07 July 2012, 04:02:33 PM »
Looking good!! What's your grass made from?

Offline Dr. The Viking

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Re: Dr. The Viking's current ramblings Lost World stuff page 9
« Reply #130 on: 08 July 2012, 10:34:31 PM »
Looking good!! What's your grass made from?

It's some kinda Russian plastic aquarium plant that I got off of Cap Blood at blam . Dunno where he got it.

Offline Dr. The Viking

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Re: Dr. The Viking's current ramblings The Worst Rules ever? page 9
« Reply #131 on: 09 July 2012, 08:40:11 AM »
OK... now.. this is a bit of a painful post for me to write, because I really love the Killer B miniatures and the whole idea behind their games. And I wish the best for the guy doing it all.  :)

On the same page I actually paid £10 for a nice and shiny rules book from them. And here's where things get ugly I think.

Having read the rule book and being a bit 'hmmm.. maybe it'll all work when I get it on the table' I had set up for a game of Kalle Blixt vs. The Robot Master

I had invited Dr. Zombie over so we doctors could examine the inner workings of this new specimen.  8)

Here are some shots of the setup:


Cygnus is trying to hot wire the Walnusian princess to sacrifice her to the Gods of Thunder


Kalle Blixt is en route to stop said Cygnus


Overview of the luscious jungle.

So what was wrong?

Well for starters. There are things that are missing.

The rules do not mention what turn sequence is used... what table size is 'standard'... how much terrain the author thinks works.

The rules refer to a 'charge' - but nowhere does it say what compromises a charge. And it's even rather important as the figures charging get a bonus... AND the figures being charged get a penalty.

There are more such weird omissions throughout the book. One of the better is 'to the rescue' - a cool special move that your hero can make to save another figure. Only problem is the rules don't explain how it works. Only that the figure is saved.  :-X

First there's an attack phase and then a 'to the rescue' phase. Nowhere does it say if figures that died in the attack phase are eligible for saving later. But we ruled that that was probably the idea.   ???

Then there's the set up or layout of the book. For instance the rules for fighting are written under the introductory review of the stats... under the 'brawn' stat. Now this might make sense to some, but not to me. I'd like a paragraph called 'combat' or something and have all the combat rules in there.

The example armylists include units that doesn't feature in the book and wrong points costs for units listed just above the example. Now this is not a big thing at all. But it signals to me that very little in the way of proof reading was done.

AND on top of that, what about the rest of the rules. Well this is purely subjective in opinion (I think the above is more objective in nature) but even here the game totally fails to me.  ::)

First off every figure has AP - adventure points. Even the lowest minion has to keep track of how much he moved and how many points he spent. In the example armylists there are some 30-50 figures on each side and I just don't see how keeping track of that many figures would ever be fun. Just a lot of work.

Shooting seemed like it was almost impossible to hit. You roll 2d6 and hit a target based on the range band you're in. For example at long ranges a rifle will hit at basic 8. A shot costs 2 AP.

A standard shot - Unaimed - gives you a -2 penalty... for one  AP point more you get a +2 aiming bonus. Now is that a total of +0 or +2? I said 0 Dr. Zombie said +2. After playing a little finding that it was impossible to hit anything I went along with +2.

OK so the list of modifiers goes on. If you moving, that's -1, if your target moved that's another -2, if he's obscured that's another -2. The terrain we used made and the fact that we moved a lot made it -7 most of the time and -11 to hit heroes as they are more difficult to hit.

This in my subjective opinion coupled with the fact that the basic figure has 4-5 AP and you can only move 4cm/AP makes for a very very slow game. A minion moving flat out over good ground will move 16cm. And be impossible to hit.

Next once you hit something it automatically dies almost. Most things having just 3-4 Life Points and the standard rifle dealing 1d6+1 damage no matter who you are.

Close combat is not to my liking either. When I read the thing I was confused but thought the idea that the hero could fight off a group of minions easily was cool.

However as was disclosed by our game you move in one phase and initiate a combat in the next. So if you go first you can never attack a target that doesn't want to be attacked, because it gets to move after you and then just moves away... when the attack phase comes you're not in basetobase and can't iniatite anything. Clumsy.

Maybe this is where the missing charge rules are meant to do something. (I sincerely apologize if this is all down to a mistake on our behalf of not finding the charging rules).

So all in all, my verdict is that GAFDOZ is a rules set that has some great ideas for what should be in a retro sci-fi set. Rules for setting traps, sacrifing henchmen, red jersey troopers taking hits for characters and so on.. but the execution is sooo poor that it seems inaccessible to people like me (in fact I think modern physics melt next to this).  o_o

I'm not a power gamer or anything of that ilk, but this left me thinking that it was possibly the worst rules I have ever played.  :?

As mentioned earlier though I love the range Craig has build and I love the whole idea of retro gaming. But I just have to write this as I did spend the money... now to make amends I will go to the KillerB site and order Rukbat and some more stuff.  :D

KillerB should stay focused on miniatures and skip the rules. I don't know about the new supplement they have out, but I hope that it's compatible with other rules and mainly just a narrative.  lol

Offline Mason

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Re: Dr. The Viking's current ramblings The Worst Rules ever? page 9
« Reply #132 on: 09 July 2012, 11:33:53 AM »
Those rules do sound a little 'undertested', to say the least, but I kept getting distracted by the pics of your wonderful scenery set-up, so could not make more of a comment than that, as I kept dribbling while looking at that fantastic jungle setting!

 :-* :-* :-*

Sod the rules, just admire the scenery........ ::)

Offline Dr. The Viking

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Re: Dr. The Viking's current ramblings The Worst Rules ever? page 9
« Reply #133 on: 09 July 2012, 11:36:04 AM »
Sod the rules, just admire the scenery........ ::)

Hehe thanks. Well in my world the rules are meant to make the game fun, and not obstruct the story. If they can handle that I think the rules are good. But I just didn't find that these particular rules were capable of not rendering our story defunct.  lol

So I'm basicly just saying that I'm not going to use these rules for my presentation of my retro sci-fi project at Horsiont next year.
« Last Edit: 09 July 2012, 11:49:30 AM by Dr. The Viking »

Offline Dr. Zombie

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Re: Dr. The Viking's current ramblings The Worst Rules ever? page 9
« Reply #134 on: 09 July 2012, 12:17:53 PM »
But it was definately a memorable game...

 

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