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Author Topic: Desert Waaugh!  (Read 6075 times)

Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Re: Desert Waaugh!
« Reply #15 on: 11 January 2012, 08:47:37 AM »


The paint job on those vehicles is lovely.

Really nice stuff.


Offline Willypold

  • Scientist
  • Posts: 386
Re: Desert Waaugh!
« Reply #16 on: 11 January 2012, 03:26:45 PM »
Had a short exchange with him yesterday, and it seems like he wasn't particularly adverse to producing suitable minis. His comment was that his buggy driver is probably a little too large, though.

Offline Willypold

  • Scientist
  • Posts: 386
Re: Desert Waaugh!
« Reply #17 on: 12 January 2012, 08:24:15 AM »
Or maybe we should just let him get on with his thing, as some of his stuff will probably phase out if GW picked him up...

All of my painted orks so far are quite ill adjusted to a desert environment - I mean, they're running around on GRASS! I really need new orks to go with the vehicles, and as the ork minis were painted several years ago, and I've improved somewhat as a painter, I know what I want. Those Kromlech ork heads are just perfect!

Offline Willypold

  • Scientist
  • Posts: 386
Re: Desert Waaugh!
« Reply #18 on: 12 January 2012, 08:57:18 PM »
What model are you using?

On schedule to be repainted are two former Polish armoured cars from the 20’s - heavily rebuilt - and a Whippet light tank, running backwards with a Soviet mine roller up front - all of them 1/35 scale.

Offline Willypold

  • Scientist
  • Posts: 386
Re: Desert Waaugh!
« Reply #19 on: 13 January 2012, 09:16:32 AM »
The third kan and the deffdredd ready for action:






Offline Donogh

  • Librarian
  • Posts: 174
    • Land War in Asia
Re: Desert Waaugh!
« Reply #20 on: 13 January 2012, 09:35:46 AM »
I'm (ordinarily) no fan of Orkiness, but these are just fantastic.
I love the coppery skull on the shoulder too!
My Wargaming Blog:  Land War in Asia

Offline Luddite

  • Scientist
  • Posts: 357
    • The Shire and everything after
Re: Desert Waaugh!
« Reply #21 on: 14 January 2012, 11:42:31 AM »
Brilliant stuff.

Are we going to see the orks themselves?  I'd love to see how you tackle 'da boyz'.   :D
http://luddite1811.blogspot.co.uk/

It is by tea alone I set my mind in motion.  It is by the juice of Typhoo the thoughts acquire speed, the teeth acquire stains, the stains serve as a warning.  It is by tea alone I set my mind in motion.

Offline Willypold

  • Scientist
  • Posts: 386
Re: Desert Waaugh!
« Reply #22 on: 14 January 2012, 12:01:54 PM »
All of my painted orks so far have a definitely non-desert appearance, particularly the grass on the bases. I do have a number of orks that have been basecoated only that I will see what I can do with. As soon as I have the time for it - probably not until tomorrow - I will take a couple of pictures of the ones I do have painted.

What I really would like to do, though, is to grab a few boxes of fresh unassembled orks and mate them with Kromlech heads.

Offline stone-cold-lead

  • Mastermind
  • Posts: 1712
Re: Desert Waaugh!
« Reply #23 on: 14 January 2012, 07:43:45 PM »
Great models but I'm especially impressed with your desert colour scheme. Very nice.

Offline Willypold

  • Scientist
  • Posts: 386
Re: Desert Waaugh!
« Reply #24 on: 15 January 2012, 08:57:08 AM »
Well... I started working on my space ork horde at about the time Gorkamorka was released, and had a highly productive period building vehicles for a while, then the stuff has been just sitting around for about ten years... :-)

But I'm happy that I've inspired you, of course!

Offline Pil

  • Scatterbrained Genius
  • Posts: 2008
  • One shot at glory
Re: Desert Waaugh!
« Reply #25 on: 15 January 2012, 06:49:41 PM »
Great work on your desert orks and your vehicle conversions! I was very into Gorkamorka when it came out (still like it too) and of course one of my favourite parts was building the vehicles. I didn't build an army around it though, just Morkers and Gorkers 8)
Let me hear the battle cry
Calling on the wind
Let me see the banners fly
Before the storm begins

Offline Willypold

  • Scientist
  • Posts: 386
Re: Desert Waaugh!
« Reply #26 on: 16 January 2012, 10:22:31 PM »
Someone asked about the look of the orks themselves...

The brown-clad ork on the right is one I painted about ten years ago. Very simple – brown clothes, brown wash, green skin, green wash, black metal drybrushed with Boltgun Metal.

The second from the right is an ork I painted about two years ago, using generous amounts of Devlan Mud and grey clothes in order to give the orks something that looked like an actual uniform.

The two on the left are works in progress using the same sand colour and technique as the vehicles. The weapons and other metal parts will be painted using a 50/50 mix of Boltgun Metal and Chaos Black. The goal is a rather sizeable force, which means that I'm not going to spend hours on each mini - instead I'm looking for ways of making the painting look more detailed than it actually is – wash and drybrush and just a few contrasting details. I enjoy building vehicles and constructing terrain using Hirst Arts bricks, but painting figures sometimes feels like a chore!


Offline Willypold

  • Scientist
  • Posts: 386
Re: Desert Waaugh!
« Reply #27 on: 17 January 2012, 07:17:11 AM »
Tried it, but couldn't stand the smell of it... *ugh*

But I've seen some good results using it, though.

Offline Willypold

  • Scientist
  • Posts: 386
Re: Desert Waaugh!
« Reply #28 on: 17 January 2012, 08:50:37 PM »
Well... I'll stick to drybrushing and washes - that way I have more options, as I use a variety of inks and washes of different colours, including Rust-All, which behaves like an ink, but seems to be something else.

 

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