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Author Topic: ECW  (Read 1941 times)

Offline The Breaker

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ECW
« on: 20 January 2012, 11:29:35 AM »
Would Strange Aeons be a suitable ruleset for a game set during the English Civil War?
"We shot them under rule 303"

Offline fairoaks024

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Re: ECW
« Reply #1 on: 20 January 2012, 12:46:30 PM »
short answer- yes.

all you would really need to do would be maybe change the names of some of the weapons,equipment etc,  just to get period flavour.
 your agent would be a witch hunter, .45 would be a wheelock pistol, obviously no machine gun etc.

otherwise you should be good

regards

jim
Cult of the black goat cultist No.10

Offline jnr

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Re: ECW
« Reply #2 on: 20 January 2012, 02:11:49 PM »
I believe they are making up stats for for medieval type weapons.

Offline Cadet13

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Re: ECW
« Reply #3 on: 20 January 2012, 03:10:37 PM »
Anatoli did a conversion of SA for the french and Indian war, which might be something you could adapt.

http://anatolisgameroom.blogspot.com/2011/06/strange-aeons-18th-century-mod-version.html

Offline The Breaker

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Re: ECW
« Reply #4 on: 21 January 2012, 01:01:11 AM »
Thanks for the replies guys.

Offline Bergh

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Re: ECW
« Reply #5 on: 21 January 2012, 04:11:47 PM »
I have been thinking about a non-mythos variant of Strange Aeons:

Cops vs gangsters.

Think it will function really nice.
-Brian Bjerregaard Bergh

Offline Anatoli

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Re: ECW
« Reply #6 on: 21 January 2012, 09:37:27 PM »
As mentioned already I did a "modification" to the SA rules to fit 17th century, only thing is that I reworked everything to use D10 dice instead.

I think I will make a simplified version that plays more closely to SA (with D6) while trying to keep the flavor of what I wanted to do. If there is interest for it I could try to make something for next weekend.

Offline D@rth J@ymZ

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Re: ECW
« Reply #7 on: 22 January 2012, 02:17:05 PM »
I have been thinking about a non-mythos variant of Strange Aeons:

Cops vs gangsters.

Think it will function really nice.

As I see it, no variant of SA would be required to achieve this - as long as all human models are used.  All the relevent period weapons are there (tommy guns, shotguns, pistols) and the human Lurkers all can be considered as gangsters rather than cultists while Threshold can easily be represented as the coppers.  The inhuman and monsterous Lurkers however do provide a important balance function in the game that I feel are essential to represent somehow. 
Now you see that evil will always triumph because good is dumb...
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Offline Bowman

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Re: ECW
« Reply #8 on: 06 February 2012, 09:57:38 PM »
I played a game of SA at Historicon last year with some friends. Two of them went out and bought the rules after that.

My one friend ran 2 French and Indian Wars games using SA in December. The first game was settlers (civilians) vs Indians (lurkers). One Indian was a Shapeshifter and would turn into a bear. Each activation he needed to pass his Resolve Test or he would revert back to human form. Finally, he failed this test while in combat and was killed. The Indians made off with some of the settler women.

The second game consisted of some Rangers (threshold) and male settlers going after the Indians. But the clever Indians led them through an old Indian graveyard similar to the one in the King story Pet Sematary. Now any Indians killed came back as Zombie Indians (made by the guys at Conquest miniatures. Eventually, the Rangers prevailed but it was a bloodbath.

So there was very little supernatural elements to these games. In fact my friend thinks this will be his skirmish game of choice. We actually played large games with about 20 figures per side, on a 5'X8' table (heavily forested). Muskets take one activation to fire, and then another one to load.

I'm afraid the matchlock and firelock muskets for the ECW will need a similar rule. Since, we are probably staying as a skirmish mode we would probably be looking at scenarios such as two Forlorn units finding each other. No reason why this shouldn't work.
"This I have known ever since I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass." 

H. P. Lovecraft, "The Outsider"