*

Recent Topics

Author Topic: The Warriors meets Necromunda? Genre Notes 03/03/2012  (Read 25045 times)

Offline aggro84

  • Scatterbrained Genius
  • Posts: 2519
    • Noble Pursuits
The Warriors meets Necromunda? Genre Notes 03/03/2012
« on: 25 February 2012, 07:04:19 PM »
Kitrok approached me with a Warrior's themed / Post-Apoc skirmish idea.

Sort of Necromunda meets the movie The Warriors, where gangs fight to control territory in a bombed out late 1970's New York.

Are there model's out there? Would anybody be interested in a project like this?















« Last Edit: 03 March 2012, 05:19:37 PM by aggro84 »

Offline exploding youth

  • Scientist
  • Posts: 302
    • Tired World Studio
Re: The Warriors meets Necromunda?
« Reply #1 on: 25 February 2012, 10:36:59 PM »
I started making some Baseball Furies from MLB Sportsclix a few years ago. Nevber finished them but a good source of baseball clad folks

Offline supervike

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2945
    • supervike's stuff
Re: The Warriors meets Necromunda?
« Reply #2 on: 26 February 2012, 12:41:19 AM »
Come out and play!!

Good luck, those would look awesome.

Offline Viper

  • Mad Scientist
  • Posts: 519
  • Sunny Scotland
Re: The Warriors meets Necromunda?
« Reply #3 on: 26 February 2012, 01:22:40 AM »
Hmm not really sure what would make good bases for the more normal gangs.

Things like gangsters and punks probably aren't too hard to get.

For the Warriors themselves maybe find shirtless figures and sculpt waistcoats onto them?

Foundry's Street Violence minis, Copplestone and Artizans Kiss Kiss Bang Bang, Atomic Cafe...

One of the biggest problems I can see if finding enough models NOT armed with guns.

Not that guns were uncommon in the time period but the movie wouldn't have been the same with guns everywhere which I think is something that would be nice to carry over into a game.

Certainly I would be interested in such a game.

Personal preference would put me in favour of simple rules with location injury and experience systems.

Depending on the number of models per side you'd be aiming for it could be nice to have stats semi-randomised, or picked from a range, so you could have a balanced group, a gang of intimidating slower moving brick shithouses, faster hit-and-run/ambush but weaker guys who can't really fight 1 on 1  and so on.

I'm thinking that differences in the gang members themselves would be good seeing as to my mind there wouldn't be a huge difference between the various weapons unless you made a very detailed combat system.
« Last Edit: 26 February 2012, 01:37:02 AM by Viper »
Nemo me impune lacessit
Wha daur meddle wi' me?

Offline aggro84

  • Scatterbrained Genius
  • Posts: 2519
    • Noble Pursuits
Re: The Warriors meets Necromunda?
« Reply #4 on: 26 February 2012, 02:12:33 AM »
Thanks for the input guys!
If there's enough interest I might even consider trying to get some sculpted so further feedback would be appreciated!

One of the biggest problems I can see if finding enough models NOT armed with guns.

Not that guns were uncommon in the time period but the movie wouldn't have been the same with guns everywhere which I think is something that would be nice to carry over into a game.

I was thinking maybe one or two gang memebers in a 6-10 sized gang might start with 1-3 Saturday Night Specials, so firearms would be pretty limited.

Personal preference would put me in favour of simple rules with location injury and experience systems.

Depending on the number of models per side you'd be aiming for it could be nice to have stats semi-randomised, or picked from a range, so you could have a balanced group, a gang of intimidating slower moving brick shithouses, faster hit-and-run/ambush but weaker guys who can't really fight 1 on 1  and so on.

I was thinking of a Mordheim / Necromunda style Campaign System, so yes Viper, these comments are in line with what I was thinking.

It would be nice to include a Clockwork Orange themed gang. I know I can get these from Fiendish Fabrications and Crooked Dice.
A Robert DeNiro Taxi Driver special character would also be really cool.



further feedback would be appreciated!

Offline mysteriousbill

  • Mad Scientist
  • Posts: 605

Offline LeadAsbestos

  • Scatterbrained Genius
  • Posts: 3052
    • When the Hurlyburly's Done...
Re: The Warriors meets Necromunda?
« Reply #6 on: 26 February 2012, 07:44:14 PM »
I like the Victory Force idea, never even heard of them before!

Hasslefree has lots of nice stuff for gangs, and maybe even the old China Town minis.

I  :-* The Warriors! Count me in if anything develops!

Can you dig it? ;)

Offline aggro84

  • Scatterbrained Genius
  • Posts: 2519
    • Noble Pursuits
Re: The Warriors meets Necromunda?
« Reply #7 on: 26 February 2012, 08:13:00 PM »
Thanks a lot mysteriousbill! Those Victory Force miniatures will do very nicely.  :)

Lead Asbestos, I've seen some China Town miniatures here and there but they're not really available anymore. Or are they?

:-* The Warriors! Count me in if anything develops!

Can you dig it? ;)

Yes. Yes I can dig it!  ;D  :D

Offline Viper

  • Mad Scientist
  • Posts: 519
  • Sunny Scotland
Re: The Warriors meets Necromunda?
« Reply #8 on: 26 February 2012, 10:12:13 PM »
Cause of this thread I was up most of the night brainstorming "what I would like in a game like this" ... I couldn't turn my brain off to go to sleep.
 :?

I quickly realised one of the biggest issues of basic game design is "simple but effective" vs "overcomplication".
Started off with a few basic ideas like slightly different movement speeds for different guys, simple combat system...then it quickly devolved into stats for every type of weapon, rolling for hit locations as if it was an rpg and other totally unnecessary stuff or things best left to after game book keeping.
 ::)

Offline Sterling Moose

  • Scatterbrained Genius
  • Posts: 3404
Re: The Warriors meets Necromunda?
« Reply #9 on: 26 February 2012, 11:14:26 PM »
Quote
Would anybody be interested in a project like this?

I would.

Plenty to choose from here:

http://warriorsmovie.co.uk/gangs/
« Last Edit: 26 February 2012, 11:22:04 PM by Sterling Moose »
'I saw the angel in the marble and carved until I set him free.'

Offline LeadAsbestos

  • Scatterbrained Genius
  • Posts: 3052
    • When the Hurlyburly's Done...
Re: The Warriors meets Necromunda?
« Reply #10 on: 27 February 2012, 12:59:30 AM »
Lead Asbestos, I've seen some China Town miniatures here and there but they're not really available anymore. Or are they?

Nope! But I've got enough for a gang... :D They go by the name King 8 Tigers, orange and black colors, tiger tattoos and jackets... I can hit the ground running if you get this started!

Just a sample:
« Last Edit: 27 February 2012, 01:01:05 AM by LeadAsbestos »

Offline redshadows

  • Scientist
  • Posts: 441
Re: The Warriors meets Necromunda?
« Reply #11 on: 27 February 2012, 02:31:05 AM »
Your suffering will be legendary, even in hell

Offline Viper

  • Mad Scientist
  • Posts: 519
  • Sunny Scotland
Re: The Warriors meets Necromunda?
« Reply #12 on: 27 February 2012, 03:56:49 AM »
I wanna be in the gang that rides about on horses in full riot armour with flamethrowers please...
 :)

Offline Steve F

  • Scatterbrained Genius
  • Posts: 3174
  • Pedantic bugger, apparently.
Re: The Warriors meets Necromunda?
« Reply #13 on: 27 February 2012, 09:06:33 AM »
Great colour scheme, LeadAsbestos.
Back from the dead, almost.

Offline Lowtardog

  • Galactic Brain
  • Posts: 8262
Re: The Warriors meets Necromunda?
« Reply #14 on: 27 February 2012, 09:28:10 AM »
Rogue Miniatures are about to release a miniature not unlike Taxi Driver. I also think Victory Force or some other company does a warriors gang range

 

Related Topics

  Subject / Started by Replies Last post
2 Replies
2299 Views
Last post 23 April 2011, 11:40:29 PM
by Roebeast45
41 Replies
14442 Views
Last post 02 November 2012, 02:42:55 PM
by Achilles
0 Replies
1541 Views
Last post 11 April 2012, 02:24:24 PM
by lordsith
4 Replies
2219 Views
Last post 17 August 2012, 04:43:12 PM
by Mr Black
9 Replies
2656 Views
Last post 30 January 2014, 11:06:44 PM
by Franz_Josef