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Author Topic: Empire of the Dead - Ripper scenario (PIC HEAVY)  (Read 6747 times)

Offline Chairface

  • Scatterbrained Genius
  • Posts: 3872
Re: Empire of the Dead - Ripper scenario (PIC HEAVY)
« Reply #15 on: 28 February 2012, 04:08:31 AM »
That city certainly drew the short straw, first those damn Martians in their tripods and now The Ripper.  What ever next by jove?

 lol

Looking good TC!

Offline ianh

  • Assistant
  • Posts: 22
Re: Empire of the Dead - Ripper scenario (PIC HEAVY)
« Reply #16 on: 28 February 2012, 01:31:20 PM »
The town does indeed look awesome, personally have played the demo with Terraclips from Malifaux.  Perhpas not that accurate in terms of archiotecture but does give enough of a feel at a relatively cheap price.

Waiting now to start playing the whole game.....

Offline mdomino

  • Librarian
  • Posts: 161
Re: Empire of the Dead - Ripper scenario (PIC HEAVY)
« Reply #17 on: 01 March 2012, 03:09:45 PM »
Fabulous layout. Who makes the canal sections? Might need something like that for Martian cities.
M

Offline Skrapwelder

  • Mastermind
  • Posts: 1770
  • Pluviophile
    • What Ho, Cythereans!
Re: Empire of the Dead - Ripper scenario (PIC HEAVY)
« Reply #18 on: 01 March 2012, 04:17:55 PM »
Everything looks great and I was moved to take a look at the rules to see how they might compare to the Chaos in __ series.

Did you find your players had much trouble getting the mitts into the landscape to maneuver their miniatures? I ask as I'm setting up a game for a convention in May that will have a similar layout.

Offline Sterling Moose

  • Scatterbrained Genius
  • Posts: 3404
Re: Empire of the Dead - Ripper scenario (PIC HEAVY)
« Reply #19 on: 01 March 2012, 09:42:43 PM »
Quote
Who makes the canal sections?

TC and friend   :D
'I saw the angel in the marble and carved until I set him free.'

Offline Thunderchicken

  • Supporting Adventurer
  • Scatterbrained Genius
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  • Posts: 3900
  • Amusingly clumsy.
Re: Empire of the Dead - Ripper scenario (PIC HEAVY)
« Reply #20 on: 02 March 2012, 12:42:10 PM »
Fabulous layout. Who makes the canal sections? Might need something like that for Martian cities.
M

As SM said the canal sections were made for me by the talented Svennn.


Did you find your players had much trouble getting the mitts into the landscape to maneuver their miniatures? I ask as I'm setting up a game for a convention in May that will have a similar layout.

That was something I pondered, hence the spread of the table to help the ease of play. The only problem was the Ripper was limited in his movement so for the next game on Sunday I'll be putting more walls and fences on the table to make more yards which will limit line of sight in favour of the Ripper and allow easy movement of figures. We only had one casualty on the day: a telegraph pole attached to a rather unfashionable jumper with massive sleeves.
Don't!

Offline Sterling Moose

  • Scatterbrained Genius
  • Posts: 3404
Re: Empire of the Dead - Ripper scenario (PIC HEAVY)
« Reply #21 on: 02 March 2012, 08:47:45 PM »
Quote
a telegraph pole attached to a rather unfashionable jumper with massive sleeves.


Yours? (and I don't mean the telegraph pole either.)

Offline Skrapwelder

  • Mastermind
  • Posts: 1770
  • Pluviophile
    • What Ho, Cythereans!
Re: Empire of the Dead - Ripper scenario (PIC HEAVY)
« Reply #22 on: 02 March 2012, 09:14:29 PM »
Over here we call them Sweaters. Oh wait you're talking about clothing.

 

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