Anywhere you think the rules were particularly strong or weak Michael?
Good question...
On the strong side:
*Fast game and easy to learn, and in my mind it gives realy nice looking games.
*I realy like the ordsystem, there the generals compete over the different orders each turn, a game within the game.
On the weak side:
*Some players might think that the troop classifications are to general, so did I at first, but then I got the hang of the level of the game I thought they worked out realy well, in line with the simpicity of the rules.
*The first moral system was TO unpredictable, but the second one we have tryed out have realy improved the games.
*The scoop of the game...it focuses on England and there enemys during the middle age... personaly i´m a little morr oriented to the baltic area... But Dan have given a opening to extend the armys covered...any way are the rules/tropps so general so there haven´t been any problem making up troops along the way for my own armys as you can see in my AAR:)
Hope this answer helps out...
Best regards Michael