*

Recent Topics

Author Topic: Lets talk about 3rd edition WFB  (Read 9006 times)

Offline Erny

  • Scientist
  • Posts: 361
    • Erny's Place.
Re: Lets talk about 3rd edition WFB
« Reply #15 on: 19 April 2012, 09:37:44 PM »
To me it is nostalgia, nothing wrong with that. A fair bit of useless chaff was removed from the rules when 4th came out and I have no problem playing that version or even 5th but it will admit that latter editions leave me cold.

I didn't always see it thus, I only really gave up 3rd as my first go to war hammer in early 2000s when a guy at my club convinced me to take the plunge with 5th. It was faster and more people played it. I played 3rd maybe once or twice a year since then but usually my heavily house ruled version, taking bits from other editions and other bits from my own experience. I played a game recently using near enough the original rules and it wasn't so clunky as I remembered.

Of course the other thing people like is the imagery of the books the adult themes and the humour, for all it's rules 3rd dosen't take itself seriously. None of these things are fixed to the rules but they did come along for the ride and so naturally to us 3rdies they are part of the appeal. That and the nostalgic joy of finally owning and painting all the minis we always wanted and the rule books we missed the first time round. It is not coincidence we are almost all mid to late 30's.

Offline Nightmask

  • Scientist
  • Posts: 389
Re: Lets talk about 3rd edition WFB
« Reply #16 on: 20 April 2012, 07:05:50 AM »
To me it is nostalgia, nothing wrong with that. A fair bit of useless chaff was removed from the rules when 4th came out and I have no problem playing that version or even 5th but it will admit that latter editions leave me cold.

I didn't always see it thus, I only really gave up 3rd as my first go to war hammer in early 2000s when a guy at my club convinced me to take the plunge with 5th. It was faster and more people played it. I played 3rd maybe once or twice a year since then but usually my heavily house ruled version, taking bits from other editions and other bits from my own experience. I played a game recently using near enough the original rules and it wasn't so clunky as I remembered.

Of course the other thing people like is the imagery of the books the adult themes and the humour, for all it's rules 3rd dosen't take itself seriously. None of these things are fixed to the rules but they did come along for the ride and so naturally to us 3rdies they are part of the appeal. That and the nostalgic joy of finally owning and painting all the minis we always wanted and the rule books we missed the first time round. It is not coincidence we are almost all mid to late 30's.

Well said. I second it!

Nightmask
Toys, Toys, yes....yes.... they are ALIVE!

Offline weazil

  • Bookworm
  • Posts: 63
    • Warhammer For Adults
Re: Lets talk about 3rd edition WFB
« Reply #17 on: 20 April 2012, 10:37:45 AM »
I guess this whole oldhammer thing (Of which 3rd edition is the poster child) needs to be seen in the context of newhammer. For me, oldhammer is really representative of 1st, 2nd and 3rd, with 4th ed. onwards representing newhammer. The biggest distinction of the shift between old and newhammer would be the considerable simplication (note - I didn't say dumbing down - I get why rules are simplified) of the rules, and the good-for-business-but-bad-for-game-design approach of releasing separate army books for each race.

So lets start with Newhammer. I bought into 8th ed. I have the ruleset here, I bought the magic cards. In fact, one of the biggest things that I liked about it was the amount of inspiration it drew from 3rd. In hindsight, it wasn't a lot - but it was more than any other edition since 3rd. At least they looked at 3rd for some ideas.

I got excited like everyone else and off we all went and played some games. That's when I became aware of what to me felt wrong. Its been wrong with the previous editions as well, but it just hit home in 8th. It was the terrain generation thing. Its not the only thing that was wrong, but it was the thing that made me sit up and take notice:

I've seen tables where a small town house sits on a hill, flanked by a forest. Sounds  normal? sure. But the forest eats children. And 50 paces away from the house is a dilapidated chaos temple. If you go and stand there when the moon is full, you will be possessed by a daemon and your head will explode. Just west of the temple is a river of light. Don't go too close to that, kids, it shoots lightning bolts. Fortunately, there is a bridge over the river, which is how you get to the dwarf brewery, which is surrounded by haunted walls. Here's my question - how cheap is the rent on the townhouse that some schmuck from the Empire actually lives there? What did the estate agent actually say that convinced Hans Von Bloodskullspikenstein (the village baker) that this was a good place to live? Is this really what the magical landscape of the old world looks like?

Fundamentally, the whole thing doesn't make sense. But that's okay, right, because I could just suggest that we forgo the terrain generation thing, and lay the scenery out in a mutually agreeable fashion, or get a 3rd party (with a brain) to set the scenery up so that it makes sense, right?

And that's where you slam into the Newhammer tournament mentality. I have never successfully convinced anyone 'just' to lay out the scenery. Players will not budge on this, because its not representative of tournaments. The table described above is tournament legal, so its okay - I don't know why there is a chaos temple in the guys back yard - there just is, so can we start playing already? This type of thinking carries on into other areas.

Here's another story: I like playing with painted figures, so I did the honourable thing - I only brought painted figures. In my case, they were high elves and I could only scrape 1000 points of them. I didn't have a wizard either (What - WTF? This is WFB8 man - gotta have a wizard!!), so I played without. What I thought was, I would challenge other players that they could bring whatever army they wanted (at any points size) and I would play a scenario where I had to defend a bridge or something. First question from my opponent - are you sure you can't make 2000 points? Second question - can I drop my army to 1000 points? - that way its fair.

The player completely missed the point of the thing. The fact that he and I knew I would be massacred by his army meant that this game was no longer a suitable tournament fitting challenge for him. Essentially, that is because he was practising for tournaments, and this was no longer a good practise game for him. In fact, all of my warhammer 8 (and 7th and most of 6th ed) games were all practise sessions for tournaments.

Its the difference between playing tennis because you like playing tennis and playing tennis so that you can be better at it, so that you can play in a better league at the club.

So, a long rant about newhammer and newhammer players. The rant was important, though, because it goes a long way to describing how the ruleset affects the players. Because the players are so hell bent on being tournament ready, they relinquish common sense, narrative and, in most cases, fun, so that they can win. And the point that I'm trying to get to is that the (tournament primed) ruleset encourages this.

Now lets talk about oldhammer (and mainly 3rd edition)

3rd ed is clunky. There are hundreds and hundreds of rules. its almost as if the designers just brain dumped every fantasy thing they could think of into the rules. Did you know that when a troll wears armour, it can't regenerate? There's a rule for that. Just in case, you see. That thing about beasts being afraid of fire in 8th ed? That's from 3rd ed, except it was wolves, specifically, that were afraid of fire. There is a spell just to open a door. Very handy for Hans when he's trying to get away from possessed ghosts around the brewery, if only it was available in his edition of Warhammer.

But - surprisingly, having all these rules is actually an enabler. Suddenly, players are thinking about all sorts of eventualities. They're not game changers, but they just add a little flavour. Also, the little rules add slight tactical nuances to the game.

In the game Blue and I played recently, Blue was stung by the fact that figures riding giant boars suffer a -1 penalty to their leadership, because they are so difficult to control. Blue's general was on a boar. He was immediately challenged with having a good leader vs. a mobile leader. Clunky? Yes. Flavoursome? Yes. Necessary? No.

Players are doing exactly what Erny described - every game. They apply house rules on the spot, they discuss, they change, they try to chase down the spirit of the law, as opposed to the letter of the law (just have a look at any warhammer forum for thoughts on the letter of the law...)

So the 3rd ed rulebooks (and especially the Realm of Chaos suppliments) have a very toolbox sort of feel to them. Here are lots and lots and lots of ideas, ostensibly presented as rules, but they're very much take-it-or-leave-it in their approach. You have to work together with your opponent in order to get through the game.

Newhammer can be treated in exactly the same way, but by having such streamlined rules, the potential for new ideas and cute in game idiosynchrasies (which are very real on the battlefield) is just not there, leaving unimaginative players with nothing other other unimaginative players, who collaborate with each other's (apostrophe challenge! Did I do it right?) lack of imagination by falling back into silly terrain generation tables and carefully prepared, but ultimately repeatable and predictable in-book scenarios.

In Newhammer's (8th ed this time) defense, they did add a section about having a Games Master and they even tried to show how a game might be different when using one. They also went further when showing that huge mega battle, where they didn't use points for the some parts of the armies described - or even units from the existing army books (Chaos knights on Juggernaughts of Khorne - that is, like, so illegal!).

Good luck at finding any Newhammer players that let you do that. I know they're out there, but they are few and far between.

...and if you do, I'll bet you're looking at an Oldhammer player anyway.

So maybe the best analogy I can throw at it is that its the difference between cheap Tesco cider and a fine whisky. Any schmuck can appreciate some cider in the park with his mates, but its only a mature taste that can appreciate the whisky.
Regards,
Gaj

____________

Always interested in contacting any gamers interested in Warhammer Fantasy 3rd Edition!
Also interested in any old 80's Citadel figures you may want to get rid of.

http://warhammerforadults.blogspot.com

Offline Nightmask

  • Scientist
  • Posts: 389
Re: Lets talk about 3rd edition WFB
« Reply #18 on: 20 April 2012, 11:01:55 AM »
"Hear Hear"

Especially the Whisky part  ;)

Nightmask

Offline thebinmann

  • Galactic Brain
  • Posts: 4219
  • Can't paint but dreams...
Re: Lets talk about 3rd edition WFB
« Reply #19 on: 20 April 2012, 11:23:54 AM »
I have third, but never read it (stuck in second) perhaps I should...

Offline thebinmann

  • Galactic Brain
  • Posts: 4219
  • Can't paint but dreams...
Re: Lets talk about 3rd edition WFB
« Reply #20 on: 20 April 2012, 11:26:50 AM »
Of course the other thing people like is the imagery of the books the adult themes and the humour, for all it's rules 3rd dosen't take itself seriously. None of these things are fixed to the rules but they did come along for the ride and so naturally to us 3rdies they are part of the appeal. That and the nostalgic joy of finally owning and painting all the minis we always wanted and the rule books we missed the first time round. It is not coincidence we are almost all mid to late 30's.

Quite right, I also prefer the Old Old World (as in the WFRP) another book I am tying to get the minis from....

Offline Zaheer

  • Mad Scientist
  • Posts: 549
Re: Lets talk about 3rd edition WFB
« Reply #21 on: 20 April 2012, 06:11:16 PM »
I am not an original 3rd edition player, BUT I am a big fan of the background. (I do like the miniatures but have decided to go for a slightly cheaper option). When I paint a figure or make terrain I am thinking of the background from the 3rd edition and 1st edition WFRP books. I won't go any deeper into my appreciation as I may get weird looks for my 'borrowed nostalgia'.

Offline Andy H

  • Librarian
  • Posts: 163
Re: Lets talk about 3rd edition WFB
« Reply #22 on: 22 April 2012, 05:50:02 PM »
A very well made argument. I was with you until you said...

... And the point that I'm trying to get to is that the (tournament primed) ruleset encourages this.

It's really not 'tournament primed' (I was in the design meetings so I say that with certainty) The writers just want you to have fun, but you're spot on with the idea that many people treat the average game like a practise for a competitive event. There's certainly some cognitive dissonance going on there, and there are some quite complex, historical as well as cultural reasons for that.

Regards


Offline Braxandur

  • Mastermind
  • Posts: 1140
Re: Lets talk about 3rd edition WFB
« Reply #23 on: 23 April 2012, 11:22:16 AM »
A very well made argument. I was with you until you said...

It's really not 'tournament primed' (I was in the design meetings so I say that with certainty) The writers just want you to have fun, but you're spot on with the idea that many people treat the average game like a practise for a competitive event. There's certainly some cognitive dissonance going on there, and there are some quite complex, historical as well as cultural reasons for that.

Regards

Very good point by both of you. I can only fully agree that it is not the rules of the game but the players that have made it more a tournament game. Not so long ago I played an 8th ed. battle with a friend for which we used the "Slaves to Darkness" and "Storm of Chaos" books as background for putting our armies together and giving a multitude of mutations to our armies. As long as you care more for the story, then for winning the game, 8th ed is doing a very good job. Sadly, a lot of (tournament minded) players have a great difficulty changing their mind-set to this (been there, done that as well).  The most interesting thing I do notice is that as soon as you reach a certain quality level of a player, they stop caring more about winning and start liking the story more. I often feel that it mostly are the people that don't seem to win games and hunt on the internet for the best combination to use on tournaments to give a lot of us the feeling that 8th is not a nice game. It's more the players that make the ambience, not the rules...

I actually do like 8th edition a lot for how easy it plays. The only part I don't care that much for is all the funky terrain, of which I'd rather maybe use one piece on a table as an objective instead of being standard... 3rd ed and WAB 2.0 on the other hand I like for their more complex nature. But I digress, let's just leave it here  lol
Why aim for gold if you can get lead?


Offline weazil

  • Bookworm
  • Posts: 63
    • Warhammer For Adults
Re: Lets talk about 3rd edition WFB
« Reply #24 on: 23 April 2012, 01:18:39 PM »
Actually, Andy - I think you're right. That was a bit unfair on the designers (not just saying that 'cos you were there either). I suppose most of their demand comes from the tournament sector, but that's not necessarily how they designed the game. The problem most definitely is cultural. I just don't think GW does enough to change that. Again, thinking about that, I suppose there is no need - tournament thinking is good for business, but that's not the designers fault or problem. And at least they tried to include some narrative in there with that big battle at the back and the games mastered game described.  

Considering specific things that make 3rd a great system, I have to add these two things:

The Reserves phase - this is a 2nd movement phase at the end of a player turn, which was replaced by the march move in Newhammer. I think this was a game changer, because to me it removed 'reactive' movement - a chance for a player to redress his ranks and prepare his side for the opponents turn. The march move puts the speed element in it, but only allows for 'predictive' movement - leaving the player no chance to prepare if the round didn't go according to plan. To me, this restricts manoeuvring - why would anyone deploy two units behind each other if they know they can't get the 1st one out of the way if necessary? In most of my 8th ed games, the formation an army is deployed in is the formation it stays in, which is sometimes a bit limiting.

The magic phase - Magic is dramatically different in Oldhammer. Firstly, a wizard can only cast one spell a turn. So half hour long magic phases are not nearly as common as in Newhammer. Secondly, there is a reward for bringing senior wizards - they get access to different spells. In newhammer, the only reason to bring a senior wizard is to get access to more dice. A level 1 wizard is as dangerous as a level 4 wizard once the spell gets off, which just seems such a wasted opportunity. Also, there are much more tactical spells available in 3rd. Its not about deleting units (although that is possible) with powerful fireballs and suchlike (vortex of chaos, anyone? wind of death?), but using poisonous clouds and illusions and wind blasts to change the shape of events tactically, leading the wizard to become a supporting unit, as opposed to a game winner.

Anyway, my two cents...

Offline Andy H

  • Librarian
  • Posts: 163
Re: Lets talk about 3rd edition WFB
« Reply #25 on: 23 April 2012, 02:21:51 PM »
So far as I recall, the reason the Reserves phase was rolled up into a march move was simply that most players made a double move for convenience sake, to the point this just became the standard way many people did it. You're right in that it makes the game less reactive.

On the magic, you just gave me a horrifying thought - can you imagine 2nd/3rd ed style Elementals being summoned and then breaking down into smaller versions of themselves in the modern game? I'd love that personally, but that's just me  ;)

Offline Simlasa

  • Scientist
  • Posts: 225
Re: Lets talk about 3rd edition WFB
« Reply #26 on: 23 April 2012, 04:09:49 PM »
My enjoyment of 2nd/3rd edition WFB probably isn't nostalgia because I only first looked at the rules last Spring. Prior to that I'd only ever played Rogue Trader and various spinoffs such as Necromunda. I'm a fan of WFRP though.
The only fantasy mass-battle game I'd played prior was Fantasy Rules!... which was great fun, but mostly I've played skirmish games (IMO Rogue Trader is a skirmish game). So WFB 2/3 was mostlykinda a new thing... but I've really been enjoying it. A LOT.
I like how much personality you can put into your forces and battles... how much story gets in there. How it drives away the sorts of people who flock with the 'tournament' mindset. I love the endorsement of the DIY approach to the games (as mentioned this is even stronger in 2nd).
The painting and modeling has been a challenge because I'm not used to putting a big cohesive force on the table... so I'm still missing a good number of rabble troops... such as chaos thugs and skeletons and zombies. But the cool thing is that the rules seem fine with mixing in various factions that wouldn't be allowed to fraternize in later editions. So my Chaos forces can have a Skaven contingent and my Bretonnian army will have undead allies. I can stat up and use just about any fantasy miniature I've acquired over the years.

My only real 'issue' with it is that it's a bit more of a time investment to get people together to set up a game than something like Confrontation or Song Of Blades And Heroes... getting (at least) 2 people who can spend an afternoon (the SAME afternoon) together has always been a trick... but we've managed it for years with RPGs so it's not impossible.

« Last Edit: 23 April 2012, 04:12:04 PM by Simlasa »

Offline Andy H

  • Librarian
  • Posts: 163
Re: Lets talk about 3rd edition WFB
« Reply #27 on: 23 April 2012, 04:17:38 PM »
But the cool thing is that the rules seem fine with mixing in various factions that wouldn't be allowed to fraternize in later editions. So my Chaos forces can have a Skaven contingent and my Bretonnian army will have undead allies. I can stat up and use just about any fantasy miniature I've acquired over the years.

Funnily enough, that sort of madness is right back with the recent Storm of Magic supplement - it draws very heavily on the old idea of taking allies and monstrous/ethereal hosts etc and combining stuff in all sorts of ways. Again, not appropriate for competitive gaming at all, but the sort of game I personally love.

Offline hearty

  • Lurker
  • Posts: 3
Re: Lets talk about 3rd edition WFB
« Reply #28 on: 05 June 2012, 07:02:44 AM »
I think people need to keep in mind that GW is a business. Not only a business...a public company. And therefore it is "only" beholden to its share holders & ever increasing profit targets.

That's what inevitably (and regretfully i might add) happens to most hobby business ventures. They either evolve from an original idea with heaps of character into a dumbed down, glossy version of is former self so that it appeals to a larger audience. That's what the masses want and it makes GW a lot of money. Or they start out as the previous example, but aren't "good" enough (in public interest/content or both) to generate an income stream that they desire.

And the former is what happened at GW, the crew who brought us old school RT, WFB, ROC, Armies, Siege....they decided somewhere along the line that what they had created wasn't earning them enough money, hence going public.  And for some in the business i feel that they saw what they had made was nothing more than a vehicle for wealth creation. Those that thought otherwise left the company.

But in saying this, i think we need to remember that its just a game, old school rule books are still with us and if we want to play the old rules we still can. GW can't erase the old system so just play what you like.

My two cents.

Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Re: Lets talk about 3rd edition WFB
« Reply #29 on: 05 June 2012, 06:22:46 PM »
I think my take is that the older the rule book the slower the game and the more extra things you need to roll for / consider in your games and the less models you can use without going insane.

Try chucking a hallucination grenade (or whatever it was called) at a unit of guardsmen... or keep track of your mad boyz.  lol

But still I think the old GW rules are good fun but horribly sluggishly slow game play often.
My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

 

Related Topics

  Subject / Started by Replies Last post
9 Replies
3909 Views
Last post 26 December 2009, 10:56:00 AM
by Fjodin
1 Replies
1739 Views
Last post 05 October 2011, 05:01:26 PM
by Mason
11 Replies
4232 Views
Last post 17 February 2016, 11:06:53 PM
by Chairface
3 Replies
2288 Views
Last post 22 June 2013, 08:24:54 AM
by dampfpanzerwagon
15 Replies
4316 Views
Last post 13 February 2016, 03:42:12 PM
by grant