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Author Topic: Banditos, my new project.  (Read 2145 times)

Offline matakishi

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Banditos, my new project.
« on: 04 June 2012, 06:01:41 PM »


1986, a train carrying gold bullion belonging to the Mexican government derails near the Pueblo de los Pobres. The gold is hastily transfered to the vault of the local bank and the guards wait nervously for a new armoured train to arrive so the gold can complete its journey.

News travels fast.

From across the border in America and from nearer at home groups of adventurers converge on the small town. Each group has a plan to get the gold. Each group will stop at nothing to achieve their goal.

Trouble has come to the Pueblo de los Pobres…

Banditos, a multi player game of heists, hijinks and humour with a sting in its tail. Coming soon.

My planned groups of 'heisters' are A Southern Californian Biker Gang, A group of heavily armed Wandering Mariachis, Marsellus Wallace and his crew and a local Street Gang.

Here's Marsellus and his boys:


The bank guards (minus the vehicles):


The Street Gang (they need a leader):


Some locals:


The Bikers are on my painting table and the Mariachis are in the post.
More as it happens.

Offline Heldrak

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Re: Banditos, my new project.
« Reply #1 on: 04 June 2012, 06:08:02 PM »
I love the use of the Homies, Matakishi!

I have a handful of them myself and I've always wondered what they might look like with a re-paint...
2012 Lead Tally: Painted:0

Offline Steve F

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Re: Banditos, my new project.
« Reply #2 on: 04 June 2012, 07:21:24 PM »
Good reuse of stuff from your previous projects there.

Optical illusion time: does the guy left of centre in the bottom photo have a pompadour of Marge Simpson proportions, or is he standing in front of a woman with long straight hair?  I'm pretty sure it's the latter, but I wish it were the former!
Back from the dead, almost.

Offline matakishi

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Re: Banditos, my new project.
« Reply #3 on: 04 June 2012, 07:29:11 PM »
Well, thanks very much :)

Some more details: I shall be using a variation of my Alien Invasion rules which handle multi player games very well. These in turn are an outgrowth of my Colonial rules and some of the changes made for my Zulu War combat resolution will be incorporated. A full version will be available in the fullness of time of course.

At the start of the game each player will draw their cunning plan to steal the gold from the heist deck. Each heist plan has three components so the heist deck is actually three decks. You could use a table and roll but having cards means everyone can see what they need to do throughout the game without needing to write anything down.
The components to a plan are:
Stage one, getting into the bank.
Stage two: Getting into the vault.
Stage three: Getting away with the gold.

The random mix and matching of plan elements should throw up some 'interesting' combinations. As an example, here's a possible heist plan: Stage one, gain entry to the bank disguised as local police, this will require uniforms of course so some local police will need to be located and their uniforms taken. Stage two, gain access to the vault with an oxyacetylene cutter, there's bound to be one around town somewhere, maybe the hardware store. Stage three, escape with the gold in a local delivery truck, easy to find but it'll need gas or it will be a sitting duck for the pursuing police out on the desert roads.

Different locations in town will provide elements of the plans, allies, enemies and other surprises.

Since starting forces are small, four troop bases and a leader, and since I like players in a multi player game to be in it until the end troops that are 'killed' in combat end up in the hospital which has enough beds for three lots of patients. Once the fourth arrives the first ones in are ejected onto the streets (returned to play) so if you want your people back in a hurry you need to send some of the opposition to the hospital instead.

Each faction has a special ability as well but more on these later.

So, a game should start with players trying to assemble the needed bits and pieces, progress to a general dust up as players try to hamper their opponents whilst getting ahead themselves and finish with a successful heist by the most skillful and lucky player on the day.

Probably.

Offline matakishi

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Re: Banditos, my new project.
« Reply #4 on: 04 June 2012, 07:30:35 PM »
Good reuse of stuff from your previous projects there.

Optical illusion time: does the guy left of centre in the bottom photo have a pompadour of Marge Simpson proportions, or is he standing in front of a woman with long straight hair?  I'm pretty sure it's the latter, but I wish it were the former!

Everything gets reused at sometime. As for the hair, sadly it's the latter :(

Offline Marine0846

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Re: Banditos, my new project.
« Reply #5 on: 05 June 2012, 03:47:13 AM »
I love multi player games.
Lots of room to back stab your buddies in the back and have fun doing it.
I guess it is the masochist in me. >:D lol
Semper Fi, Mac

Offline Brummie Thug

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Re: Banditos, my new project.
« Reply #6 on: 05 June 2012, 08:23:36 AM »
This looks great. I like the idea of the 3 stage cards very inventive  ;)

 

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