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Author Topic: Supersystem character stat sharing  (Read 10695 times)

Offline obsidian3d

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Supersystem character stat sharing
« on: July 25, 2012, 06:10:32 AM »
I'm working on making 3rd Edition stats for some of my favorite characters and thought we should have a place to share them. There's a great resource for the official characters and some Marvel / DC characters at http://dave.dynip.com/cgi-bin/s2sheet.pl but there are a lot of gaps that could be filled. Original builds or conversions of your favorites are all welcome!

I'm thinking of 85pt characters but if you have others please share them here!

Offline SgtHulka

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Re: Supersystem character stat sharing
« Reply #1 on: July 25, 2012, 02:51:22 PM »
The author went to a lot of work putting together those stats on the supersystem site and I definitely appreciate it as a resource. However, I find those stats unsatisfying to actually play with. They are direct translations of the characters based on the Marvel RPG from the '80s, so they are good barometers of power. But at the same time, they are all over the map in terms of points. As a result, you can't really set up a proper game.

What I'd like to see is a translation of characters set up as tiers of power: 70 pt, 85 pt, 100 pt, 115 pt, etc. That way you could use the characters in actual games. For example, per the suggestions in Supersystem 3rd Edition, an 85 pt character is roughly equivelent to two 70 pt, etc.

The power level of published characters varies so completely over the span of a comic run that I think you can slot characters into those power levels fairly easily while keeping them feeling "real". For example, it used to generally be accepted that DC was a much higher power level than Marvel. Now a days it seems like DC's overall power level has fallen, and Marvel's has risen, so I don't think that's the case anymore. You can easily build a version of The Flash on 85 pts. By way of further example, just look at how many different versions Heroclix has for the same character.

There was a project for the Champions RPG called the 250 point project or something like that, where the author(s) built every published character they could think of for 250 points. Superman and Cyclops were built on the same amount of points. It worked out remarkably well. That's why I think you could do something similar (though slightly different with tiers of power) for Super System.

You can see 85 point versions of Captain America, The Human Torch, The Sub-Mariner and Union Jack on my All This and World War 2 conversion thread here:

http://leadadventureforum.com/index.php?topic=33978.0




Offline styx

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Re: Supersystem character stat sharing
« Reply #2 on: July 25, 2012, 03:37:36 PM »
Some good points by the Sgt....

To add more to that line of thinking...some guidelines would have to be setup to create some baseline character models to work from. The goal would be to keep the stats consistent.

The second thing is that people have different ideas or perceptions of how a character could be. So, like Sgt did not like some of the stats unsatisfying, people will find some from this project idea to be the same also. Just a thought of be ready for feedback on that front. The guide concept above would help create a baseline.
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Offline soapy

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Re: Supersystem character stat sharing
« Reply #3 on: July 25, 2012, 05:06:26 PM »
Okay, I'll start. Here are my Secret Avengers stats. This is the format we use at our club for our stat cards, each is sized to fit into a deck protector and we use dry wipe markers to record adjustments. It may be a little impenetrable at first glance but all of the information is there, feel free to ask if you have any questions. Some powers are listed in a different colour as they only affect a dice pool under certain circumstances and so the alternate pool value is recorded in the same colour.

 As most of the team fall in the range of 'normal human' many of the stats are pretty low with powers used to increase the pool sizes. These are not optimal builds and you can get much better dice pools by putting your points into the stats rather than powers but I have other supers for that. The Secret Avengers though are my current favourite team to play and they are in the middle of quite an entertaining 'make it up as we go along' series against The Red Skull and his minions.



Offline obsidian3d

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Re: Supersystem character stat sharing
« Reply #4 on: July 25, 2012, 05:19:08 PM »
Woohoo, I see a Moon Knight in there...awesome!  Thanks for posting these up.  I think I mentioned it in another thread; one of the things the people I've demoed for have had difficulty with is the difference between stat/die-boosting powers and actual POWERs.  Is that what you're aiming at clarifying with the different colors on your stat sheets?

Are you using an excel template or something of that nature to create them?

Offline soapy

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Re: Supersystem character stat sharing
« Reply #5 on: July 25, 2012, 05:59:07 PM »
To be honest the different colours are just so that I remember that sometimes something is different. For example if Commander Rogers is shot at and I look up his PD there are two stats shown and it's easier to spot that the 9(2) is only for close combat defence when both the stat and it's corresponding power are a different colour. None of the powers are described on the card so if I can't remember what something does I'll look it up but these days most of what I throw into a character will be pool enhancing powers.

Might try to bang up a few more of my teams over the next couple of days.

The template is just a simple excel page. It doesn't add it all up for me or anything, just makes sure all the info is in the right sized box to cut out and slip into a deck protector.

My club mate Swiss Tony has over 250 85 point characters stated up in this format and I'm lurking around the 50-60 character mark. We have a few stated up to 100 and 150 points for when we want to bring out the big guns but mostly we try to make the characters fit at 85 points rather than trying to make the points fit the character (which is the design philosophy used by the website mentioned earlier).

Offline obsidian3d

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Re: Supersystem character stat sharing
« Reply #6 on: July 25, 2012, 06:18:35 PM »
Since I started this mess I guess I should contribute something.

Guardian (James MacDonald Hudson) - Alpha Flight
BP: 85 / AP: 8+1

Attributes
ST: 4 / AG: 4[1] / MI: 4 / RS: 4
DMG: 4 / Vitality: 8

Dice Pools
PA: 5[1] / PD: 8[1] / MA: 4 / MD: 4

Powers:
Super-Agility   x 1
Extra Movement   x 1
Combat Prowess   x 1
Combat Reflexes   x 1
Force Field   x 4
 -- Dome   x 1
Ranged Attack   x 4
Flight   x 1   
Mental Attack   x 1
 -- Only Versus ...x 1 (condition:  Machines/Cybernetics)

I built this stat line taking into account that his original suit is merged into him and he's now a cybernetic organism.  I kept the powers heroic, since he's no longer a straight-up human.  I wanted flight and ranged attack abilities, and the dome on the force field allows him to protect others in close proximity.  There have also been some instance where he can hack or override other machines, hence the mental attack only against mechanical entities.

I'm certainly open to suggestions for improvements.
« Last Edit: July 25, 2012, 06:21:19 PM by obsidian3d »

Offline styx

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Re: Supersystem character stat sharing
« Reply #7 on: July 25, 2012, 07:13:36 PM »
Since I started this mess I guess I should contribute something.

Guardian (James MacDonald Hudson) - Alpha Flight
BP: 85 / AP: 8+1

Attributes
ST: 4 / AG: 4[1] / MI: 4 / RS: 4
DMG: 4 / Vitality: 8

Dice Pools
PA: 5[1] / PD: 8[1] / MA: 4 / MD: 4

Powers:
Super-Agility   x 1
Extra Movement   x 1
Combat Prowess   x 1
Combat Reflexes   x 1
Force Field   x 4
 -- Dome   x 1
Ranged Attack   x 4
Flight   x 1   
Mental Attack   x 1
 -- Only Versus ...x 1 (condition:  Machines/Cybernetics)

I built this stat line taking into account that his original suit is merged into him and he's now a cybernetic organism.  I kept the powers heroic, since he's no longer a straight-up human.  I wanted flight and ranged attack abilities, and the dome on the force field allows him to protect others in close proximity.  There have also been some instance where he can hack or override other machines, hence the mental attack only against mechanical entities.

I'm certainly open to suggestions for improvements.

I will have to chew on this one, I was a huge Fanboy for them in Marvel, perhaps my favorite team...then for DC it was Suicide Squad.

One thing that does strike me is the suit was based on magnetic earth based science, he could do the teleport gag in the old suit, trying to recall if the new cyber suit allowed him to do that. A very one shot item...from what I recall. Figure that would be Warp...

Offline obsidian3d

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Re: Supersystem character stat sharing
« Reply #8 on: July 26, 2012, 07:09:46 AM »
The first miniature I finished in preparation for my SuperSystem games was Sasquatch.  I put together some pretty fearsome stats for him tonight.  I'm using the Alphanex wiki to try capturing the character's powers as best I can.  Check this fuzzy terror out:

Sasquatch (Walter Langkowski) - Alpha Flight
BP: 85 / AP: 8

Attributes
ST: 7[2] / AG: 4 / MI: 4 / RS: 3
DMG: 9[2] / Vitality: 10

Dice Pools
PA: 6[1] / PD: 4 / PR: 7[2]
MA: 0 / MD: 4 / MR: 3

Powers
Combat Prowess x2
-- Super Prowess x1
Knockback Resistance x2
Super-Strength x2
--Shockwave
Healing
-- Regeneration Only
Melee Attack x2
-- Extra Reach x2

Offline styx

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Re: Supersystem character stat sharing
« Reply #9 on: July 26, 2012, 02:32:21 PM »
Looks like a good close set of stats!

I like the Alpha page but slow as hell...I wanted to check things out but it takes forever to load anything. May be having server issues here or there.

Been tempted to pick up a few Clix Alpha Flights and trade for those missing...

Offline obsidian3d

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Re: Supersystem character stat sharing
« Reply #10 on: July 26, 2012, 09:26:13 PM »
Here's another Alpha Flight stat card.  This is the last of the three figures I've actually got painted.  I have to finish their bases and will post Guardian and Shaman up in my supers thread soon.

Shaman (Michael Twoyoungmen - Alpha Flight)
BP: 85 / AP: 8 / INI: 5 / Vitality: 8

Attributes
ST: 3 / AG: 3 / MI: 5 / RS: 5

Dice Pools
PA: 3 / PD: 3 / PR: 3
MA: - / MD: 5 / MR: 5

Powers:
Healing
Medicine Bag Pool (Gadget - upgraded to Boon)
a. Eldritch Energy Bolts
   Ranged Attack (Affects Ethereal)
b. Astral Form
   Melee Attack (Affects Ethereal)
c. Telekinesis
   Telekinesis (w/ TK Grab and Manipulate Object)
d. Weather Manipulation
   Ranged Attack (Knockback only w/ Activation Cost)
   Darkness (w/ Activation Cost)
e. Teleportation
   Hyper Movement (Warp w/ Activation Cost)

This is my first attempt at creating any kind of power pool. I thought it made sense making it a gadget since it's external to Shaman, but then upgraded it to a Boon since it's not something that can be destroyed in the course of a game. I suppose I could just as easily made it an Elemental Control, with the same results.

The healing power is not part of the Medicine Bag pool, to represent that he is a trained doctor and can do that without any mystical aid.

Offline styx

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Re: Supersystem character stat sharing
« Reply #11 on: July 26, 2012, 09:30:50 PM »
I would not link the Astral Form into the bag pool....have to think more on the other powers...may want to consider Entangle (I think he used the pouch to grow plants to entangle) and I thought he did some Darkness thing also...

Offline styx

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Re: Supersystem character stat sharing
« Reply #12 on: July 27, 2012, 04:30:19 AM »
Well, here is some feedback from the Alpha Flight Nut...

I assume you are basing this on Guardian III on the Alpha site.

1) It states the suit can lift about 3.5 tons, that puts him between Large and Class A STR, per Supersystem they suggest rounding up so he should have something like 6d STR and 1 super.

2) Mental Attack could be expanded (to reflect some of his weapon systems like the sonics or eletromagnetic powers).

3) Flare

4) Perhaps Dominate to show the override power only to Machines as well as Mental attack, perhaps even as a Eletromagnetic or Cyber pool?

5) Teleport, one shot, Warp

6) Something to reflect his super speed of flight, perhaps extra movement?

Last I would drop the Dome for the Force Field and Keep it personal or shift it over to Armor only.
« Last Edit: July 27, 2012, 04:45:00 AM by styx »

Offline fourcolorfigs

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Re: Supersystem character stat sharing
« Reply #13 on: July 27, 2012, 03:11:17 PM »
It's great to see all of this SuperSystem talk!  

Will you guys be doing the original Puck--the non-powered super-acrobat Byrne introduced, or the intermediary one Mantlo did who had the sorcerer Razor trapped inside him (I hated this version), or perhaps the latter one who eventually gets a denser body and limited super-strength (this one has been my favorite).

--Scott, Who was also an Alpha-nut
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Offline styx

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Re: Supersystem character stat sharing
« Reply #14 on: July 27, 2012, 03:43:18 PM »
It's great to see all of this SuperSystem talk!  

Will you guys be doing the original Puck--the non-powered super-acrobat Byrne introduced, or the intermediary one Mantlo did who had the sorcerer Razor trapped inside him (I hated this version), or perhaps the latter one who eventually gets a denser body and limited super-strength (this one has been my favorite).

--Scott, Who was also an Alpha-nut

Guess we could always build one of each if we wanted to be comprehensive....

 

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