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Author Topic: Smokezombies SA lurkers.(24/1/13 werewolf)  (Read 16496 times)

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2515
Re: Smokezombies SA lurkers.
« Reply #15 on: October 13, 2012, 12:59:05 AM »
I like the color scheme you have chosen. Muted grey instead of bright greens or blue. Gives them more sinister look. very nice :)

+1, I like muted colors as well , especially for bad guys ;)

Offline smokezombie

  • Mad Scientist
  • Posts: 705
Re: Smokezombies SA lurkers.
« Reply #16 on: October 15, 2012, 01:54:09 PM »
Thanks Cherno.
And to mods for correcting my post blunder.

So here's my Mojo, painted yesterday. It's one of the Hasslefree children, retro pjs and suspiciously familiar looking doll. Painted to match the other ghosts and posed to look like she's floating forward.

Mojo


Side view


I still need a poltergeist. Anyone got any suggestions. I'd settle for a mini in a straight jacket.
"The sword sung on the barren heath,
The sickle in the fruitful field;
The sword he sung a song of death,
But could not make the sickle yield."
William Blake

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Smokezombies SA lurkers. (updated 15/10/12 Mojo)
« Reply #17 on: October 15, 2012, 02:40:26 PM »
Very nicely done, Sir!

I like her.
A lot!
 :-*

This muted pallete of yours is certainly working.


Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Re: Smokezombies SA lurkers. (updated 15/10/12 Mojo)
« Reply #18 on: October 15, 2012, 03:55:07 PM »
Very nice! I want to get that figure, just need to figure out what to use her for.
Check out my blogs!

Warhammer 40k, Fantasy and more!: http://armyoftheweek.blogspot.com

Warhammer Historicals: Legends of the High Seas and Old West, Gladiator: http://diceoflegends.blogspot.com/

Strange Aeons: http://strangeraeonsadventures.blogspot.com

Offline smokezombie

  • Mad Scientist
  • Posts: 705
Re: Smokezombies SA lurkers. (updated 15/10/12 Mojo)
« Reply #19 on: October 15, 2012, 05:04:41 PM »
Many thanks Mason and Styx.

Do you really need an excuse Styx  ;) haha!

They have some others that could be used. I also like the Alice mini.
Since I had an order in I decided to get some others ( not the kids tho) I'm hoping to use Madge at some point. Lovely sculpt.

Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Re: Smokezombies SA lurkers. (updated 15/10/12 Mojo)
« Reply #20 on: October 15, 2012, 08:10:26 PM »
Many thanks Mason and Styx.

Do you really need an excuse Styx  ;) haha!

They have some others that could be used. I also like the Alice mini.
Since I had an order in I decided to get some others ( not the kids tho) I'm hoping to use Madge at some point. Lovely sculpt.

It helps curb my spending...the wife likes it. lol

Offline aggro84

  • Scatterbrained Genius
  • Posts: 2519
    • Noble Pursuits
Re: Smokezombies SA lurkers. (updated 15/10/12 Mojo)
« Reply #21 on: October 16, 2012, 03:29:49 AM »
Creepy! I like her!  :D

Offline DeafNala

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10123
Re: Smokezombies SA lurkers. (updated 15/10/12 Mojo)
« Reply #22 on: October 16, 2012, 02:08:37 PM »
VERY NICELY DONE! The Little Ghostly Gal is a cool-if-somewhat-creepy mini & your brushwork brings out all the Girl's attributes.
I'd NEVER join a club that would have me as a member.  G.Marx

Offline smokezombie

  • Mad Scientist
  • Posts: 705
Re: Smokezombies SA lurkers. (updated 15/10/12 Mojo)
« Reply #23 on: October 16, 2012, 05:43:35 PM »
Many thanks aggro and Deafnala.
My conglomerate is up next, half done all ready, sadly working night shifts and having kids means there's not much time to paint. Well there is time, it just has to come out of my allotted 4.5 hrs sleep allowance :'( lol

I used to try and do three or four minis at once and never got anything finished. I'm finding that concentrating on one at a time really helps move things along for me.

That and Strange Aeons being an awesome system.

Offline superflytnt

  • Mad Scientist
  • Posts: 558
  • Cthulhu. Cthulhu never changes.
    • Superfly Circus - Board Games And Social Commentary
Re: Smokezombies SA lurkers. (updated 15/10/12 Mojo)
« Reply #24 on: October 16, 2012, 06:00:47 PM »
I got some acrylic rods off of Ebay some time back, really quite cheap, and I've been using them to base fliers and ghosties. Might not be a bad idea if you want to retain the "boogedyboogedy" effect of a flying ghost.

Love the painting and drybrushing. Great look on that model, and I especially love the fact she's floating forwards in midair. Very, very spooky. Excellent work!
www.superflycircus.blogspot.com
Board Game Reviews And Social Commentary At Its Finest

Offline The Lockswin

  • Bookworm
  • Posts: 54
Re: Smokezombies SA lurkers. (updated 15/10/12 Mojo)
« Reply #25 on: October 16, 2012, 06:11:53 PM »
She looks well good mate, can see her floating towards some hapless prey and then erupting into something alot more demonic. Like in Ghostbusters with the ghostly librarian..... :o

Offline smokezombie

  • Mad Scientist
  • Posts: 705
Re: Smokezombies SA lurkers. (updated 15/10/12 Mojo)
« Reply #26 on: October 17, 2012, 05:25:34 PM »
Good idea superflynt. Not sure it would work on her tho.... She's sooooo tiny! I had to use my pinning wire on her instead of the thicker brass rod I used on the banshee.

Cheers Lockswin. I'd love to get a slimer mini in28mm!! Does anyone make one?

Offline superflytnt

  • Mad Scientist
  • Posts: 558
  • Cthulhu. Cthulhu never changes.
    • Superfly Circus - Board Games And Social Commentary
Re: Smokezombies SA lurkers. (updated 15/10/12 Mojo)
« Reply #27 on: October 17, 2012, 06:24:29 PM »
I think you could make a slimer pretty easily out of Sculpey or Green Stuff...use some Silastic to make a mold and then cast some in Smooth-Cast 300?

As for the rods, check this out, brother:

1/8" rod, $0.12/foot, 6 feet minimum.
http://www.usplastic.com/catalog/item.aspx?itemid=24128&catid=440

Dremel down the end to a cone/point with a small sanding burr, drill out that point, insert wire/pin and then drill mating hole on the booty of the model. Done deal.

Offline smokezombie

  • Mad Scientist
  • Posts: 705
Re: Smokezombies SA lurkers. (updated 15/10/12 Mojo)
« Reply #28 on: October 18, 2012, 04:34:14 PM »
Finished this one this morning, I'm not completely happy with it but at least it's done :)
It's a nice gruesome mini tho. Fits quite nicely with the Conglomerate profile.


Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Smokezombies SA lurkers. (updated 15/10/12 Mojo)
« Reply #29 on: October 18, 2012, 08:45:03 PM »
 :o

Great choice of mini and great finish on it/them.

Lovely job, mate!
 :-*

A bit of a production line going on here.
You are certainly getting into this, arent you?
 ;)


 

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