This weekend I went over to my buddy Thomas house to try out "Muskets & Tomahawks" a set of rules that both of us were very excited to try out - and it was nice to get to play with my French & Indian War collection which have been collecting dust for far too long.
Since this was our first game we kept things relatively simple, we played at the lowest recommended point level (200 points) and avoided picking any specific weather/time of the day effects for our game.
Instead the focus was to try out how well the card activation mechanic would work, and we also wanted to try out as many different types of units as possible. So when I put together the army lists I made sure we had a good variety so that we could sample as much as possible out of the army lists.
The forces, scenarios and side plots looked were as follows:
British Colonial & Indian Allies forceIrregular officer: Robert Ellington II, with Rifle
Natural Talent = Irregulars
Random Talent =Agile
2x6 Colonial Militia auxiliaries (IRREGULAR)
2x6 Iroquois Indian Allies (Muskets) (INDIAN)
1x7 British Provincial soldiers (PROVINCIAL)
British mission: Defense, friendly force is tasked with defending the homes of British settlers. If there are no enemy models within 4" of a building at the end of the game the British win.
British officer sub-plot: Afraid, officer may never move within 6" of enemy models. Surviving the game equals fulfilling the subplot.
French Canadian ForceFrench Regular officer: Gaspard Bucher, with Pistol
Natural Talent = Tactician
Random Talent = Backstabber
1x 10 French Regulars (REGULAR)
1x 8 French Marines (Canadian Militia profiles) (IRREGULAR)
1x 5 Locally raised Militia (Inhabitant) (MILITIA)
French mission: Scouting mission, the French are to survey the area by moving into each of the 4 quarters of the table and report back with at least 30% of the starting force by reaching the friendly table edge.
French officer sub-plot: Truce, the officer is ordered not to start hostilities. To fulfill the objective French units are forbidden to engage enemy troops until they are attacked by the enemy. Having the enemy attack you first results in fulfilling the sub-plot.
Check the full AAR and more pictures over at my blog:
http://anatolisgameroom.blogspot.se/2013/02/the-last-patrol-to-be-led-by-captain.html

