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Author Topic: Right, that's torn it, Pulp Alley  (Read 9936 times)

Offline H.M.Stanley

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Re: Right, that's torn it, Pulp Alley
« Reply #45 on: 04 June 2013, 10:28:22 AM »
My Green Hornet and Shadow figures arrived safely from the US with a surprise "Rocketeer" with an awesome set of optional weapons  :D

Thank you Tom - that's very much appreciated

Mobsters in Cuba Pulp Alley game this evening. I swear i'll take photos ....
« Last Edit: 05 June 2013, 10:48:07 AM by H.M.Stanley »
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Offline H.M.Stanley

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Re: Right, that's torn it, Pulp Alley
« Reply #46 on: 04 June 2013, 01:06:30 PM »
Just toying with the Abilities etc for my new figures. What do you think/are they in character?

The Shadow (Leader): H/d10 B/2d10 Sh/3d10 D/3d8 M/2d10 F/3d10 C/3dD8
Abilities: Cloud Minds (may Hide when in Line of sight), Master of Disguise (may sneak up to 6" rather than 3" when hidden) & Lucky Devil (when this Leader activates the opponent may not play a Fortune Card)

-----------------------------------------------------------------

The Green Hornet (Leader): H/d10 B/3d10 Sh/3d10 D/3d10 M/3d10 F/2d8 C/2d10
Abilities: Rugged (may reroll one Health Check die when Brawling), Extraordinary (Increase one Leader D8 skills up to D10 - included in above) & Untouchable (always counts as in Cover when Shooting)

Kato (Sidekick): H/d8 B/4d8 Sh/- D/3d8 M/2d8 F/3d6 C/3d6
Abilities: Martial Artist* (may not shoot/adds +1die to two other skills - included above); Hardened Veteran (ignores Multiple Combat penalty)

*Animal (but i was loathe to call it that ...)

« Last Edit: 05 June 2013, 06:34:43 AM by H.M.Stanley »

Offline H.M.Stanley

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Re: Right, that's torn it, Pulp Alley
« Reply #47 on: 05 June 2013, 06:39:48 AM »
Jimmy the Gent's League attempt to muscle in on the action in Cuba ...


Offline H.M.Stanley

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Re: Right, that's torn it, Pulp Alley
« Reply #48 on: 05 June 2013, 06:48:16 AM »
the battle ground ...


Offline H.M.Stanley

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Re: Right, that's torn it, Pulp Alley
« Reply #49 on: 05 June 2013, 06:54:51 AM »
I acted as GM and took photos (badly) ..

Jimmy the Gent, sandwiched between Jonny "Two Times" (named because he always shoots ..) and Home-Run head for the Plot Points whilst keeping in cover


Offline H.M.Stanley

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Re: Right, that's torn it, Pulp Alley
« Reply #50 on: 05 June 2013, 06:58:06 AM »
one of Q's mob reach a Plot Point with Back-Up ...


« Last Edit: 05 June 2013, 07:02:27 AM by H.M.Stanley »

Offline H.M.Stanley

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Re: Right, that's torn it, Pulp Alley
« Reply #51 on: 05 June 2013, 07:03:44 AM »
[sound of Thompson Machine-Guns cocking ...]

More to follow dear readers ... Is Machine-Gun Ed shooting blanks? Is Lucky Louis well named? Will Knuckles actually throw a punch? All will be revealed.
« Last Edit: 05 June 2013, 07:07:36 AM by H.M.Stanley »

Offline marianas_gamer

  • Galactic Brain
  • Posts: 4138
  • Our Man on Guam Watchman in the East
Re: Right, that's torn it, Pulp Alley
« Reply #52 on: 05 June 2013, 08:38:15 AM »
Nice looking game, looking forward to more.
LB
Got to kick at the darkness till it bleeds daylight.

Offline Mad Lord Snapcase

  • Supporting Adventurer
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  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Right, that's torn it, Pulp Alley
« Reply #53 on: 05 June 2013, 04:26:18 PM »
Yes, second that. Let's have some more!


Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Right, that's torn it, Pulp Alley
« Reply #54 on: 06 June 2013, 11:09:01 PM »
Good call on altering the name of the ability to Martial Artist. In general, each Pulp Alley ability is intended to cover LOTS of ground. So players should always feel free to make a name that fits their own story/background.

There was even a time when we toyed with the idea of not giving titles to any of the abilities.  lol lol

Offline ady2650

  • Bookworm
  • Posts: 56
Re: Right, that's torn it, Pulp Alley
« Reply #55 on: 14 June 2013, 12:37:41 PM »
ace mate, you need to pulp me up real good.... and soon

ady

Offline H.M.Stanley

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  • Posts: 2813
Re: Right, that's torn it, Pulp Alley
« Reply #56 on: 14 June 2013, 12:40:51 PM »
ace mate, you need to pulp me up real good.... and soon

ady

There are dangerous time ahead my friend ...  :D

Offline pauld

  • Mad Scientist
  • Posts: 526
  • Being disintegrated makes me very angry!
Re: Right, that's torn it, Pulp Alley
« Reply #57 on: 14 June 2013, 02:06:12 PM »
looks fun

some very nice thugs you have there
No dear, they are not toys, they are models

Offline H.M.Stanley

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  • Posts: 2813
Re: Right, that's torn it, Pulp Alley
« Reply #58 on: 04 July 2013, 01:57:28 PM »
A couple of the guys and I each bought a pack of Copplestone figures: Sleuths, Honest Citizens and Beat Cops.

So, with a bit of horse trading i now have the figures i was looking for; Sam Spade, Continental Detective, the District Attorney [citizen with briefcase] and two random cops

Those, with my two Swell Dames, should complete my 20/30s Gangster Leagues.

I now have my eye on some of North Star IHMN (soon to be released) Anarchists  ;)

Offline Johnny Aces

  • Bookworm
  • Posts: 66
    • Pulp Alley
Re: Right, that's torn it, Pulp Alley
« Reply #59 on: 04 July 2013, 07:13:20 PM »
Everytime I start to think of one league, it leads to another and another. If I built all my league ideas, I'd have to get another garage to store all the models in.

I've been thinking of finding someone to split packs with. I usually love one or two but don't have a use for all of them.
Co-Writer of Pulp Alley:Perilous Island
Grand Poobah of Pulp Alley Propaganda


 

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