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Author Topic: IHMN Bedouin group  (Read 2118 times)

Offline john Hollyoak

  • Scientist
  • Posts: 340
IHMN Bedouin group
« on: May 29, 2013, 02:50:57 PM »
Said I wasn't going to get embroiled in yet another project but I realised that I have probably enough painted Bedouins (for Chaos in Cairo) to make up a team. I would like to add a fantasy element such as dust or sand devils and possibly swarms of scarabs or scorpions. Can the rules cope with these?
Thanks
John

Offline Varangian

  • Scientist
  • Posts: 284
Re: IHMN Bedouin group
« Reply #1 on: May 29, 2013, 02:56:34 PM »
Yes, they can. They're flexible enough to be able to handle quite a few things.


Offline cptkremmen

  • Bookworm
  • Posts: 86
Re: IHMN Bedouin group
« Reply #2 on: May 29, 2013, 05:00:11 PM »
At the moment you would have to draw up the stats yourself for those creepy crawlies, but yes I believe you will be able to represent them reasonably well.

Offline Craig

  • Scatterbrained Genius
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  • Youth & Talent are no match for Age and Treachery.
    • The Ministry of Gentlemanly Warfare
Re: IHMN Bedouin group
« Reply #3 on: May 29, 2013, 05:21:55 PM »
I would group creepy-crawlies such as scarabs into small swarms on a single base and then treat them as any other figure. They might be especially vulnerable to fire and the like.
My sincerest contrafibularities
General Lord Craig Arthur Wellesey Cartmell (ret'd)
https://theministryofgentlemanlywarfare.wordpress.com/

Offline LCpl McDoom

  • Supporting Adventurer
  • Scientist
  • *
  • Posts: 232
Re: IHMN Bedouin group
« Reply #4 on: May 29, 2013, 10:56:39 PM »
Very intriguing - I've been looking at my Dark Ages Moors & Berbers (Artizan) to make up a suitable horde for the Adventuring Companies to do battle against, and I've been contemplating adding a few fantasy paladin-style figures (Reaper Minis) as leaders and specialists and for something a bit special-creature-ish, something akin to Sand Worms.

Offline Bullshott

  • Scatterbrained Genius
  • Posts: 2882
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    • http://www.flickr.com/photos/27772452@N07/sets/
Re: IHMN Bedouin group
« Reply #5 on: May 29, 2013, 11:10:51 PM »
How about a sorcerer type with a big summoned creature - djinn or efreet? Maybe use the yeti stats as a basis?

Also look at the existing IHMN Egyptian faction for ideas.
Sir Henry Bullshott, Keeper of Ancient Knowledge

Offline XCIV

  • Scientist
  • Posts: 339
    • Victoria's Boys in Red
Re: IHMN Bedouin group
« Reply #6 on: May 30, 2013, 05:06:47 AM »
I would make a scarab swarm immune to bullets, though. I mean, one bullet isn't going to do much to hundreds of scarabs. Fire, electric arc weapons, acid, that sort of thing, though... very dangerous.
J

"We sleep soundly in our beds because rough men stand ready in the night to visit violence on those who would do us harm." -- Winston Churchill
"Let us speak courteously, deal fairly, and keep ourselves armed and ready." -- Theodore Roosevelt

Offline Grimjack

  • Scientist
  • Posts: 376
  • Z List Wargames Industry Celebrity
Re: IHMN Bedouin group
« Reply #7 on: May 30, 2013, 11:32:01 PM »
Hm, has Bullshott been reading my Al-Rakim Brotherhood list?

Malthor the Vizier is not happy - and escaped from the British prison by using his Levitation Power!

Now, if he can only gather new followers - or resurrect them as zombies...
Remember: the dice are not your friends!

 

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