I'm planning to do a birthday bash game, with several concurrent players. Maybe something like 4-5 players.
I'd like the forces to be one leader character, two or so lieutenants and a handful of minions. All in all 8-10 minis per player.
The forces will be "equal" in strength, but different enough to affect how they play.
I'd prefer random activation order (card based) rather than "my turn, your turn, his turn".
Which rule set would you recommend? I have several that I'm thinking of (mainly modded SBH or CROM).
Would really like to hear ideas on how to play CROM as an open free for all (with obejctives, but no GM).
I'm hoping to host an all day event where we play smaller skirmishes to build up a narrative, and then do a big-ass finale with all warbands on the same table.
I would prefer if each player would be his own man, and not have the players divided into two teams. Alliances could be formed on the table, of course - but ultimately it's every man for himself.
It's important that the rules allow for unit creation, as I want to incorporate a rather ecclectic bunch of models. I would also like it to cover magic, as the scenario is "magicians and stooges battle it out on the island of magical death of doom" kind of.
Edit; I own the following rulesets but am no stranger to try something new: SBH, CROM, Warrior Heroes, Broadsword Adventures, Brink of Battle. Out of those I'm only really familiar with SBH and CROM (which I've read quite a few times but never really played).