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Author Topic: Descent 2nd ed, campaign games part 2  (Read 1090 times)

Offline Anatoli

  • Scatterbrained Genius
  • Posts: 3021
Descent 2nd ed, campaign games part 2
« on: 20 June 2013, 11:44:17 AM »
The campaign resumed this weekend, and it will probably be played every other week until it's finished. This will allow most if not all the guys involved now to take part in it.

The Cardinal's Plight is the third real scenario in the campaign.
This weekend the party consisted of 4 heroes, all of whom had been leveled up to equal strength:

(Player name, character, skills)
Andreas "Widow Tarha": Rune Mastery
Fredric "Avric Albright": Time of Need
David "Tomble Burrowell": Dirty tricks, Sneaky
Johan "Grisban the thirsty": Counter attack, Brute
Alexander "Overlord": Dark Resilience, Explosive Runes

Encounter 1:

The heroes are travelling to the Cathedral in order to meet cardinal Koth who has a powerful artefact to help them out on their quest to defeat the Overlord. As they approach the they notice that the someone is desecrating the graveyard beneath the Catedral, lord Merrick Farrow is raising undead and sending them towards the Cathedral.

The heroes must race to stop the abominations, but since their path has been blocked off by a magical barrier of lord Merrick Farrow's minions they must fight their way past them first and find the magical key to dispel the barrier. Time is of the essence as the more zombies are raised and exit the board the tougher it will be for the heroes to save cardinal Koth in the second encounter.

http://anatolisgameroom.blogspot.se/2013/06/descent-2nd-ed-campaign-games-part-2.html


« Last Edit: 20 June 2013, 11:48:20 AM by Anatoli »

Offline Nedo

  • Librarian
  • Posts: 149
Re: Descent 2nd ed, campaign games part 2
« Reply #1 on: 20 June 2013, 03:34:51 PM »
I like to much the contents of this games...and the rules too....
I hope to find a play group as soon as possible.

Nice impression on the table...

The only thing I don'like of the Descent game play, is the map immediately visible at the start of the game.
This identifies the game more as a skirmish, rather than a Dungeon-Crawl.

 

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