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Author Topic: Shadow Man/Juju Man - still ongoing... (page 13).  (Read 31030 times)

Offline matakishi

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Re: Shadow Man, my game for BLAM 2013- rules summary (page 7).
« Reply #105 on: 06 October 2013, 03:44:48 PM »
Here's the Pipe Way built. This will join the Deadside pumping station in the tar pits to the great Engine (with a side branch going to the white tower) and mirrors the path of the Liveside river. Just the pump and the Engine to build now and about 60 miniatures left to paint. I finished nearly 30 miniatures this week so everything should still be ready on time :)




Offline von Lucky

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Re: Shadow Man, my game for BLAM 2013- Pipe Way built (page 8).
« Reply #106 on: 06 October 2013, 09:50:28 PM »
You are a machine!
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline cheetor

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Re: Shadow Man, my game for BLAM 2013- Pipe Way built (page 8).
« Reply #107 on: 07 October 2013, 09:16:47 AM »

I really like the pipeway.  Its the sort of terrain that I have wanted to add to my own stuff for years but have never got around to.

Are the pieces between the pipe sections laser cut "pill" bases? Are the support structures (rather than the the three buildings) solid blocks?  I really like the way that you went about this part of the project in particular.  The pipe way looks practical and sturdy.  Great stuff. 


Offline matakishi

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Re: Shadow Man, my game for BLAM 2013- Pipe Way built (page 8).
« Reply #108 on: 07 October 2013, 12:58:44 PM »
Yes, the pipe ends are pill bases. The supports are balsa block, quicker than making cork boxes but more expensive. Originally I wanted to use laser cut girder sections for the supports but these proved too difficult to keep perpendicular and weren't very sturdy.

Once I changed the pipes the junction houses could be simplified too.

I'll post some sketches of my original idea once I get to my desktop and can grab the picture urls easily.

Offline matakishi

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Re: Shadow Man, my game for BLAM 2013- Pipe Way built (page 8).
« Reply #109 on: 07 October 2013, 04:40:39 PM »
Here's the original idea:









And some more pics of the actual items:










Offline Mason

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Re: Shadow Man, my game for BLAM 2013- Pipe Way built (page 8).
« Reply #110 on: 07 October 2013, 04:43:40 PM »
THAT is a bloody brilliant and inspired build.
So many possible uses.
 8) 8)

Cant see you selling that piece of scenery off in the future, it is just too versatile.

Offline cheetor

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Re: Shadow Man, my game for BLAM 2013- Pipe Way built (page 8).
« Reply #111 on: 08 October 2013, 11:53:47 AM »


Those drawings are really nice.

My own inclination with something like that would also have been to use girder type supports, but the block approach that you have taken is far more practical.  It also has its own nice and brutal, vaguely Cold War, huge-lumps-of-concrete aesthetic.  I love it.

Cant see you selling that piece of scenery off in the future, it is just too versatile.

Definitely. 

I can see a pipeline like that running through a Bladerunner style future LA or Mega City One or travelling over the heads of the inhabitants of a District 9 type slum, while just as easily its the only sign of civilisation in a remote Harry Harrison Deathworld type jungle.

Im going to have to lift this design wholesale.  Its too practical, versatile and cool looking not to.

Im assuming that the pipeways attach to the buildings and to each other in some way (magnets or some sort of plug maybe).  If you get a chance then I would very much like to see how you plan to make that work.



Offline matakishi

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Re: Shadow Man, my game for BLAM 2013- Pipe Way built (page 8).
« Reply #112 on: 08 October 2013, 01:35:56 PM »
There's no attachments, I just stand each element next to its neighbour.

Offline matakishi

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Re: Shadow Man, my game for BLAM 2013- Pipe Way built (page 8).
« Reply #113 on: 18 October 2013, 12:03:17 AM »
Some quick phone snaps of my recent work:










Offline Dewbakuk

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Re: Shadow Man, my game for BLAM 2013- progress update with pics (page 8).
« Reply #114 on: 18 October 2013, 04:29:49 AM »
Looking very cool. Will this finish it or will you do more stuff after BLAM?
So many projects..... so little time.......

Offline matakishi

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Re: Shadow Man, my game for BLAM 2013- progress update with pics (page 8).
« Reply #115 on: 18 October 2013, 06:49:43 AM »
I have a lot more to add later.

Offline Mason

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Re: Shadow Man, my game for BLAM 2013- progress update with pics (page 8).
« Reply #116 on: 18 October 2013, 09:05:27 AM »
I have a lot more to add later.

Blimey!
 :o

You have done loads in these last few weeks and time is almost up....and you will still add more???

Amazing!
 8)

Offline cheetor

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Re: Shadow Man, my game for BLAM 2013- progress update with pics (page 8).
« Reply #117 on: 18 October 2013, 10:41:15 AM »


The figures look a lot creepier than I expected when seen en masse.  Brilliant.

Offline Jaeger

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Re: Shadow Man, my game for BLAM 2013- progress update with pics (page 8).
« Reply #118 on: 18 October 2013, 11:49:58 AM »
Looks really creepy. Well done. :)
Too many projects... not enough time...

Offline matakishi

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Re: Shadow Man, my game for BLAM 2013- progress update with pics (page 8).
« Reply #119 on: 18 October 2013, 01:36:07 PM »
Blimey!
 :o

You have done loads in these last few weeks and time is almost up....and you will still add more???

Amazing!
 8)


I have 40 figures on the painting table that need doing for BLAM; witches, pig men, lunatics, that sort of thing. I also need to make the final two buildings and paint the table. I have the rules to type up in a readable format (they're a 6000 word rambling document at the moment) and the card deck to make. According to my chart it should all be done with a day to go. I might miss the pre BLAM excursion though if all doesn't go to plan :)

I'm sure it'll all be fine...

 

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