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Author Topic: Historical rules that could be a base for fantasy games  (Read 1589 times)

workerBee

  • Guest
Historical rules that could be a base for fantasy games
« on: August 20, 2013, 01:02:47 PM »
A little different but I always believed a good set of historical rules should be able to handle (at least low to middle power magic) fantasy gaming.

What would you suggest would be good rules that reward medieval to Renaissance style war games that I might "add on" some form of fantasy elements?

Mostly I am thinking good rules that allow me to model fantasy races with traits of forces already in the historical rules.

Gracias,

Glenn

Offline Engel

  • Mastermind
  • Posts: 1575
Re: Historical rules that could be a base for fantasy games
« Reply #1 on: August 20, 2013, 01:27:55 PM »
Thats exactly my thinking.
Im using Hail Caesar for my Norse mythology themed games.

Vikings, trolls, gnomes and such.



Check out my thread over at the fantasy section here on LAF
http://leadadventureforum.com/index.php?topic=28923.0


For some battle reports:

http://kampgruppe-engel.blogspot.se/2012/12/viking-and-trolls.html

http://kampgruppe-engel.blogspot.se/2013/02/tomtar-och-troll.html



Offline max

  • Scientist
  • Posts: 425
  • Medieval Mad
Re: Historical rules that could be a base for fantasy games
« Reply #2 on: August 20, 2013, 07:24:24 PM »
What sort of games were you thinking of?

For battles, you could use Dux Bellorum, with race traits and magic being covered by the strategies.

I also like the LOTR skirmish game, easily adapted to other systems and there is already some magic in the original game.

 

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