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Author Topic: IHMN FAQ's/Clarifications  (Read 6804 times)

Offline Craig

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IHMN FAQ's/Clarifications
« on: 07 September 2013, 08:02:24 AM »
Given the amount of excellent questions recently posed in the esteemed establishment, Charles and I are going to produce a new version of the Errata with a section dedicated to these.

We would like to engage your assistance. So, over the coming week, if you could list here all the questions you have asked or wished to ask regarding the rules then we shall endeavour to produce a comprehensive addition for you.
« Last Edit: 07 September 2013, 08:04:29 AM by Craig »
My sincerest contrafibularities
General Lord Craig Arthur Wellesey Cartmell (ret'd)
https://theministryofgentlemanlywarfare.wordpress.com/

Offline MalcyBogaten

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Re: IHMN FAQ's/Clarifications
« Reply #1 on: 09 September 2013, 06:36:15 AM »
This is just a reminder about the Maksmanship vs. Stealth talents.
As Discussed elsewhere. (Before the move)

Marksmanship does not ignore the Stealth bonus. (At least in games run by me)


Craig
I hope this is a valid question? Is this thread still active?

Offline Craig

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Re: IHMN FAQ's/Clarifications
« Reply #2 on: 09 September 2013, 07:10:48 PM »
I haven't and it is  ;D

Offline Polkovnik

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Re: IHMN FAQ's/Clarifications
« Reply #3 on: 10 September 2013, 09:31:01 PM »
A few areas that need clarification:

Marksmanship vs Zone of Shadows.

Can you run and use a mystic power in the same turn (e.g Mesmerise, Zone of Shadows ) ?

If you use a weapon that can only shoot every other turn, can you shoot, then run, then shoot ?

Offline Diakon

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Re: IHMN FAQ's/Clarifications
« Reply #4 on: 10 September 2013, 10:04:06 PM »
If you use a weapon that can only shoot every other turn, can you shoot, then run, then shoot ?

I'd guess no since you're presumably using the second turns shooting phase to reload.
That's how I play it.

Offline Hunter776

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Re: IHMN FAQ's/Clarifications
« Reply #5 on: 11 September 2013, 04:02:07 AM »
I would completely agree. The reloading requirement is pretty much muzzleloaders, and if you've ever tried to load one while moving, you'll realize it's rather difficult.

Unless, of course, you're Daniel Day Lewis.

Offline Polkovnik

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Re: IHMN FAQ's/Clarifications
« Reply #6 on: 11 September 2013, 11:53:00 PM »
I would completely agree. The reloading requirement is pretty much muzzleloaders, and if you've ever tried to load one while moving, you'll realize it's rather difficult.

So would you say you can't move at all whilst reloading ? Or just that you can't run ?

Offline Hunter776

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Re: IHMN FAQ's/Clarifications
« Reply #7 on: 12 September 2013, 01:07:07 AM »
Well, depends on whether we're modeling real life or doing a game.

Given the heroic types that populate IHMN, I would recommend letting them reload so long as they're not running.

Offline Hunter776

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Re: IHMN FAQ's/Clarifications
« Reply #8 on: 12 September 2013, 02:00:42 AM »
Another thing I believe should go into a compilation concerns the Machine Gun/4-handed rules.

It's not terribly clear whether both figures in a MG "crew" move at the same time. If they move separately, does the gun move with the first or second guy?

WRT shooting, it should probably be made clear whether both figures of the crew may each shoot the gun each turn, or whether only one can fire each turn.

I believe these clarifications would definitely help.

Offline Diakon

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Re: IHMN FAQ's/Clarifications
« Reply #9 on: 12 September 2013, 09:30:19 AM »
WRT shooting, it should probably be made clear whether both figures of the crew may each shoot the gun each turn, or whether only one can fire each turn.

Also I think the gunner/loader relationship would be better served if you made it so that if the loader is killed then the Machine Gun can only fire every other turn. I don't think the move or fire  thing is a big enough penalty for losing the teams loader. Especially with a machine gun with a 30" range. It's a bit worse for flamethrower teams but these are super destructive weapons so they should be penalised if you've only got 2 hands to operate them.

What do you reckon Craig? That's my house rule for it anyway.  :D

Offline MalcyBogaten

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Re: IHMN FAQ's/Clarifications
« Reply #10 on: 12 September 2013, 12:13:47 PM »
If we want Large Robotic minions (slightly larger than mansize and say upto small vehicle size)

Would it be an idea to pay for the Strongman Talent once per heavy weapon? I'm thinking of only 2 weapons 1 for each arm/side mount in the extreme.

Mind you I do have some Reaper Iron Golems painted in Brass with multiple cannon mounts. (But they are silly!)

The question about moving weapon teams has really thrown a spanner into my brain as well. All sorts of combinations of moving one man then losing the other due to Knockdown/HTH/Death! Even in some cases, if one man holds the nozzle while the other holds the reservoir/fuel for steam or flame weapons. (Connected together in effect)

Hmmm? Good luck.

Offline Diakon

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Re: IHMN FAQ's/Clarifications
« Reply #11 on: 12 September 2013, 04:38:44 PM »
Can your robotic minions fire more than one weapon per turn? If they can then pay for strongman for each weapon they can fire simultaneously. Otherwise just pay for it once. I don't think anyone can fire 2 weapons a turn.

Offline MalcyBogaten

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Re: IHMN FAQ's/Clarifications
« Reply #12 on: 12 September 2013, 06:36:36 PM »
Quote
Can your robotic minions fire more than one weapon per turn? If they can then pay for strongman for each weapon they can fire simultaneously. Otherwise just pay for it once. I don't think anyone can fire 2 weapons a turn.

Yeah. That's the beauty of this. I hadn't thought of that.
I think it would depend upon the complexity of the difference engine that was being used as a control mechanism?

Or in true mad science/magic use, maybe how many brains are involved?

Interesting! I've got to come up with something to act as a generator figure/mechanism now.

I'm prepared to spend points on it. 


Offline Diakon

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Re: IHMN FAQ's/Clarifications
« Reply #13 on: 12 September 2013, 08:56:35 PM »
Yeah. That's the beauty of this. I hadn't thought of that.
I think it would depend upon the complexity of the difference engine that was being used as a control mechanism?

Or in true mad science/magic use, maybe how many brains are involved?

Interesting! I've got to come up with something to act as a generator figure/mechanism now.

I'm prepared to spend points on it. 



Well, a Steam Dynamo should do the trick for the main control. Maybe an arc generator powering it's "brain"? Not sure.

Offline MalcyBogaten

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Re: IHMN FAQ's/Clarifications
« Reply #14 on: 13 September 2013, 06:37:49 PM »
Here's a new one.
The Mystical Power Spitfire.

Do you add the casters Shooting Value to the +2 and the D10 Roll?

I think you should seeing as it is quite an expensive Power at 21 points.
But, it is only limited by line of sight.

Discuss.

Malc

 

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