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Author Topic: IHMN FAQ's/Clarifications  (Read 6802 times)

Offline Diakon

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Re: IHMN FAQ's/Clarifications
« Reply #15 on: 13 September 2013, 08:03:50 PM »
Here's a new one.
The Mystical Power Spitfire.

Do you add the casters Shooting Value to the +2 and the D10 Roll?

I think you should seeing as it is quite an expensive Power at 21 points.
But, it is only limited by line of sight.

Discuss.

Malc

Yeah, after you pass your pluck test, you treat it as any other ranged weapon. I assume.  lol


Offline twrchtrwyth

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Re: IHMN FAQ's/Clarifications
« Reply #16 on: 15 September 2013, 09:49:15 PM »
Why does a bedouin's horse upgrade cost 11 points?
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Offline MalcyBogaten

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Re: IHMN FAQ's/Clarifications Bedouin Horse?
« Reply #17 on: 17 September 2013, 07:38:03 AM »
Yeah? I can see where 5pts for the horse would be spent. But there's no mention of any other benefits in the other 6 remaining points.

Are we talking Wind and the Lion style steadiness while the rider performs trick shots? lol


Offline oabee

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Re: IHMN FAQ's/Clarifications
« Reply #18 on: 23 September 2013, 01:07:03 AM »
A few areas that need clarification:
Marksmanship vs Zone of Shadows.
Can you run and use a mystic power in the same turn (e.g Mesmerise, Zone of Shadows ) ?
If you use a weapon that can only shoot every other turn, can you shoot, then run, then shoot ?

1. Zone of Shadows should negate the Marksmanship bonus unless the marksman is Impervious.

2. I believe you should not be able to run and use a Mystic Power in the same turn.

3. Similarly, I believe you should not be able to "reload" a weapon that shoots every other turn while running. If it's that important to you, make up a Talent that would allow such a thing and pay 5 points per figure for it. Call it the Hawkeye Talent.

I'm just sayin'.
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Offline twrchtrwyth

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Re: IHMN FAQ's/Clarifications
« Reply #19 on: 28 September 2013, 11:01:41 AM »
Why does a bedouin's horse upgrade cost 11 points?
Bump.

Offline Craig

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Re: IHMN FAQ's/Clarifications
« Reply #20 on: 28 September 2013, 11:56:49 AM »
Bump.

A Bedouin Horse is a Cavalry Horse (9 points) that is not afraid of Camels (+2 points)  :D
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Offline twrchtrwyth

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Re: IHMN FAQ's/Clarifications
« Reply #21 on: 28 September 2013, 12:06:55 PM »
Thank you.

Offline MalcyBogaten

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Re: IHMN FAQ's/Clarifications
« Reply #22 on: 30 September 2013, 07:25:47 PM »
Quote
A Bedouin Horse is a Cavalry Horse (9 points) that is not afraid of Camels (+2 points)  Cheesy

So. Is a Cavalry Horse mentioned in one of the new rulebooks then?

I can only find Horse.

Offline Dewbakuk

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Re: IHMN FAQ's/Clarifications
« Reply #23 on: 30 September 2013, 07:34:40 PM »
It's in the HV&F book along with a useful page listing the relevant updates.
So many projects..... so little time.......

Offline Craig

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Re: IHMN FAQ's/Clarifications
« Reply #24 on: 30 September 2013, 08:10:09 PM »
Indeed it is, as part of a Bestiary covering a range of animals and extraordinary creatures... :D

Offline MalcyBogaten

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Re: IHMN FAQ's/Clarifications
« Reply #25 on: 01 October 2013, 02:52:34 AM »
Quote
Indeed it is, as part of a Bestiary covering a range of animals and extraordinary creatures...

Ahh! Just what I need for my 'League of Extra-ordinary Andimals'.

(Now just need some extra-ordinary figures)

Ta!

Offline FionaWhite

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Re: IHMN FAQ's/Clarifications
« Reply #26 on: 24 October 2013, 01:22:18 PM »
Does a Mystical Power that's meant to act as a shooting attack need to allow Pluck save?
Checking by the Spitfire power the answer'd be no so if the new power was to allow it, would the target receive 2 Pluck saves, first to ignore the power and second to survive it?

In addition what are the costs of adding +SV to a Mystical Power like this? I'd calculate according to the weapon costs but Spitfire has +2 yet this doesn't seem to add to its cost.

I really have no idea what I'm doing.

Offline twrchtrwyth

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Re: IHMN FAQ's/Clarifications
« Reply #27 on: 29 October 2013, 06:19:44 PM »
Does a Mystical Power that's meant to act as a shooting attack need to allow Pluck save?
Checking by the Spitfire power the answer'd be no so if the new power was to allow it, would the target receive 2 Pluck saves, first to ignore the power and second to survive it?

In addition what are the costs of adding +SV to a Mystical Power like this? I'd calculate according to the weapon costs but Spitfire has +2 yet this doesn't seem to add to its cost.
Bump.

Offline twrchtrwyth

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Re: IHMN FAQ's/Clarifications
« Reply #28 on: 29 October 2013, 06:33:47 PM »
Do the points for a sappers scout and bulldog need changing to 59 and 63 in the British Rifle Company list?

Does the machine gun armed Kaiser Wilhelm walker option in the Thule list need changing to 107 points?

Does the Cherokee walker option in the US marine list need changing to 44 points?

Offline Craig

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Re: IHMN FAQ's/Clarifications
« Reply #29 on: 30 October 2013, 06:00:30 AM »
In the Errata document published in June and available in the Bonus Materials section of the Blog you shall find the following corrections:

5.5 Mechanised Walkers
Addendum. Unless otherwise stated in their descriptions, walkers are unaffected by either Arc or flame
attacks. However, If such an attack hits a walker and a “steersman hit” result occurs then the steersman can be
affected. His Pluck roll will be at +1 if the walker has Armour less than 10, +2 if it has Armour 10-12 and +3 if it
has Armour 13 or better.
Correction. A Johnson Mk XII Cherokee walker costs 56 points (increased because of the machine gun cost).
Correction. A Kaiser Wilhelm walker with a machine gun costs 93 points (ditto).
Correction. A Scout walker costs 59 points (ditto).
Correction. A Bulldog walker costs 63 points (ditto).

Link: http://inhermajestysname.files.wordpress.com/2013/04/2013-06-26-ihmn-errata.pdf

I hope that helps :)

 

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