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Author Topic: Dungeon of Dahl-Noh-Mök  (Read 2273 times)

Offline Operator5

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Dungeon of Dahl-Noh-Mök
« on: May 15, 2008, 12:02:27 PM »
Deep within the bowels of the earth, underneath the blasted ruins of the Black Temple of Nezzertamo on the border between the lands of Skadia and Guhl, the necromancer Dahl-Noh-Mök seeks to summon forth a beast from the abyss. Only a small, hastily assembled band of adventurers from across the lands of Tauren can stop him.

I ran a playtest game last night for our next release, Broadsword Adventures: Savage Tales of Fantasy, and I wanted to share some pictures and highlights from the game.

Here is one photo from the game and the rest of the imageas as the write-up, can be found on The Speakeasy forum (click on Speakeasy to get there).


Richard A. Johnson
On Facebook: Rattrap on Facebook

Offline NurgleHH

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Re: Dungeon of Dahl-Noh-Mök
« Reply #1 on: May 15, 2008, 10:44:53 PM »
Can you tell us something more about Broadsword Adventures? Which kind of races, Magic(?), Hero-types? I looking forward to it.
Victory Decision Vietnam here: leadadventureforum.com/index.php?topic=43264.0

Victory Decision Spacelords here: leadadventureforum.com/index.php?topic=68939.0

My pictures: http://pictures.dirknet.de/

Offline Operator5

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Re: Dungeon of Dahl-Noh-Mök
« Reply #2 on: May 16, 2008, 11:49:01 AM »
Broadsword Adventures: Savage Tales of Fantasy will be a lot like the other games from Rattrap. You will have a lot of generic archetypes that can be used to create any character you want. There are 4 groups in the main book (Barbarians, Civilized People, Savages, and the Priesthood). The world is similar to Conan's Hyboria in that the only real race is human (though other bipedal races could be found lurking in lost cities, the lair of a sorcerer, etc.)

The rules are based on heroic pulp style fantasy. The Heroes are killing machines and don't ever really die (though they can be rendered unconscious). The nameless hordes will die in droves but serve their purpose.

If you prefer your fantasy to have elves and dwarves, the rules can stil be used. As the archetypes are generic, they can fit other races fairly well. With the emphasis on armor and weapons for the Civilized people, you could convert them to dwarves (drop the SPEED by 1 and add it to their BLADE on all archetypes). With their ferocious nature, Savages could easily be made into Orcs.

There is magic, but it's not D&D magic. There are no super powerful wizards throwing fireballs. The magic is harder to perform and getting interrupted can lead to bad things. But when it does go off, it has the potential to be devastating.

That's a quick run down. You can read a lot more on The Speakeasy forums (link above).

 

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