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Author Topic: SAGA Map Campaign System  (Read 2265 times)

Offline shandy

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    • The Raft. Wargaming Adventures
SAGA Map Campaign System
« on: September 15, 2013, 11:07:51 AM »
Hi,

I have devised a simple SAGA map campaign system that is inspired by GW's Mighty Empires. It's more like a board game than a warband advancement system:
http://wargamingraft.wordpress.com/2013/09/15/a-saga-map-campaign/

Cheers,
Shandy
« Last Edit: April 08, 2014, 01:10:33 PM by shandy »

Offline Red Orc

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Re: SAGA Map Campaign System
« Reply #1 on: September 15, 2013, 12:09:05 PM »
Nice. Looks simple and flexible.

You're absolutely right I think about the destruction of armies. In a single battle (I don't play SAGA but most games have the mechanic I guess!) a model being 'dead' means 'unable to take any further part in the battle' - which may only mean unconscious for half an hour, suffering a bad sprain, lost their equipment, temporarily lost having run away, stuck in some mud or whatever. Incapacitated during one afternoon doesn't mean you can't be fighting fit the next morning, or next week.

If there are different battle scenarios in SAGA (you mention 'the battle at the ford') can you tie others to different terrain types/locations (eg, if there's a 'loot the village' scenario, that's what you do attacking villages, if there's an 'ambush in the pass' that's what you use in the hills, etc)?

You could also determine 'initiative' somehow - I don't know what initiative system SAGA uses, but it would probably best be a meta-game thing anyway, something like 'each commander rolls a d6 and adds the number of points of their army (larger army = more scouts = greater knowledge of enemy movements), and the highest gets to chose whether to be attacker of defender'. This means you could have a situation where the vikings (attackers) try to loot a village defended by Normans (defenders), or where Normans (attackers) surprise a viking raiding party that has attacked a village (and they're now defending it).

Offline shandy

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  • Posts: 663
    • The Raft. Wargaming Adventures
Re: SAGA Map Campaign System
« Reply #2 on: September 15, 2013, 12:29:04 PM »
Thanks.
Yes, there are several scenarios in SAGA, and it is easy to come up with more. Some can be tied to terrain hexes (defending a place), some to narrative situation (e.g. escorting a baggage train). We will handle that flexibly.
Concerning initiative, normally in SAGA you roll for who starts setting up his troops and who will commence the fight. Some of my bonus cards modify that, e.g. there is one that allows you to set up after the other player, or to move a piece of terrain to represent scouting acitivites.
Let's see how this works out!

Cheers,
Shandy

Offline Red Orc

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Re: SAGA Map Campaign System
« Reply #3 on: September 15, 2013, 12:32:15 PM »
I shall certainly be watching with interest - campaigns are probably my favourite thing to do with battles (sure, having a game is fun, but it being part of a larger story is more fun!) and I'm always interested in how people set them up (intersted in any ideas I can steal really!)

Offline shandy

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  • Posts: 663
    • The Raft. Wargaming Adventures
Re: SAGA Map Campaign System
« Reply #4 on: September 23, 2013, 06:02:50 PM »
Hi,

our campaign has finally started! The system works fine so far. For a report, visit
wargamingraft.wordpress.com

Cheers,
Shandy

Offline Sangennaru

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Re: SAGA Map Campaign System
« Reply #5 on: September 23, 2013, 06:24:36 PM »
Hi,

our campaign has finally started! The system works fine so far. For a report, visit
wargamingraft.wordpress.com

Cheers,
Shandy

will follow the development! =)

Offline shandy

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  • Posts: 663
    • The Raft. Wargaming Adventures
Re: SAGA Map Campaign System
« Reply #6 on: September 28, 2013, 06:21:17 AM »
The campaign continues:
http://wargamingraft.wordpress.com

Cheers,
Shandy

 

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