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Author Topic: What set of rules has really blown your mind?  (Read 12238 times)

Offline grant

  • Galactic Brain
  • Posts: 4165
What set of rules has really blown your mind?
« on: 20 November 2013, 05:54:28 AM »
Just a thought tonight: is there a set of rules that has thoroughly blown your mind? Something so innovative and unique, you just stopped playing anything else?

Could be any period, any scale - any set of rules.

What did it and why?
It’s a beautiful thing, the destruction of words - Orwell, 1984

Offline tnjrp

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Re: What set of rules has really blown your mind?
« Reply #1 on: 20 November 2013, 07:29:52 AM »
Just a thought tonight: is there a set of rules that has thoroughly blown your mind?
No.

Nuff said 8)

Offline redzed

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    • redzed
Re: What set of rules has really blown your mind?
« Reply #2 on: 20 November 2013, 08:06:13 AM »
IABSM, when I first 'got it'. played it lots :)
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Offline Dr.Falkenhayn

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Re: What set of rules has really blown your mind?
« Reply #3 on: 20 November 2013, 08:27:15 AM »
Force on Force,because of its very streamlined Gameplay,although a bit abstract it allows very dramatic Firefights  :)

Offline Geudens

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Re: What set of rules has really blown your mind?
« Reply #4 on: 20 November 2013, 08:33:51 AM »
After 40 years of wargaming (from 1 page rules to 10 cm thick books...): SAGA!
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Offline maxxon

  • Mad Scientist
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Re: What set of rules has really blown your mind?
« Reply #5 on: 20 November 2013, 08:57:25 AM »
Crossfire. It's still totally unique in the purity of its vision, though some other games have borrowed elements from it.

Which is a bit strange because I never really liked any of Arty's other rulesets.
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Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2813
Re: What set of rules has really blown your mind?
« Reply #6 on: 20 November 2013, 09:24:11 AM »
None really although i like many: S&tF, DitDC, BP/HC ...

I have come to the conclusion that its not what you game its who you play with ... ;)
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Offline YPU

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  • Posts: 4442
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Re: What set of rules has really blown your mind?
« Reply #7 on: 20 November 2013, 09:26:27 AM »
Coming from warhammer mainly, Dirtside II really woke me up to better systems.
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Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3152
Re: What set of rules has really blown your mind?
« Reply #8 on: 20 November 2013, 09:27:26 AM »
I have come to the conclusion that its not what you game its who you play with ... ;)

This.

Offline WillieB

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Re: What set of rules has really blown your mind?
« Reply #9 on: 20 November 2013, 10:20:47 AM »
Until a few years ago I felt that (even if considered an unfinished product) nothing could beat Stargrunt II.
Then IABSM came along and  took over.
However, I still was looking for a more 'modern' set of rules as well and found what I needed ( and more) with Tomorrow's War.
SAGA filled my 'ancient' niche and I still play it regularly.
But then Dux Brittaniarum was published and I forgot everything else. Yes, there are a few gaps in the rules that you have to fill in yourself, but in all it's just the best ruleset I ever played. Obviously I'm not alone in thinking so since we have been running a multiplayer campaign for a solid 53 weeks now.
And now Chain Of Command is edging in and all my SCW and WW II troops are becoming restless again...
Panic, Chaos and Disorder. My job here is done

Offline Remgain

  • Mad Scientist
  • Posts: 611
Re: What set of rules has really blown your mind?
« Reply #10 on: 20 November 2013, 10:56:15 AM »
Chain of Command.

Marco


We don't stop playing because we grow old; we grow old because we stop playing.

George Bernard Shaw

Offline Stavros Banjo

  • Scientist
  • Posts: 352
  • I despise normality
Re: What set of rules has really blown your mind?
« Reply #11 on: 20 November 2013, 11:28:07 AM »
Not wishing to appear like a miserable old moaner but it would be nice if people could refrain from using acronyms & abbreviations when discussing rules. I'm still looking for that 'mind blowing' set but it's a bit of a pain trying to work out what the heck 'IABSM' etc. is in the first place  ::)
...and what fresh new hell is this?

Offline Conquistador

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Re: What set of rules has really blown your mind?
« Reply #12 on: 20 November 2013, 12:02:07 PM »
Not wishing to appear like a miserable old moaner but it would be nice if people could refrain from using acronyms & abbreviations when discussing rules. I'm still looking for that 'mind blowing' set but it's a bit of a pain trying to work out what the heck 'IABSM' etc. is in the first place  ::)

Roger that!

Gracias,

Glenn
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline Bergil

  • Mad Scientist
  • Posts: 765
  • Toy maker
Re: What set of rules has really blown your mind?
« Reply #13 on: 20 November 2013, 12:06:55 PM »
Full Thrust, version 2. space combat!

Easy system once you've played a few turns. Easy enough to use ship creation system and a very malleable ruleset for making your own settings, rules, etc.

Can't recommend it enough.  :-*

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3152
Re: What set of rules has really blown your mind?
« Reply #14 on: 20 November 2013, 12:17:58 PM »
Rules that I really enjoy are: Fast Play Grande Armee, Saga, Gloire.

And as dark horses I also really enjoy Epic Armageddon and Warmaster.

 

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