I've put together some reference sheets for Flagship Games' Habet Hoc habet gladiator rules.
I've worked out a "hit table" for attacking/defending taking into account different skill levels. The score given is now the roll required rather than having to adjust the standard "6+" modified by comparative skill ratings whilst palying.
I've changed the Critical and fumble tables ( I thought the fumbles in the game were too silly for a serious game) and added a Popularity table which gives more opportunities to gain POP in matches rather than after a fight.
I'm working on a sheet for campaigns and one for net and lasso combat.
Hope it's useful.
Regards
PM