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Author Topic: 15mm Robots - PAINTED!  (Read 32241 times)

Offline Sangennaru

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Re: 3D 15mm Robots - More Bots!
« Reply #75 on: 29 January 2014, 05:41:41 PM »
I really liked the big round hat things they had before.

Turning their heads a bit away from straight ahead will make them seem a lot more active as they will then look like scanning the battlefield.

actually, i liked the hat as well, and i'll use it for mine, but this batch is a test that Agis will try, and he asked me for another look for the heads! :) Fear not, the wide hat will prevail!

I'll move the heads, that's a good suggestion, i didn't notice sculpting them!

Offline Vermis

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Re: 3D 15mm Robots - Gravbike WIP
« Reply #76 on: 29 January 2014, 05:46:15 PM »
:)

Just tell me: what should i do to make them look more badass? :)

Lower the head; hunch and maybe widen the shoulders; and/or blow up the entire upper body a wee bit more.

Offline YPU

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Re: 3D 15mm Robots - More Bots!
« Reply #77 on: 29 January 2014, 05:51:08 PM »
actually, i liked the hat as well, and i'll use it for mine, but this batch is a test that Agis will try, and he asked me for another look for the heads! :) Fear not, the wide hat will prevail!

I'll move the heads, that's a good suggestion, i didn't notice sculpting them!

Ah right. Also top of the heads do look very square, the shape just a bit to simple. Especially as its a part you will look at at lot from player point of view.

I am so envious of your work speed. It might be in part due to program used, Sketchup was made by google, the masters of convenience, to be easy and instinctive to use. While Rhino 3d is made for industrial level detail and requirements, expecting its users to read the manual rather then dive right in. Still I've had lessons for 2 years now and your speed just baffles me. How many hours did you put in your bots or speeder, just curious?
3d designer, sculptor and printer, at your service!

Offline Sangennaru

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Re: 3D 15mm Robots - More Bots!
« Reply #78 on: 29 January 2014, 05:55:45 PM »
Lower the head; hunch and maybe widen the shoulders; and/or blow up the entire upper body a wee bit more.

Like this? i could do it more, but i'm not so self-confident in human shapes...



Ah right. Also top of the heads do look very square, the shape just a bit to simple. Especially as its a part you will look at at lot from player point of view.

I am so envious of your work speed. It might be in part due to program used, Sketchup was made by google, the masters of convenience, to be easy and instinctive to use. While Rhino 3d is made for industrial level detail and requirements, expecting its users to read the manual rather then dive right in. Still I've had lessons for 2 years now and your speed just baffles me. How many hours did you put in your bots or speeder, just curious?

Sketchup meshes are terrible, all the polygons are mixed up. But when you have to 3d print it, it work as good as any other program. And it's DAMN fast to use!
The bot took me 2 hours, since i had to decide the design...
The grav bike around 70 minutes for the first version, plus another hour for the tubes and all the other parts...
I'm going to learn how to use Rhino soon, but only for the curved parts. Then i'll upload here on SU and work here... is just so comfortable for fast modelling! ^^

Offline Vermis

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Re: 3D 15mm Robots - More Bots!
« Reply #79 on: 29 January 2014, 06:08:08 PM »
Sorry Sangennaru; there's something badly wrong with my net connection today. Been staring at the screen for two minutes and the new pic hasn't even started to load. I'll try again later.

I am so envious of your work speed.

That with bells on. lol When I read this:

Quote
that's a 70 minutes sculpting job

... I thought, 'today I sculpted a face. Well, most of a face.' Crazy.

Offline YPU

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Re: 3D 15mm Robots - More Bots!
« Reply #80 on: 29 January 2014, 06:10:42 PM »
Quote
Sketchup meshes are terrible, all the polygons are mixed up. But when you have to 3d print it, it work as good as any other program. And it's DAMN fast to use!
The bot took me 2 hours, since i had to decide the design...
The grav bike around 70 minutes for the first version, plus another hour for the tubes and all the other parts...
I'm going to learn how to use Rhino soon, but only for the curved parts. Then i'll upload here on SU and work here... is just so comfortable for fast modelling! ^^

I've sunk at least 10 hours into my speeder bike design, and I am maybe half way done at most.
Anyhow if you ever need pointers for rhino, or just need something done in rhino quickly let me know, would be glad to help.
« Last Edit: 29 January 2014, 07:02:02 PM by YPU »

Offline Sangennaru

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Re: 3D 15mm Robots - Floating Commander!
« Reply #81 on: 29 January 2014, 07:54:16 PM »
Cool, i didn't know i was so fast! O.O

Speaking of which, 80 minutes work, done while chatting before dinner:
It's meant to be a floater for the captain:



Ok, i understand that robots shouldn't have captains screaming and pointing and giving orders, but it's cooool! ^_^
However, i tried to pose one of the soldiers on the floater, even though i will have to use a "bigger and badass-er" model on it!





Comments and opinions always welcome, of course!

EDIT: I might think to remove the "free cables" or "tentacles"... but i wanted them to give more "depht" to the model! ...well, whatever. :)
« Last Edit: 29 January 2014, 08:02:56 PM by Sangennaru »

Offline YPU

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Re: 3D 15mm Robots - Floating Commander!
« Reply #82 on: 29 January 2014, 08:05:11 PM »
EDIT: I might think to remove the "free cables" or "tentacles"... but i wanted them to give more "depht" to the model! ...well, whatever. :)

Some more definition on them might help? a "link" like effect rather then a smooth surface.

Offline Sangennaru

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Re: 3D 15mm Robots - Floating Commander!
« Reply #83 on: 29 January 2014, 08:07:42 PM »
Some more definition on them might help? a "link" like effect rather then a smooth surface.

i was discussing the same point with a friend. They will be less than a millimeter wide, i don't think that they can carry any more details. I'd probably add a "connector jack" at the end of each, to make them look like disconnected cables! =)

Offline Sangennaru

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Re: 3D 15mm Robots - Floating Commander!
« Reply #84 on: 29 January 2014, 08:11:36 PM »
Ok, here it is:


Offline YPU

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Re: 3D 15mm Robots - Floating Commander!
« Reply #85 on: 29 January 2014, 08:18:09 PM »
i was discussing the same point with a friend. They will be less than a millimeter wide, i don't think that they can carry any more details. I'd probably add a "connector jack" at the end of each, to make them look like disconnected cables! =)

Aye that could work, not sure at what point the details don't make the cut, one of those things that this new generation of 3d sculptors will need to get a feel for. I often find myself working on tiny details that will never make the print.
Alternative ways might be making them square segments, or 5 or 6 sided, and twisting between each link. I do notice some strange edges and angles on those tentacles like you mentioned, part of the downside of Sketchup?

Offline Sangennaru

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Re: 3D 15mm Robots - Floating Commander!
« Reply #86 on: 29 January 2014, 08:21:00 PM »
Aye that could work, not sure at what point the details don't make the cut, one of those things that this new generation of 3d sculptors will need to get a feel for. I often find myself working on tiny details that will never make the print.
Alternative ways might be making them square segments, or 5 or 6 sided, and twisting between each link. I do notice some strange edges and angles on those tentacles like you mentioned, part of the downside of Sketchup?

No no, i just prefere to work on low-poly. The first robot model was more than twice in polygons, but i realized that there are no differences at all. If i wanted to have more polygons on tubes i could do, and yes, probably some more could be fine. But again, it's a really really small piece! =)

Offline YPU

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Re: 3D 15mm Robots - Floating Commander!
« Reply #87 on: 29 January 2014, 08:23:22 PM »
No no, i just prefere to work on low-poly. The first robot model was more than twice in polygons, but i realized that there are no differences at all. If i wanted to have more polygons on tubes i could do, and yes, probably some more could be fine. But again, it's a really really small piece! =)
You rogue! detail in everything. Or that might just be my education shining trough, as goldsmiths we get marked up to 0.1mm, both in real life and digital.  ;D
I guess the "sketch" in the name really does fit.

Offline Sangennaru

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Re: 3D 15mm Robots - Floating Commander!
« Reply #88 on: 29 January 2014, 08:24:58 PM »
You rogue! detail in everything. Or that might just be my education shining trough, as goldsmiths we get marked up to 0.1mm, both in real life and digital.  ;D
I guess the "sketch" in the name really does fit.

uff. Ok, i'll do the cables again! :( However, I'm fast! ;)

Offline Vermis

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Re: 3D 15mm Robots - More Bots!
« Reply #89 on: 29 January 2014, 08:29:01 PM »
Nice!

Like this? i could do it more, but i'm not so self-confident in human shapes...

Speaking personally, as if it was just down to me, I'd exaggerate the effect even more. But it's not down to me. ;) I think it might possibly change the character of the robots too much, and I won't push you towards it unless you're absolutely sure.

Obviously I can see the pics here, now, but my connection's gone so wonky that I can't google or even bing the pics and proper names of these things; but to use a single-setting example, my idea of badassification was to take the Star Wars Episode One battle droids and skew them towards the heavier versions seen in the next two movies, or even the CG Mos Eisley droid seen in A New Hope special edition.

 

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