Just finished painting my first company for IHMN. A couple of the figs were already done and were used for LotOW. The rest were painted in the last week.
Appearance-wise, the steam-tech is subtle. Not a lot of gadgets. The Wolfkin has a mechanical arm and two of the agents are wearing goggles. The Fighting specialist has a Clockwork Hound.
Special Agent Totem and Leading Agent "The Ghost" spend some time between adventures winding up Brutus, the Clockwork Hound.
Special Agent Sullivan prepares to "bare steel".
Special Agent Totem and "Betsy", a massive (4-handed) shotgun.
Field Agent Green and Special Agent Markham. Field Agents are supplied with standard firearms while Special Agents and Leading Agents are provided with the Smith&Reagan .50 calibre revolver (pistol with a 12" range and improved Pluck and SV modifiers). Bigger boom from America, "Land of the Gun".
The company lacks long range firepower but has decent intermediate/short range firepower because of the special issue pistols.
If any Mystical Powers are taken, I will probably limit them to Totem and "The Ghost".
Another idea I had was to add a couple of fodder figures (cheap cost) to increase the company size and run interference or draw fire. These figures would be:
*The President of the United States - A stately looking character in period dress. Most likely it would be a presidential double accompanying the group ("Damn, we lost ANOTHER President!")
*Uncle Sam - Reaper puts out this mini. Very aggressive pose, but I would still use it as a chaff figure.
Next project is a villain group lead by a Chinese Warlord/Scientist/Mystic (like Dr. Doom).