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Author Topic: Imperial Knight  (Read 8818 times)

Offline Elbows

  • Galactic Brain
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Re: Imperial Knight
« Reply #30 on: 22 February 2014, 09:22:15 PM »
PS: Someone please paint one up in the old Epic style paintjobs/images:



Chevrons, bright colours and flags...lots of flags.  :)

PS: Sounds good...also sounds like some kit-bashing might be available.  Using that "evil dream forge" one (the weird one with claws and a scythe?) you could maybe work on making a suitable Chaos version of the Knight (though I imagine one adorned in 1,200 skulls and blood is coming out sometime soon). 
« Last Edit: 22 February 2014, 09:23:50 PM by Elbows »
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Offline Commander Vyper

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Re: Imperial Knight
« Reply #31 on: 22 February 2014, 09:24:22 PM »
I like it, but then again I love adeptus titanicus and space marine 1st editions so bound to. Looks really in keeping with thr old epic flavour. Although timing: can't help but think that this is due to the hugely successful dreamforge ks and their amazing mechs, people already using them as proxy knights. Seen some nice pjs.
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline janner

  • Scatterbrained Genius
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Re: Imperial Knight
« Reply #32 on: 22 February 2014, 10:34:52 PM »
Who the hell is their target audience now?

Me  :D

Offline Elbows

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Re: Imperial Knight
« Reply #33 on: 22 February 2014, 11:33:40 PM »
Between the Dream Forge kits and these, I wonder when we'll see a football stadium sized game of Epic at 40K scale?  "Nonsense, your beam cannon can only shoot 50 yards, I'm at 52 yards!"


Offline Vermis

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Re: Imperial Knight
« Reply #34 on: 22 February 2014, 11:38:48 PM »
Chevrons, bright colours and flags...lots of flags.  :)

:D I never did anything with the handful of epic knights I have, but I intended to paint them up in the heraldic colors from a few different branches of the family. (Are red roosters showy enough for you?) This new model brought a little bit of that back.
« Last Edit: 22 February 2014, 11:46:20 PM by Vermis »

Offline fitterpete

  • Mad Scientist
  • Posts: 692
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Re: Imperial Knight
« Reply #35 on: 23 February 2014, 02:43:57 PM »
I think I'm going to make a scaffolding type tower out of old necromunda bulkheads I have and  magnetize a arm or outer shield,maybe the faceplate, so you can see the inside. Make it look like its broke down or getting worked on.Then use it as terrain/objective.Have a scenario that the Imperium have found a old knight and are trying to get it running and others are trying to get it.
Once in a while we play on 16 or 24 foot boards at the club so it may see some real action too. :D
Pete

Offline Elbows

  • Galactic Brain
  • Posts: 9971
Re: Imperial Knight
« Reply #36 on: 23 February 2014, 10:58:55 PM »
One of the shops I used to visit occasionally in my youth used to run big "stop the mega gargant" games in 2nd edition.  Basically heaps of tanks, lascannon crews, anything anyone could bring trying to stop an Ork mega-gargant as it pushed across a 12-16' table super slowly.  I never partook, but it looks amusing.

Offline warburton

  • Scatterbrained Genius
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Re: Imperial Knight
« Reply #37 on: 23 February 2014, 11:01:01 PM »
Personally I like it. It is the first Games Workshop kit I have been interested in in a long time (though I do like the updated tactical marines box but I have not bought any). The last kit I was really interested in were the Grey Knight Terminators from, I think, 2004!

I will get at least one, possibly two. I would make the second up into a proper Knight Errant by arming it with the Dreamforge Leviathan Power Fist as the Epic version always power fists, whereas only the Paladin had the chainsword.

As to use, it is a bit useless. I personally find Apocaplypse fairly silly, and 6th edition itself holds little appeal; I only really play 2nd edition these days. That being said, 2nd edition went very well with home brew rules for Titans and all sorts of other ridiculousness... So it will somehow support my old school Ultramarines...

One of the shops I used to visit occasionally in my youth used to run big "stop the mega gargant" games in 2nd edition.  Basically heaps of tanks, lascannon crews, anything anyone could bring trying to stop an Ork mega-gargant as it pushed across a 12-16' table super slowly.  I never partook, but it looks amusing.


This sort of thing!

And yes, it will be painted very brightly in the true 90s Eavy Metal Style...
« Last Edit: 23 February 2014, 11:02:52 PM by warburton »

Offline fitterpete

  • Mad Scientist
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Re: Imperial Knight
« Reply #38 on: 24 February 2014, 12:59:34 AM »
warburton
In the old shop I used to play at(back during 2nd edition days) about 3 times a year we used to push the racks back against the walls after hours and play "floor wars". It was all vehicles,no points, and lots of fun.
I remember there being at least one gargant, a couple warhounds, my IG superheavy tanks and four Eldar scout titans.They were the old armorcast, as it was before the forgeworld days, and armorcast had a datafax sheet for them.
If you can get your hands on that it gives a pretty good start to homebrew rules for the new knight.

Pete

Offline Doomsdave

  • Scatterbrained Genius
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Re: Imperial Knight
« Reply #39 on: 24 February 2014, 01:45:24 AM »
Who the hell is their target audience now?

Trust Fund Babies.
This is my boomstick!

Offline warburton

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  • Posts: 2012
    • Classic40K painting blog
Re: Imperial Knight
« Reply #40 on: 24 February 2014, 02:26:20 AM »
warburton
In the old shop I used to play at(back during 2nd edition days) about 3 times a year we used to push the racks back against the walls after hours and play "floor wars". It was all vehicles,no points, and lots of fun.
I remember there being at least one gargant, a couple warhounds, my IG superheavy tanks and four Eldar scout titans.They were the old armorcast, as it was before the forgeworld days, and armorcast had a datafax sheet for them.
If you can get your hands on that it gives a pretty good start to homebrew rules for the new knight.

Pete

I had heard that Armorcast did a datafax for the knight (and other models). No doubt it will crop up sooner or later, but yes I would very much like a copy!

And those "floor wars" sound excellent!  8)

Offline Kitsune

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Re: Imperial Knight
« Reply #41 on: 24 February 2014, 10:07:26 AM »
Personally I like it. It is the first Games Workshop kit I have been interested in in a long time

Me too. Just gonna have to wait for the "want" urge to subside or move onto something else.

Offline Doomsdave

  • Scatterbrained Genius
  • Posts: 2208
Re: Imperial Knight
« Reply #42 on: 25 February 2014, 03:24:34 AM »
I want it too.  I'm just mad I'm not a trust fund baby. :'(

Offline Mason

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Re: Imperial Knight
« Reply #43 on: 25 February 2014, 10:36:23 AM »
I will say one thing about this new GW Knight kit:

It has got me to look at the Dreamforge Leviathon with new eyes.
I see that being converted into a 'proper' old skool Knight.
 :D


Offline Elbows

  • Galactic Brain
  • Posts: 9971
Re: Imperial Knight
« Reply #44 on: 25 February 2014, 08:32:40 PM »
Yeah I was looking at the Dream Forge kits and started assembling a reasonable "Knight" in my head.  I didn't realize you could get the Leviathan for $75 straight from DF...that's awfully cheap by comparison (though buying additional arms bits is gonna cost ya!).

I like the Mortis' unarmoured legs...Leviathan torso...Mauler for the left arm, beam cannon for the right...and then replace the Leviathan's head with something more...robotic looking.

 

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