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Author Topic: A New Pulp Alley Social Adventure in Sector Six  (Read 7664 times)

Offline magokiron

  • Mastermind
  • Posts: 1394
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #15 on: 15 April 2014, 07:38:07 PM »
A really FUN AAR.

Pulp Alley can be played in so many ways, and in our games players imagine all sort of silly explanations as why something happened or how a fortune card acts.

This "no combat" diplomatic incident report was just brilliant!

And the pretty scenery and minis just ADD to the enjoyment factor.

Thanks for sharing.
I know you're too old to play with toy soldiers. So give them to me... NOW!

Offline Maj Guiscard

  • Librarian
  • Posts: 116
    • The Governor General of Sector Six
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #16 on: 16 April 2014, 03:04:53 AM »
Quote
Hmmm... I wonder why weren't we LAFers invited?

Don't feel too bad, I wasn't invited either.  :?
Keeps the Riff Raff factor down...

magokiron, I agree, PA is incredibly flexible and intuitive.

Maj Guiscard

Offline Wirelizard

  • Scatterbrained Genius
  • Posts: 3234
  • Needs More Zeppelin!
    • The Warbard
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #17 on: 16 April 2014, 07:00:43 AM »
Very nice scenario, I'm going to have to try this out at some point in some version. One of my gaming buddies is always trying gaming ideas that don't just involve shooting someone, he should appreciate this too!

Offline gary42

  • Mastermind
  • Posts: 1229
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #18 on: 16 April 2014, 07:22:12 AM »
I love the idea of not shooting all the time.  I have to look at Pulp Alley.  One of the many reasons I like 7TV is the option of not simply shooting but capturing and hostage taking.  Is PA a sort of RPG lite?
"They seek him here, they seek him... There he is!"

Offline Archie

  • Mad Scientist
  • Posts: 506
    • The Grinning Frog
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #19 on: 16 April 2014, 08:14:22 AM »
I read through your 'battle' (party) report.  Brilliantly done. So refreshing from the normal bloodbath!

And the set and scenary!  :o

Offline Gun bunny

  • Supporting Adventurer
  • Mad Scientist
  • *
  • Posts: 722
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #20 on: 16 April 2014, 02:04:37 PM »
very cool, love the concept and will be bogarting it into my other games.  lol lol lol

Offline FramFramson

  • Elder God
  • Posts: 10810
  • But maybe everything that dies, someday comes back
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #21 on: 16 April 2014, 04:06:26 PM »
I love the idea of not shooting all the time.  I have to look at Pulp Alley.  One of the many reasons I like 7TV is the option of not simply shooting but capturing and hostage taking.  Is PA a sort of RPG lite?
Not so much - ultimately it's still a skirmish objectives-and-combat game - but it's malleable enough that I think the tools are there to make an "RPG-lite" if you tweak them a bit and add a couple of things.


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline Prof.Witchheimer

  • Elder God
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    • Back of Beyond
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #22 on: 17 April 2014, 12:57:31 PM »
Genius, what a setup. I'm speechless.

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #23 on: 18 April 2014, 02:24:15 AM »
You bringing this to Enfilade this year?
"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline Maj Guiscard

  • Librarian
  • Posts: 116
    • The Governor General of Sector Six
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #24 on: 18 April 2014, 03:47:47 AM »
Quote
You bringing this to Enfilade this year?
Unfortunately, Enfilade is a little far from Sector Six.

Quote
Is PA a sort of RPG lite?
More of a skirmish game with a moderate amount of campaign tools.  But that is still a misnomer, in that it does a great job of relegating combat to a role as a means to an end rather than the main focus.  It really is an adventure game as opposed to a skirmish game. IMHO

Quote
Genius, what a setup. I'm speechless.
High praise, Professor W. Thanks.

And thanks to everyone for looking.

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #25 on: 18 April 2014, 04:07:06 AM »
Damn, well, it was worth asking, right?

Very well done sir - I am in awe.

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #26 on: 18 April 2014, 04:35:30 AM »
More of a skirmish game with a moderate amount of campaign tools.  But that is still a misnomer, in that it does a great job of relegating combat to a role as a means to an end rather than the main focus.  It really is an adventure game as opposed to a skirmish game. IMHO



Spot-on analysis, Major. I have always referred to Pulp Alley as an adventure/skirmish game.

Our scenarios encourage story-telling by focusing on the various plot points that the characters must capture/complete in a short amount of time.

Although your Combat skills will often be very helpful in securing the area around a plot point, you'll almost always need to use an Action skill to finish the job. This balance between fighting, perils and thinking can really keep players on their toes.

When you create a character and a league you'll want to keep this balance in mind. For example, if I make a character that is purely focused on fighting, then I know they are going to have a harder time with perils and plot points and I'll try to use them appropriately during a scenario.

 

HAVE FUN

Offline dinohunterpoa

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    • Isla de Santa Biscaya
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #27 on: 17 December 2015, 11:50:39 AM »
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"Because life is made of inspiration, dreaming and insanity in about equal measure."
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Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #28 on: 19 December 2015, 06:15:24 AM »
These social-scenarios can really be lots of fun.  lol lol

Offline marianas_gamer

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  • Posts: 4141
  • Our Man on Guam Watchman in the East
Re: A New Pulp Alley Social Adventure in Sector Six
« Reply #29 on: 19 December 2015, 11:18:57 PM »
Thanks!! I searched for this thread earlier this year and could not find it. To my mind this is the best Pulp Alley AAR that I have read and totally reveals the scope of the rules.
LB
Got to kick at the darkness till it bleeds daylight.

 

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