Exactly!
These ideas play into the fact that Health also represents a character's "willingness" to fight. Through distractions and tempations a character may go out of play without ever suffering any physical injury. This sort of stuff is easily resolved as a normal peril. For example...
The Candy Store -- "Ah-geez, Boss, I was only in there for a minute."
The Prostitute -- "Ah-geez, Boss, I was only in there for a minute."
...and so on.
HAVE FUN